--- a/src/gl/compiler.h Wed Jun 29 16:21:44 2022 +0300 +++ b/src/gl/compiler.h Wed Jun 29 16:33:49 2022 +0300 @@ -80,9 +80,9 @@ void initializeModelShaders(ModelShaders* modelShaders); void bindModelShaderVertexArray(gl::ModelShaders* shaders, gl::ArrayClass arrayClass); void releaseModelShaderVertexArray(gl::ModelShaders* shaders, gl::ArrayClass arrayClass); - void setModelShaderSelectedObjects(gl::ModelShaders* shaders, const QSet<ModelId>& ids); + void setModelShaderSelectedObjects(gl::ModelShaders* shaders, const QSet<ElementId>& ids); std::size_t vertexCount(const ModelShaders *shaders, gl::ArrayClass arrayClass); - ModelId idFromUcharColor(const std::array<GLubyte, 3>& data); + ElementId idFromUcharColor(const std::array<GLubyte, 3>& data); template<typename... Ts> void setShaderUniform(gl::ModelShaders* shaders, const char* uniformName, Ts&&... args)