Wed, 09 Mar 2022 14:22:22 +0200
Show type of object in the object editor
47 | 1 | #include <QMouseEvent> |
57
5c0005f63319
use glm::unProject to implement screenToModelCoordinates
Teemu Piippo <teemu@hecknology.net>
parents:
56
diff
changeset
|
2 | #include <QPainter> |
47 | 3 | #include "canvas.h" |
4 | ||
5 | Canvas::Canvas( | |
6 | Model* model, | |
7 | DocumentManager* documents, | |
8 | const ldraw::ColorTable& colorTable, | |
9 | QWidget* parent) : | |
70 | 10 | PartRenderer{model, documents, colorTable, parent} |
47 | 11 | { |
12 | this->setMouseTracking(true); | |
13 | } | |
14 | ||
129 | 15 | /** |
16 | * @brief Handles a change of selection | |
17 | * @param selectedIds IDs of objects to select | |
18 | * @param deselectedIds IDs of objects to deselect. | |
19 | */ | |
73
97df974b5ed5
ldraw::Id is now templated for extra type safety
Teemu Piippo <teemu@hecknology.net>
parents:
71
diff
changeset
|
20 | void Canvas::handleSelectionChange(const QSet<ldraw::id_t>& selectedIds, const QSet<ldraw::id_t>& deselectedIds) |
51 | 21 | { |
52
eee644f88e93
avoid having the null id in the selection
Teemu Piippo <teemu@hecknology.net>
parents:
51
diff
changeset
|
22 | Q_ASSERT(not selectedIds.contains(ldraw::NULL_ID)); |
51 | 23 | this->selection.subtract(deselectedIds); |
24 | this->selection.unite(selectedIds); | |
25 | this->compiler->setSelectedObjects(this->selection); | |
26 | this->update(); | |
27 | } | |
28 | ||
129 | 29 | /** |
30 | * @brief Updates vertex rendering | |
31 | * @param document Document to get vertices from | |
32 | */ | |
118 | 33 | void Canvas::rebuildVertices(Document* document) |
34 | { | |
35 | if (this->vertexProgram.has_value()) | |
36 | { | |
37 | this->vertexProgram->build(document); | |
38 | this->update(); | |
39 | } | |
40 | } | |
41 | ||
47 | 42 | void Canvas::mouseMoveEvent(QMouseEvent* event) |
43 | { | |
73
97df974b5ed5
ldraw::Id is now templated for extra type safety
Teemu Piippo <teemu@hecknology.net>
parents:
71
diff
changeset
|
44 | const ldraw::id_t id = this->pick(event->pos()); |
57
5c0005f63319
use glm::unProject to implement screenToModelCoordinates
Teemu Piippo <teemu@hecknology.net>
parents:
56
diff
changeset
|
45 | this->highlighted = id; |
5c0005f63319
use glm::unProject to implement screenToModelCoordinates
Teemu Piippo <teemu@hecknology.net>
parents:
56
diff
changeset
|
46 | this->totalMouseMove += (event->pos() - this->lastMousePosition).manhattanLength(); |
64
f99d52b1646b
grid snapping now also works with transformed grids
Teemu Piippo <teemu@hecknology.net>
parents:
61
diff
changeset
|
47 | this->worldPosition = this->screenToModelCoordinates(event->pos(), this->gridPlane); |
57
5c0005f63319
use glm::unProject to implement screenToModelCoordinates
Teemu Piippo <teemu@hecknology.net>
parents:
56
diff
changeset
|
48 | if (this->worldPosition.has_value()) |
55 | 49 | { |
65
87c906545fc3
document the grid snapping transformations
Teemu Piippo <teemu@hecknology.net>
parents:
64
diff
changeset
|
50 | /* |
87c906545fc3
document the grid snapping transformations
Teemu Piippo <teemu@hecknology.net>
parents:
64
diff
changeset
|
51 | * Snap the position to grid. This procedure is basically the "change of basis" and almost follows the |
87c906545fc3
document the grid snapping transformations
Teemu Piippo <teemu@hecknology.net>
parents:
64
diff
changeset
|
52 | * A⁻¹ × M × A formula which is used to perform a transformation in some other coordinate system, except |
87c906545fc3
document the grid snapping transformations
Teemu Piippo <teemu@hecknology.net>
parents:
64
diff
changeset
|
53 | * we actually use the inverted matrix first and the regular one last to perform the transformation of |
87c906545fc3
document the grid snapping transformations
Teemu Piippo <teemu@hecknology.net>
parents:
64
diff
changeset
|
54 | * grid coordinates in our XY coordinate system. Also, we're rounding the coordinates which is obviously |
87c906545fc3
document the grid snapping transformations
Teemu Piippo <teemu@hecknology.net>
parents:
64
diff
changeset
|
55 | * not a linear transformation, but fits the pattern anyway. |
87c906545fc3
document the grid snapping transformations
Teemu Piippo <teemu@hecknology.net>
parents:
64
diff
changeset
|
56 | */ |
87c906545fc3
document the grid snapping transformations
Teemu Piippo <teemu@hecknology.net>
parents:
64
diff
changeset
|
57 | // First transform the coordinates to the XY plane... |
64
f99d52b1646b
grid snapping now also works with transformed grids
Teemu Piippo <teemu@hecknology.net>
parents:
61
diff
changeset
|
58 | this->worldPosition = glm::inverse(this->gridMatrix) * glm::vec4{*this->worldPosition, 1}; |
65
87c906545fc3
document the grid snapping transformations
Teemu Piippo <teemu@hecknology.net>
parents:
64
diff
changeset
|
59 | // Then round the coordinates to integer precision... |
57
5c0005f63319
use glm::unProject to implement screenToModelCoordinates
Teemu Piippo <teemu@hecknology.net>
parents:
56
diff
changeset
|
60 | this->worldPosition = glm::round(*this->worldPosition); |
65
87c906545fc3
document the grid snapping transformations
Teemu Piippo <teemu@hecknology.net>
parents:
64
diff
changeset
|
61 | // And finally transform it back to grid coordinates by transforming it with the |
87c906545fc3
document the grid snapping transformations
Teemu Piippo <teemu@hecknology.net>
parents:
64
diff
changeset
|
62 | // grid matrix. |
64
f99d52b1646b
grid snapping now also works with transformed grids
Teemu Piippo <teemu@hecknology.net>
parents:
61
diff
changeset
|
63 | this->worldPosition = this->gridMatrix * glm::vec4{*this->worldPosition, 1}; |
57
5c0005f63319
use glm::unProject to implement screenToModelCoordinates
Teemu Piippo <teemu@hecknology.net>
parents:
56
diff
changeset
|
64 | } |
121
000781318c36
added right click support for draw tool
Teemu Piippo <teemu@hecknology.net>
parents:
120
diff
changeset
|
65 | Q_EMIT this->mouseMove(this, event); |
47 | 66 | PartRenderer::mouseMoveEvent(event); |
121
000781318c36
added right click support for draw tool
Teemu Piippo <teemu@hecknology.net>
parents:
120
diff
changeset
|
67 | this->update(); |
47 | 68 | } |
51 | 69 | |
70 | void Canvas::mousePressEvent(QMouseEvent* event) | |
71 | { | |
72 | this->totalMouseMove = 0; | |
73 | this->lastMousePosition = event->pos(); | |
74 | PartRenderer::mousePressEvent(event); | |
75 | } | |
76 | ||
77 | void Canvas::mouseReleaseEvent(QMouseEvent* event) | |
78 | { | |
79 | if (this->totalMouseMove < (2.0 / sqrt(2)) * 5.0) | |
80 | { | |
121
000781318c36
added right click support for draw tool
Teemu Piippo <teemu@hecknology.net>
parents:
120
diff
changeset
|
81 | Q_EMIT this->mouseClick(this, event); |
51 | 82 | } |
83 | PartRenderer::mouseReleaseEvent(event); | |
121
000781318c36
added right click support for draw tool
Teemu Piippo <teemu@hecknology.net>
parents:
120
diff
changeset
|
84 | this->update(); |
51 | 85 | } |
57
5c0005f63319
use glm::unProject to implement screenToModelCoordinates
Teemu Piippo <teemu@hecknology.net>
parents:
56
diff
changeset
|
86 | |
61
4585d8d7a7ec
moved GridProgram to Canvas
Teemu Piippo <teemu@hecknology.net>
parents:
58
diff
changeset
|
87 | void Canvas::initializeGL() |
4585d8d7a7ec
moved GridProgram to Canvas
Teemu Piippo <teemu@hecknology.net>
parents:
58
diff
changeset
|
88 | { |
4585d8d7a7ec
moved GridProgram to Canvas
Teemu Piippo <teemu@hecknology.net>
parents:
58
diff
changeset
|
89 | // We first create the grid program and connect everything and only then call the part renderer's initialization |
4585d8d7a7ec
moved GridProgram to Canvas
Teemu Piippo <teemu@hecknology.net>
parents:
58
diff
changeset
|
90 | // functions so that when initialization sets up, the signals also set up the matrices on our side. |
4585d8d7a7ec
moved GridProgram to Canvas
Teemu Piippo <teemu@hecknology.net>
parents:
58
diff
changeset
|
91 | this->gridProgram.emplace(this); |
4585d8d7a7ec
moved GridProgram to Canvas
Teemu Piippo <teemu@hecknology.net>
parents:
58
diff
changeset
|
92 | this->gridProgram->initialize(); |
70 | 93 | this->axesProgram.emplace(this); |
94 | this->axesProgram->initialize(); | |
118 | 95 | this->vertexProgram.emplace(this); |
96 | this->vertexProgram->initialize(); | |
70 | 97 | for (AbstractBasicShaderProgram* program : { |
98 | static_cast<AbstractBasicShaderProgram*>(&*this->gridProgram), | |
99 | static_cast<AbstractBasicShaderProgram*>(&*this->axesProgram), | |
118 | 100 | static_cast<AbstractBasicShaderProgram*>(&*this->vertexProgram), |
70 | 101 | }) |
61
4585d8d7a7ec
moved GridProgram to Canvas
Teemu Piippo <teemu@hecknology.net>
parents:
58
diff
changeset
|
102 | { |
70 | 103 | connect(this, &PartRenderer::projectionMatrixChanged, |
104 | program, &AbstractBasicShaderProgram::setProjectionMatrix); | |
105 | connect(this, &PartRenderer::modelMatrixChanged, | |
106 | program, &AbstractBasicShaderProgram::setModelMatrix); | |
107 | connect(this, &PartRenderer::viewMatrixChanged, | |
108 | program, &AbstractBasicShaderProgram::setViewMatrix); | |
109 | } | |
165
f6eab2bd46c2
fixed the grid not being black on startup if settings has bright background color
Teemu Piippo <teemu@hecknology.net>
parents:
164
diff
changeset
|
110 | connect(this, &PartRenderer::renderPreferencesChanged, this, &Canvas::updateCanvasRenderPreferences); |
61
4585d8d7a7ec
moved GridProgram to Canvas
Teemu Piippo <teemu@hecknology.net>
parents:
58
diff
changeset
|
111 | PartRenderer::initializeGL(); |
70 | 112 | // Set up XZ grid matrix |
129 | 113 | this->setGridMatrix({{1, 0, 0, 0}, {0, 0, 1, 0}, {0, 1, 0, 0}, {0, 0, 0, 1}}); |
165
f6eab2bd46c2
fixed the grid not being black on startup if settings has bright background color
Teemu Piippo <teemu@hecknology.net>
parents:
164
diff
changeset
|
114 | this->updateCanvasRenderPreferences(); |
61
4585d8d7a7ec
moved GridProgram to Canvas
Teemu Piippo <teemu@hecknology.net>
parents:
58
diff
changeset
|
115 | } |
4585d8d7a7ec
moved GridProgram to Canvas
Teemu Piippo <teemu@hecknology.net>
parents:
58
diff
changeset
|
116 | |
57
5c0005f63319
use glm::unProject to implement screenToModelCoordinates
Teemu Piippo <teemu@hecknology.net>
parents:
56
diff
changeset
|
117 | void Canvas::paintGL() |
5c0005f63319
use glm::unProject to implement screenToModelCoordinates
Teemu Piippo <teemu@hecknology.net>
parents:
56
diff
changeset
|
118 | { |
5c0005f63319
use glm::unProject to implement screenToModelCoordinates
Teemu Piippo <teemu@hecknology.net>
parents:
56
diff
changeset
|
119 | PartRenderer::paintGL(); |
79
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
120 | if (this->renderPreferences.style != gl::RenderStyle::PickScene) |
57
5c0005f63319
use glm::unProject to implement screenToModelCoordinates
Teemu Piippo <teemu@hecknology.net>
parents:
56
diff
changeset
|
121 | { |
79
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
122 | // Render axes |
170
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
123 | if (this->renderPreferences.drawAxes) |
79
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
124 | { |
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
125 | glLineWidth(5); |
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
126 | glEnable(GL_LINE_SMOOTH); |
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
127 | glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); |
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
128 | this->axesProgram->draw(); |
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
129 | glDisable(GL_LINE_SMOOTH); |
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
130 | } |
119 | 131 | // Render vertices |
132 | { | |
172
50f055543ff6
Render vertices as spheres
Teemu Piippo <teemu@hecknology.net>
parents:
170
diff
changeset
|
133 | glCullFace(GL_FRONT); |
119 | 134 | this->vertexProgram->draw(); |
135 | } | |
79
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
136 | // Render grid |
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
137 | { |
157 | 138 | glLineWidth(1); |
79
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
139 | glEnable(GL_BLEND); |
157 | 140 | glLineStipple(1, 0x8888); |
141 | glEnable(GL_LINE_STIPPLE); | |
79
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
142 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
143 | this->gridProgram->draw(); |
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
144 | glDisable(GL_BLEND); |
157 | 145 | glDisable(GL_LINE_STIPPLE); |
79
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
146 | } |
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
147 | if (this->worldPosition.has_value()) |
71
198d25fe4e21
show axis directions on the screen
Teemu Piippo <teemu@hecknology.net>
parents:
70
diff
changeset
|
148 | { |
79
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
149 | QPainter painter{this}; |
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
150 | painter.setRenderHint(QPainter::Antialiasing); |
166
8857351912d0
Fix rendering of cursor coordinates on bright background
Teemu Piippo <teemu@hecknology.net>
parents:
165
diff
changeset
|
151 | painter.setPen(this->isDark ? Qt::white : Qt::black); |
79
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
152 | painter.setBrush(Qt::green); |
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
153 | const QPointF pos = this->modelToScreenCoordinates(*this->worldPosition); |
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
154 | painter.drawEllipse(pos, 5, 5); |
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
155 | painter.drawText(pos + QPointF{5, 5}, vectorToString(*this->worldPosition)); |
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
156 | } |
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
157 | { |
5fe2dd4e161a
added a render style for pick scene
Teemu Piippo <teemu@hecknology.net>
parents:
73
diff
changeset
|
158 | QPainter painter{this}; |
109
40a1cf2f38f5
replaced preview layers in favor of overpainting callback
Teemu Piippo <teemu@hecknology.net>
parents:
108
diff
changeset
|
159 | painter.setRenderHint(QPainter::Antialiasing); |
170
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
160 | if (this->renderPreferences.drawAxes) |
71
198d25fe4e21
show axis directions on the screen
Teemu Piippo <teemu@hecknology.net>
parents:
70
diff
changeset
|
161 | { |
170
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
162 | this->renderAxesLabels(painter); |
71
198d25fe4e21
show axis directions on the screen
Teemu Piippo <teemu@hecknology.net>
parents:
70
diff
changeset
|
163 | } |
109
40a1cf2f38f5
replaced preview layers in favor of overpainting callback
Teemu Piippo <teemu@hecknology.net>
parents:
108
diff
changeset
|
164 | if (this->overpaintCallback != nullptr) |
105
6ca6e8c647d4
added preview layer code and fixed build warnings
Teemu Piippo <teemu@hecknology.net>
parents:
104
diff
changeset
|
165 | { |
109
40a1cf2f38f5
replaced preview layers in favor of overpainting callback
Teemu Piippo <teemu@hecknology.net>
parents:
108
diff
changeset
|
166 | this->overpaintCallback(this, &painter); |
105
6ca6e8c647d4
added preview layer code and fixed build warnings
Teemu Piippo <teemu@hecknology.net>
parents:
104
diff
changeset
|
167 | } |
71
198d25fe4e21
show axis directions on the screen
Teemu Piippo <teemu@hecknology.net>
parents:
70
diff
changeset
|
168 | } |
198d25fe4e21
show axis directions on the screen
Teemu Piippo <teemu@hecknology.net>
parents:
70
diff
changeset
|
169 | } |
57
5c0005f63319
use glm::unProject to implement screenToModelCoordinates
Teemu Piippo <teemu@hecknology.net>
parents:
56
diff
changeset
|
170 | } |
64
f99d52b1646b
grid snapping now also works with transformed grids
Teemu Piippo <teemu@hecknology.net>
parents:
61
diff
changeset
|
171 | |
129 | 172 | /** |
170
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
173 | * @brief Renders labels such as +x at the ends of axes at the screen |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
174 | * @param painter |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
175 | */ |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
176 | void Canvas::renderAxesLabels(QPainter& painter) |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
177 | { |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
178 | QFont font; |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
179 | //font.setStyle(QFont::StyleItalic); |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
180 | painter.setFont(font); |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
181 | QFontMetrics fontMetrics{font}; |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
182 | const auto renderText = [&](const QString& text, const geom::PointOnRectagle& intersection) |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
183 | { |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
184 | QPointF position = toQPointF(intersection.position); |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
185 | const geom::RectangleSide side = intersection.side; |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
186 | switch (side) |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
187 | { |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
188 | case geom::RectangleSide::Top: |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
189 | position += QPointF{0, static_cast<qreal>(fontMetrics.ascent())}; |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
190 | break; |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
191 | case geom::RectangleSide::Left: |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
192 | break; |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
193 | case geom::RectangleSide::Bottom: |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
194 | position += QPointF{0, static_cast<qreal>(-fontMetrics.descent())}; |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
195 | break; |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
196 | case geom::RectangleSide::Right: |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
197 | position += QPointF{static_cast<qreal>(-fontMetrics.horizontalAdvance(text)), 0}; |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
198 | break; |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
199 | } |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
200 | painter.drawText(position, text); |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
201 | }; |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
202 | const QRectF box {QPointF{0, 0}, sizeToSizeF(this->size())}; |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
203 | const QPointF p1 = this->modelToScreenCoordinates(glm::vec3{0, 0, 0}); |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
204 | static const struct |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
205 | { |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
206 | QString text; |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
207 | glm::vec3 direction; |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
208 | } directions[] = |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
209 | { |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
210 | {"+𝑥", {1, 0, 0}}, |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
211 | {"-𝑥", {-1, 0, 0}}, |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
212 | {"+𝑦", {0, 1, 0}}, |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
213 | {"-𝑦", {0, -1, 0}}, |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
214 | {"+𝑧", {0, 0, 1}}, |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
215 | {"-𝑧", {0, 0, -1}}, |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
216 | }; |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
217 | for (const auto& axis : directions) |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
218 | { |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
219 | const QPointF x_p = this->modelToScreenCoordinates(axis.direction); |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
220 | const auto intersection = geom::rayRectangleIntersection( |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
221 | geom::rayFromPoints(toVec2(p1), toVec2(x_p)), |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
222 | box); |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
223 | if (intersection.has_value()) |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
224 | { |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
225 | renderText(axis.text, *intersection); |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
226 | } |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
227 | } |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
228 | } |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
229 | |
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
parents:
169
diff
changeset
|
230 | /** |
164
8305e2f968fb
Render draw tool preview as a line when we only have 2 points
Teemu Piippo <teemu@hecknology.net>
parents:
157
diff
changeset
|
231 | * @brief Draws a polyline to where the specified vector of 3D points would appear on the screen. |
8305e2f968fb
Render draw tool preview as a line when we only have 2 points
Teemu Piippo <teemu@hecknology.net>
parents:
157
diff
changeset
|
232 | * @param painter Painter to use to draw with |
8305e2f968fb
Render draw tool preview as a line when we only have 2 points
Teemu Piippo <teemu@hecknology.net>
parents:
157
diff
changeset
|
233 | * @param points 3D points to render |
8305e2f968fb
Render draw tool preview as a line when we only have 2 points
Teemu Piippo <teemu@hecknology.net>
parents:
157
diff
changeset
|
234 | */ |
8305e2f968fb
Render draw tool preview as a line when we only have 2 points
Teemu Piippo <teemu@hecknology.net>
parents:
157
diff
changeset
|
235 | void Canvas::drawWorldPolyline(QPainter *painter, const std::vector<glm::vec3> &points) |
8305e2f968fb
Render draw tool preview as a line when we only have 2 points
Teemu Piippo <teemu@hecknology.net>
parents:
157
diff
changeset
|
236 | { |
8305e2f968fb
Render draw tool preview as a line when we only have 2 points
Teemu Piippo <teemu@hecknology.net>
parents:
157
diff
changeset
|
237 | painter->drawPolyline(QPolygonF{this->convertWorldPointsToScreenPoints(points)}); |
8305e2f968fb
Render draw tool preview as a line when we only have 2 points
Teemu Piippo <teemu@hecknology.net>
parents:
157
diff
changeset
|
238 | } |
8305e2f968fb
Render draw tool preview as a line when we only have 2 points
Teemu Piippo <teemu@hecknology.net>
parents:
157
diff
changeset
|
239 | |
8305e2f968fb
Render draw tool preview as a line when we only have 2 points
Teemu Piippo <teemu@hecknology.net>
parents:
157
diff
changeset
|
240 | /** |
129 | 241 | * @brief Draws a polygon to where the specified vector of 3D points would appear on the screen. |
242 | * @param painter Painter to use to draw with | |
243 | * @param points 3D points to render | |
244 | */ | |
109
40a1cf2f38f5
replaced preview layers in favor of overpainting callback
Teemu Piippo <teemu@hecknology.net>
parents:
108
diff
changeset
|
245 | void Canvas::drawWorldPolygon(QPainter* painter, const std::vector<glm::vec3> &points) |
40a1cf2f38f5
replaced preview layers in favor of overpainting callback
Teemu Piippo <teemu@hecknology.net>
parents:
108
diff
changeset
|
246 | { |
164
8305e2f968fb
Render draw tool preview as a line when we only have 2 points
Teemu Piippo <teemu@hecknology.net>
parents:
157
diff
changeset
|
247 | painter->drawPolygon(QPolygonF{this->convertWorldPointsToScreenPoints(points)}); |
109
40a1cf2f38f5
replaced preview layers in favor of overpainting callback
Teemu Piippo <teemu@hecknology.net>
parents:
108
diff
changeset
|
248 | } |
40a1cf2f38f5
replaced preview layers in favor of overpainting callback
Teemu Piippo <teemu@hecknology.net>
parents:
108
diff
changeset
|
249 | |
168
24590af32ad6
Draw tool now renders the winding of the new polygon
Teemu Piippo <teemu@hecknology.net>
parents:
166
diff
changeset
|
250 | Winding Canvas::worldPolygonWinding(const std::vector<glm::vec3> &points) const |
24590af32ad6
Draw tool now renders the winding of the new polygon
Teemu Piippo <teemu@hecknology.net>
parents:
166
diff
changeset
|
251 | { |
24590af32ad6
Draw tool now renders the winding of the new polygon
Teemu Piippo <teemu@hecknology.net>
parents:
166
diff
changeset
|
252 | return geom::winding(QPolygonF{this->convertWorldPointsToScreenPoints(points)}); |
24590af32ad6
Draw tool now renders the winding of the new polygon
Teemu Piippo <teemu@hecknology.net>
parents:
166
diff
changeset
|
253 | } |
24590af32ad6
Draw tool now renders the winding of the new polygon
Teemu Piippo <teemu@hecknology.net>
parents:
166
diff
changeset
|
254 | |
129 | 255 | /** |
256 | * @brief Gets the current position of the cursor in the model | |
257 | * @return 3D vector | |
258 | */ | |
110 | 259 | const std::optional<glm::vec3>& Canvas::getWorldPosition() const |
260 | { | |
261 | return this->worldPosition; | |
262 | } | |
263 | ||
128
7c834fe36b25
Moved automatic grid adjusting into a new action
Teemu Piippo <teemu@hecknology.net>
parents:
121
diff
changeset
|
264 | /** |
7c834fe36b25
Moved automatic grid adjusting into a new action
Teemu Piippo <teemu@hecknology.net>
parents:
121
diff
changeset
|
265 | * @brief Adjusts the grid to be so that it is perpendicular to the camera. |
7c834fe36b25
Moved automatic grid adjusting into a new action
Teemu Piippo <teemu@hecknology.net>
parents:
121
diff
changeset
|
266 | */ |
7c834fe36b25
Moved automatic grid adjusting into a new action
Teemu Piippo <teemu@hecknology.net>
parents:
121
diff
changeset
|
267 | void Canvas::adjustGridToView() |
7c834fe36b25
Moved automatic grid adjusting into a new action
Teemu Piippo <teemu@hecknology.net>
parents:
121
diff
changeset
|
268 | { |
7c834fe36b25
Moved automatic grid adjusting into a new action
Teemu Piippo <teemu@hecknology.net>
parents:
121
diff
changeset
|
269 | const glm::vec3 cameraDirection = this->cameraVector(); |
7c834fe36b25
Moved automatic grid adjusting into a new action
Teemu Piippo <teemu@hecknology.net>
parents:
121
diff
changeset
|
270 | const glm::vec3 vector_x = glm::normalize(this->gridMatrix * glm::vec4{1, 0, 0, 1}); |
7c834fe36b25
Moved automatic grid adjusting into a new action
Teemu Piippo <teemu@hecknology.net>
parents:
121
diff
changeset
|
271 | const glm::vec3 vector_y = glm::normalize(this->gridMatrix * glm::vec4{0, 1, 0, 1}); |
7c834fe36b25
Moved automatic grid adjusting into a new action
Teemu Piippo <teemu@hecknology.net>
parents:
121
diff
changeset
|
272 | const float angle_x = std::abs(glm::dot(vector_x, cameraDirection)); |
7c834fe36b25
Moved automatic grid adjusting into a new action
Teemu Piippo <teemu@hecknology.net>
parents:
121
diff
changeset
|
273 | const float angle_y = std::abs(glm::dot(vector_y, cameraDirection)); |
7c834fe36b25
Moved automatic grid adjusting into a new action
Teemu Piippo <teemu@hecknology.net>
parents:
121
diff
changeset
|
274 | if (angle_x < angle_y) |
7c834fe36b25
Moved automatic grid adjusting into a new action
Teemu Piippo <teemu@hecknology.net>
parents:
121
diff
changeset
|
275 | { |
129 | 276 | this->setGridMatrix(glm::rotate(this->gridMatrix, PI<float> / 2, glm::vec3{1, 0, 0})); |
128
7c834fe36b25
Moved automatic grid adjusting into a new action
Teemu Piippo <teemu@hecknology.net>
parents:
121
diff
changeset
|
277 | } |
7c834fe36b25
Moved automatic grid adjusting into a new action
Teemu Piippo <teemu@hecknology.net>
parents:
121
diff
changeset
|
278 | else |
7c834fe36b25
Moved automatic grid adjusting into a new action
Teemu Piippo <teemu@hecknology.net>
parents:
121
diff
changeset
|
279 | { |
129 | 280 | this->setGridMatrix(glm::rotate(this->gridMatrix, PI<float> / 2, glm::vec3{0, 1, 0})); |
128
7c834fe36b25
Moved automatic grid adjusting into a new action
Teemu Piippo <teemu@hecknology.net>
parents:
121
diff
changeset
|
281 | } |
7c834fe36b25
Moved automatic grid adjusting into a new action
Teemu Piippo <teemu@hecknology.net>
parents:
121
diff
changeset
|
282 | this->update(); |
7c834fe36b25
Moved automatic grid adjusting into a new action
Teemu Piippo <teemu@hecknology.net>
parents:
121
diff
changeset
|
283 | } |
7c834fe36b25
Moved automatic grid adjusting into a new action
Teemu Piippo <teemu@hecknology.net>
parents:
121
diff
changeset
|
284 | |
129 | 285 | /** |
169
6da096930534
Added the delete action
Teemu Piippo <teemu@hecknology.net>
parents:
168
diff
changeset
|
286 | * @returns the ids of the currently selected objects |
6da096930534
Added the delete action
Teemu Piippo <teemu@hecknology.net>
parents:
168
diff
changeset
|
287 | */ |
6da096930534
Added the delete action
Teemu Piippo <teemu@hecknology.net>
parents:
168
diff
changeset
|
288 | const QSet<ldraw::id_t> Canvas::selectedObjects() const |
6da096930534
Added the delete action
Teemu Piippo <teemu@hecknology.net>
parents:
168
diff
changeset
|
289 | { |
6da096930534
Added the delete action
Teemu Piippo <teemu@hecknology.net>
parents:
168
diff
changeset
|
290 | return this->selection; |
6da096930534
Added the delete action
Teemu Piippo <teemu@hecknology.net>
parents:
168
diff
changeset
|
291 | } |
6da096930534
Added the delete action
Teemu Piippo <teemu@hecknology.net>
parents:
168
diff
changeset
|
292 | |
6da096930534
Added the delete action
Teemu Piippo <teemu@hecknology.net>
parents:
168
diff
changeset
|
293 | /** |
129 | 294 | * @brief Paints a circle at where @c worldPoint is located on the screen. |
295 | * @param painter Painter to use to render | |
296 | * @param worldPoint Point to render | |
297 | */ | |
109
40a1cf2f38f5
replaced preview layers in favor of overpainting callback
Teemu Piippo <teemu@hecknology.net>
parents:
108
diff
changeset
|
298 | void Canvas::drawWorldPoint(QPainter* painter, const glm::vec3& worldPoint) const |
40a1cf2f38f5
replaced preview layers in favor of overpainting callback
Teemu Piippo <teemu@hecknology.net>
parents:
108
diff
changeset
|
299 | { |
40a1cf2f38f5
replaced preview layers in favor of overpainting callback
Teemu Piippo <teemu@hecknology.net>
parents:
108
diff
changeset
|
300 | const QPointF center = this->modelToScreenCoordinates(worldPoint); |
40a1cf2f38f5
replaced preview layers in favor of overpainting callback
Teemu Piippo <teemu@hecknology.net>
parents:
108
diff
changeset
|
301 | painter->drawEllipse(geom::inscribe(geom::CircleF{center, 5})); |
40a1cf2f38f5
replaced preview layers in favor of overpainting callback
Teemu Piippo <teemu@hecknology.net>
parents:
108
diff
changeset
|
302 | } |
40a1cf2f38f5
replaced preview layers in favor of overpainting callback
Teemu Piippo <teemu@hecknology.net>
parents:
108
diff
changeset
|
303 | |
129 | 304 | /** |
305 | * @brief Changes the grid matrix to the one specified. Updates relevant member variables. | |
306 | * @param newMatrix New matrix to use | |
307 | */ | |
308 | void Canvas::setGridMatrix(const glm::mat4& newMatrix) | |
64
f99d52b1646b
grid snapping now also works with transformed grids
Teemu Piippo <teemu@hecknology.net>
parents:
61
diff
changeset
|
309 | { |
129 | 310 | this->gridMatrix = newMatrix; |
64
f99d52b1646b
grid snapping now also works with transformed grids
Teemu Piippo <teemu@hecknology.net>
parents:
61
diff
changeset
|
311 | const geom::Triangle triangle { |
f99d52b1646b
grid snapping now also works with transformed grids
Teemu Piippo <teemu@hecknology.net>
parents:
61
diff
changeset
|
312 | this->gridMatrix * glm::vec4{0, 0, 0, 1}, |
f99d52b1646b
grid snapping now also works with transformed grids
Teemu Piippo <teemu@hecknology.net>
parents:
61
diff
changeset
|
313 | this->gridMatrix * glm::vec4{1, 0, 0, 1}, |
f99d52b1646b
grid snapping now also works with transformed grids
Teemu Piippo <teemu@hecknology.net>
parents:
61
diff
changeset
|
314 | this->gridMatrix * glm::vec4{0, 1, 0, 1}, |
f99d52b1646b
grid snapping now also works with transformed grids
Teemu Piippo <teemu@hecknology.net>
parents:
61
diff
changeset
|
315 | }; |
f99d52b1646b
grid snapping now also works with transformed grids
Teemu Piippo <teemu@hecknology.net>
parents:
61
diff
changeset
|
316 | this->gridPlane = geom::planeFromTriangle(triangle); |
f99d52b1646b
grid snapping now also works with transformed grids
Teemu Piippo <teemu@hecknology.net>
parents:
61
diff
changeset
|
317 | this->gridProgram->setGridMatrix(this->gridMatrix); |
f99d52b1646b
grid snapping now also works with transformed grids
Teemu Piippo <teemu@hecknology.net>
parents:
61
diff
changeset
|
318 | } |
66
77c819262b7a
added a method to find out if the view is perpendicular to grid
Teemu Piippo <teemu@hecknology.net>
parents:
65
diff
changeset
|
319 | |
129 | 320 | /** |
321 | * @brief Gets the current camera vector, i.e. the vector from the camera to the grid origin. | |
322 | * @return vector | |
323 | */ | |
67 | 324 | glm::vec3 Canvas::cameraVector() const |
325 | { | |
326 | // Find out where the grid is projected on the screen | |
327 | const QPoint gridOrigin2d = pointFToPoint(this->modelToScreenCoordinates(this->gridPlane.anchor)); | |
328 | // Find out which direction the camera is looking at the grid origin in 3d | |
329 | return glm::normalize(this->cameraLine(gridOrigin2d).direction); | |
330 | } | |
331 | ||
66
77c819262b7a
added a method to find out if the view is perpendicular to grid
Teemu Piippo <teemu@hecknology.net>
parents:
65
diff
changeset
|
332 | /** |
129 | 333 | * @brief Calculates whether the screen is perpendicular to the current grid |
334 | * @return bool | |
66
77c819262b7a
added a method to find out if the view is perpendicular to grid
Teemu Piippo <teemu@hecknology.net>
parents:
65
diff
changeset
|
335 | */ |
77c819262b7a
added a method to find out if the view is perpendicular to grid
Teemu Piippo <teemu@hecknology.net>
parents:
65
diff
changeset
|
336 | bool Canvas::isGridPerpendicularToScreen(float threshold) const |
77c819262b7a
added a method to find out if the view is perpendicular to grid
Teemu Piippo <teemu@hecknology.net>
parents:
65
diff
changeset
|
337 | { |
67 | 338 | const glm::vec3 cameraDirection = this->cameraVector(); |
66
77c819262b7a
added a method to find out if the view is perpendicular to grid
Teemu Piippo <teemu@hecknology.net>
parents:
65
diff
changeset
|
339 | // Compute the dot product. The parameters given are: |
77c819262b7a
added a method to find out if the view is perpendicular to grid
Teemu Piippo <teemu@hecknology.net>
parents:
65
diff
changeset
|
340 | // - the normal of the grid plane, which is the vector from the grid origin perpendicular to the grid |
77c819262b7a
added a method to find out if the view is perpendicular to grid
Teemu Piippo <teemu@hecknology.net>
parents:
65
diff
changeset
|
341 | // - the direction of the camera looking at the grid, which is the inverse of the vector from the grid |
77c819262b7a
added a method to find out if the view is perpendicular to grid
Teemu Piippo <teemu@hecknology.net>
parents:
65
diff
changeset
|
342 | // origin towards the camera |
77c819262b7a
added a method to find out if the view is perpendicular to grid
Teemu Piippo <teemu@hecknology.net>
parents:
65
diff
changeset
|
343 | // If the dot product between these two vectors is 0, the grid normal is perpendicular to the camera vector |
77c819262b7a
added a method to find out if the view is perpendicular to grid
Teemu Piippo <teemu@hecknology.net>
parents:
65
diff
changeset
|
344 | // and the grid is perpendicular to the screen. |
77c819262b7a
added a method to find out if the view is perpendicular to grid
Teemu Piippo <teemu@hecknology.net>
parents:
65
diff
changeset
|
345 | const float dot = glm::dot(glm::normalize(this->gridPlane.normal), glm::normalize(cameraDirection)); |
77c819262b7a
added a method to find out if the view is perpendicular to grid
Teemu Piippo <teemu@hecknology.net>
parents:
65
diff
changeset
|
346 | return std::abs(dot) < threshold; |
77c819262b7a
added a method to find out if the view is perpendicular to grid
Teemu Piippo <teemu@hecknology.net>
parents:
65
diff
changeset
|
347 | } |
105
6ca6e8c647d4
added preview layer code and fixed build warnings
Teemu Piippo <teemu@hecknology.net>
parents:
104
diff
changeset
|
348 | |
168
24590af32ad6
Draw tool now renders the winding of the new polygon
Teemu Piippo <teemu@hecknology.net>
parents:
166
diff
changeset
|
349 | QVector<QPointF> Canvas::convertWorldPointsToScreenPoints(const std::vector<glm::vec3> &worldPoints) const |
164
8305e2f968fb
Render draw tool preview as a line when we only have 2 points
Teemu Piippo <teemu@hecknology.net>
parents:
157
diff
changeset
|
350 | { |
8305e2f968fb
Render draw tool preview as a line when we only have 2 points
Teemu Piippo <teemu@hecknology.net>
parents:
157
diff
changeset
|
351 | QVector<QPointF> points2d; |
8305e2f968fb
Render draw tool preview as a line when we only have 2 points
Teemu Piippo <teemu@hecknology.net>
parents:
157
diff
changeset
|
352 | points2d.reserve(worldPoints.size()); |
8305e2f968fb
Render draw tool preview as a line when we only have 2 points
Teemu Piippo <teemu@hecknology.net>
parents:
157
diff
changeset
|
353 | for (const glm::vec3& point : worldPoints) |
8305e2f968fb
Render draw tool preview as a line when we only have 2 points
Teemu Piippo <teemu@hecknology.net>
parents:
157
diff
changeset
|
354 | { |
8305e2f968fb
Render draw tool preview as a line when we only have 2 points
Teemu Piippo <teemu@hecknology.net>
parents:
157
diff
changeset
|
355 | points2d.push_back(this->modelToScreenCoordinates(point)); |
8305e2f968fb
Render draw tool preview as a line when we only have 2 points
Teemu Piippo <teemu@hecknology.net>
parents:
157
diff
changeset
|
356 | } |
8305e2f968fb
Render draw tool preview as a line when we only have 2 points
Teemu Piippo <teemu@hecknology.net>
parents:
157
diff
changeset
|
357 | return points2d; |
8305e2f968fb
Render draw tool preview as a line when we only have 2 points
Teemu Piippo <teemu@hecknology.net>
parents:
157
diff
changeset
|
358 | } |
8305e2f968fb
Render draw tool preview as a line when we only have 2 points
Teemu Piippo <teemu@hecknology.net>
parents:
157
diff
changeset
|
359 | |
165
f6eab2bd46c2
fixed the grid not being black on startup if settings has bright background color
Teemu Piippo <teemu@hecknology.net>
parents:
164
diff
changeset
|
360 | void Canvas::updateCanvasRenderPreferences() |
f6eab2bd46c2
fixed the grid not being black on startup if settings has bright background color
Teemu Piippo <teemu@hecknology.net>
parents:
164
diff
changeset
|
361 | { |
166
8857351912d0
Fix rendering of cursor coordinates on bright background
Teemu Piippo <teemu@hecknology.net>
parents:
165
diff
changeset
|
362 | this->isDark = luma(this->renderPreferences.backgroundColor) < 0.25; |
165
f6eab2bd46c2
fixed the grid not being black on startup if settings has bright background color
Teemu Piippo <teemu@hecknology.net>
parents:
164
diff
changeset
|
363 | if (this->gridProgram.has_value()) |
f6eab2bd46c2
fixed the grid not being black on startup if settings has bright background color
Teemu Piippo <teemu@hecknology.net>
parents:
164
diff
changeset
|
364 | { |
166
8857351912d0
Fix rendering of cursor coordinates on bright background
Teemu Piippo <teemu@hecknology.net>
parents:
165
diff
changeset
|
365 | this->gridProgram->setGridColor(this->isDark ? Qt::white : Qt::black); |
165
f6eab2bd46c2
fixed the grid not being black on startup if settings has bright background color
Teemu Piippo <teemu@hecknology.net>
parents:
164
diff
changeset
|
366 | } |
f6eab2bd46c2
fixed the grid not being black on startup if settings has bright background color
Teemu Piippo <teemu@hecknology.net>
parents:
164
diff
changeset
|
367 | } |
f6eab2bd46c2
fixed the grid not being black on startup if settings has bright background color
Teemu Piippo <teemu@hecknology.net>
parents:
164
diff
changeset
|
368 | |
129 | 369 | /** |
370 | * @brief Clears the selection. | |
371 | */ | |
107
02f142b399b1
Move selection logic into select tool
Teemu Piippo <teemu@hecknology.net>
parents:
106
diff
changeset
|
372 | void Canvas::clearSelection() |
02f142b399b1
Move selection logic into select tool
Teemu Piippo <teemu@hecknology.net>
parents:
106
diff
changeset
|
373 | { |
02f142b399b1
Move selection logic into select tool
Teemu Piippo <teemu@hecknology.net>
parents:
106
diff
changeset
|
374 | this->selection.clear(); |
02f142b399b1
Move selection logic into select tool
Teemu Piippo <teemu@hecknology.net>
parents:
106
diff
changeset
|
375 | this->compiler->setSelectedObjects(this->selection); |
112 | 376 | Q_EMIT selectionChanged(this->selection); |
107
02f142b399b1
Move selection logic into select tool
Teemu Piippo <teemu@hecknology.net>
parents:
106
diff
changeset
|
377 | this->update(); |
02f142b399b1
Move selection logic into select tool
Teemu Piippo <teemu@hecknology.net>
parents:
106
diff
changeset
|
378 | } |
02f142b399b1
Move selection logic into select tool
Teemu Piippo <teemu@hecknology.net>
parents:
106
diff
changeset
|
379 | |
129 | 380 | /** |
381 | * @brief Adds an object to selection. | |
382 | * @param id ID of object to add | |
383 | */ | |
107
02f142b399b1
Move selection logic into select tool
Teemu Piippo <teemu@hecknology.net>
parents:
106
diff
changeset
|
384 | void Canvas::addToSelection(ldraw::id_t id) |
02f142b399b1
Move selection logic into select tool
Teemu Piippo <teemu@hecknology.net>
parents:
106
diff
changeset
|
385 | { |
02f142b399b1
Move selection logic into select tool
Teemu Piippo <teemu@hecknology.net>
parents:
106
diff
changeset
|
386 | this->selection.insert(id); |
02f142b399b1
Move selection logic into select tool
Teemu Piippo <teemu@hecknology.net>
parents:
106
diff
changeset
|
387 | this->compiler->setSelectedObjects(this->selection); |
112 | 388 | Q_EMIT selectionChanged(this->selection); |
107
02f142b399b1
Move selection logic into select tool
Teemu Piippo <teemu@hecknology.net>
parents:
106
diff
changeset
|
389 | this->update(); |
02f142b399b1
Move selection logic into select tool
Teemu Piippo <teemu@hecknology.net>
parents:
106
diff
changeset
|
390 | } |
109
40a1cf2f38f5
replaced preview layers in favor of overpainting callback
Teemu Piippo <teemu@hecknology.net>
parents:
108
diff
changeset
|
391 | |
40a1cf2f38f5
replaced preview layers in favor of overpainting callback
Teemu Piippo <teemu@hecknology.net>
parents:
108
diff
changeset
|
392 | void Canvas::setOverpaintCallback(Canvas::OverpaintCallback fn) |
40a1cf2f38f5
replaced preview layers in favor of overpainting callback
Teemu Piippo <teemu@hecknology.net>
parents:
108
diff
changeset
|
393 | { |
40a1cf2f38f5
replaced preview layers in favor of overpainting callback
Teemu Piippo <teemu@hecknology.net>
parents:
108
diff
changeset
|
394 | this->overpaintCallback = fn; |
40a1cf2f38f5
replaced preview layers in favor of overpainting callback
Teemu Piippo <teemu@hecknology.net>
parents:
108
diff
changeset
|
395 | } |