src/linetypes/triangle.cpp

Tue, 27 Jul 2021 16:29:00 +0300

author
Teemu Piippo <teemu@hecknology.net>
date
Tue, 27 Jul 2021 16:29:00 +0300
changeset 118
8e1c9f18ae15
parent 87
93ec4d630346
child 132
488d0ba6070b
permissions
-rw-r--r--

Add vertex rendering

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9e18ec63eec3 split quadrilateral and triangle into their own source files
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1 #include "triangle.h"
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55a55a9ec2c2 Added lots of code
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3 QString ldraw::Triangle::textRepresentation() const
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4 {
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5 return utility::format("%1 %2 %3",
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6 utility::vertexToStringParens(points[0]),
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7 utility::vertexToStringParens(points[1]),
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8 utility::vertexToStringParens(points[2]));
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9 }
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11 void ldraw::Triangle::getPolygons(
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12 std::vector<gl::Polygon>& polygons,
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13 GetPolygonsContext* context) const
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14 {
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15 Q_UNUSED(context)
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16 polygons.push_back(gl::triangle(
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17 this->points[0],
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18 this->points[1],
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19 this->points[2],
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20 this->colorIndex,
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93ec4d630346 added PolygonObject and refactored away a lot of boilerplate
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21 this->id));
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22 }
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24 void ldraw::Triangle::invert()
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25 {
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26 // 0 1 2
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27 // -> 1 0 2
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28 std::swap(this->points[0], this->points[1]);
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29 }

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