Sun, 22 Sep 2019 11:51:41 +0300
Added lots of code
3 | 1 | #include "polygon.h" |
2 | ||
3 | modelobjects::Triangle::Triangle( | |
4 | const Vertex& point_1, | |
5 | const Vertex& point_2, | |
6 | const Vertex& point_3, | |
7 | Color color_index) : | |
8 | ColoredBaseObject{color_index}, | |
9 | points{point_1, point_2, point_3} | |
10 | { | |
11 | } | |
12 | ||
13 | QVariant modelobjects::Triangle::getProperty(const Property id) const | |
14 | { | |
15 | switch (id) | |
16 | { | |
17 | case Property::Point1: | |
18 | return points[0]; | |
19 | case Property::Point2: | |
20 | return points[1]; | |
21 | case Property::Point3: | |
22 | return points[2]; | |
23 | default: | |
24 | return ColoredBaseObject::getProperty(id); | |
25 | } | |
26 | } | |
27 | ||
28 | auto modelobjects::Triangle::setProperty(Property id, const QVariant& value) | |
29 | -> SetPropertyResult | |
30 | { | |
31 | switch (id) | |
32 | { | |
33 | case Property::Point1: | |
34 | points[0] = value.value<Vertex>(); | |
35 | return SetPropertyResult::Success; | |
36 | case Property::Point2: | |
37 | points[1] = value.value<Vertex>(); | |
38 | return SetPropertyResult::Success; | |
39 | case Property::Point3: | |
40 | points[2] = value.value<Vertex>(); | |
41 | return SetPropertyResult::Success; | |
42 | default: | |
43 | return ColoredBaseObject::setProperty(id, value); | |
44 | } | |
45 | } | |
46 | ||
47 | modelobjects::Quadrilateral::Quadrilateral( | |
48 | const Vertex& point_1, | |
49 | const Vertex& point_2, | |
50 | const Vertex& point_3, | |
51 | const Vertex& point_4, | |
52 | Color color_index) : | |
53 | ColoredBaseObject{color_index}, | |
54 | points{point_1, point_2, point_3, point_4} | |
55 | { | |
56 | } | |
57 | ||
58 | QVariant modelobjects::Quadrilateral::getProperty(const Property id) const | |
59 | { | |
60 | switch (id) | |
61 | { | |
62 | case Property::Point1: | |
63 | return points[0]; | |
64 | case Property::Point2: | |
65 | return points[1]; | |
66 | case Property::Point3: | |
67 | return points[2]; | |
68 | case Property::Point4: | |
69 | return points[3]; | |
70 | default: | |
71 | return ColoredBaseObject::getProperty(id); | |
72 | } | |
73 | } | |
74 | ||
75 | auto modelobjects::Quadrilateral::setProperty( | |
76 | const Property id, | |
77 | const QVariant& value) | |
78 | -> SetPropertyResult | |
79 | { | |
80 | switch (id) | |
81 | { | |
82 | case Property::Point1: | |
83 | points[0] = value.value<Vertex>(); | |
84 | return SetPropertyResult::Success; | |
85 | case Property::Point2: | |
86 | points[1] = value.value<Vertex>(); | |
87 | return SetPropertyResult::Success; | |
88 | case Property::Point3: | |
89 | points[2] = value.value<Vertex>(); | |
90 | return SetPropertyResult::Success; | |
91 | case Property::Point4: | |
92 | points[3] = value.value<Vertex>(); | |
93 | return SetPropertyResult::Success; | |
94 | default: | |
95 | return ColoredBaseObject::setProperty(id, value); | |
96 | } | |
97 | } |