Tue, 27 Jul 2021 16:29:00 +0300
Add vertex rendering
#include "triangle.h" QString ldraw::Triangle::textRepresentation() const { return utility::format("%1 %2 %3", utility::vertexToStringParens(points[0]), utility::vertexToStringParens(points[1]), utility::vertexToStringParens(points[2])); } void ldraw::Triangle::getPolygons( std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const { Q_UNUSED(context) polygons.push_back(gl::triangle( this->points[0], this->points[1], this->points[2], this->colorIndex, this->id)); } void ldraw::Triangle::invert() { // 0 1 2 // -> 1 0 2 std::swap(this->points[0], this->points[1]); }