src/linetypes/triangle.cpp

Tue, 27 Jul 2021 16:29:00 +0300

author
Teemu Piippo <teemu@hecknology.net>
date
Tue, 27 Jul 2021 16:29:00 +0300
changeset 118
8e1c9f18ae15
parent 87
93ec4d630346
child 132
488d0ba6070b
permissions
-rw-r--r--

Add vertex rendering

#include "triangle.h"

QString ldraw::Triangle::textRepresentation() const
{
	return utility::format("%1 %2 %3",
		utility::vertexToStringParens(points[0]),
		utility::vertexToStringParens(points[1]),
		utility::vertexToStringParens(points[2]));
}

void ldraw::Triangle::getPolygons(
	std::vector<gl::Polygon>& polygons,
	GetPolygonsContext* context) const
{
	Q_UNUSED(context)
	polygons.push_back(gl::triangle(
		this->points[0],
		this->points[1],
		this->points[2],
		this->colorIndex,
		this->id));
}

void ldraw::Triangle::invert()
{
	//    0 1 2
	// -> 1 0 2
	std::swap(this->points[0], this->points[1]);
}

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