src/ui/canvas.h

Sun, 13 Mar 2022 18:46:10 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Sun, 13 Mar 2022 18:46:10 +0200
changeset 180
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parent 170
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child 187
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permissions
-rw-r--r--

Handle properties in a generic manner in the object editor

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1 #pragma once
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2 #include <QPainter>
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3 #include <QBrush>
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4 #include <QPen>
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5 #include "gl/partrenderer.h"
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6 #include "gl/gridprogram.h"
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7 #include "gl/axesprogram.h"
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8 #include "gl/vertexprogram.h"
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9
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10 class Canvas : public PartRenderer
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11 {
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12 Q_OBJECT
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13 public:
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14 using OverpaintCallback = std::function<void(Canvas*, QPainter*)>;
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15 Canvas(
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16 Model* model,
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17 DocumentManager* documents,
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18 const ldraw::ColorTable& colorTable,
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19 QWidget* parent = nullptr);
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20 void clearSelection();
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21 void addToSelection(ldraw::id_t id);
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22 void setOverpaintCallback(OverpaintCallback fn);
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23 void drawWorldPoint(QPainter* painter, const glm::vec3& worldPoint) const;
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24 void drawWorldPolyline(QPainter* painter, const std::vector<glm::vec3>& points);
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25 void drawWorldPolygon(QPainter* painter, const std::vector<glm::vec3>& points);
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26 Winding worldPolygonWinding(const std::vector<glm::vec3>& points) const;
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27 const std::optional<glm::vec3>& getWorldPosition() const;
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28 void adjustGridToView();
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29 const QSet<ldraw::id_t> selectedObjects() const;
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30 public Q_SLOTS:
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31 void handleSelectionChange(const QSet<ldraw::id_t>& selectedIds, const QSet<ldraw::id_t>& deselectedIds);
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32 void rebuildVertices(Document *document);
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33 protected:
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34 void mouseMoveEvent(QMouseEvent* event) override;
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35 void mousePressEvent(QMouseEvent* event) override;
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36 void mouseReleaseEvent(QMouseEvent* event) override;
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37 void initializeGL() override;
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38 void paintGL() override;
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39 Q_SIGNALS:
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40 void newStatusText(const QString& newStatusText);
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41 void selectionChanged(const QSet<ldraw::id_t>& newSelection);
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42 void mouseClick(Canvas* canvas, QMouseEvent* event);
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43 void mouseMove(Canvas* canvas, QMouseEvent* event);
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44 private:
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45 void setGridMatrix(const glm::mat4 &newMatrix);
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46 glm::vec3 cameraVector() const;
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47 bool isGridPerpendicularToScreen(float threshold) const;
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48 QVector<QPointF> convertWorldPointsToScreenPoints(const std::vector<glm::vec3>& worldPoints) const;
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49 Q_SLOT void updateCanvasRenderPreferences();
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50 void renderAxesLabels(QPainter& painter);
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51 std::optional<GridProgram> gridProgram;
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52 std::optional<AxesProgram> axesProgram;
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53 std::optional<VertexProgram> vertexProgram;
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54 std::optional<glm::vec3> worldPosition;
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55 glm::mat4 gridMatrix;
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56 geom::Plane gridPlane;
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57 int totalMouseMove = 0;
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58 bool isDark = true;
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59 QSet<ldraw::id_t> selection;
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60 OverpaintCallback overpaintCallback = nullptr;
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61 };

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