Wed, 28 Jul 2021 08:23:09 +0300
update
117 | 1 | #include "vertexmap.h" |
2 | #include "linetypes/polygonobject.h" | |
3 | ||
4 | VertexMap::VertexMap(const Model *model) : | |
5 | model{model} | |
6 | { | |
7 | connect( | |
8 | model, | |
9 | &Model::dataChanged, | |
10 | this, | |
11 | &VertexMap::build | |
12 | ); | |
13 | connect( | |
14 | model, | |
15 | &Model::rowsInserted, | |
16 | this, | |
17 | &VertexMap::build | |
18 | ); | |
19 | connect( | |
20 | model, | |
21 | &Model::rowsRemoved, | |
22 | this, | |
23 | &VertexMap::build | |
24 | ); | |
25 | this->build(); | |
26 | } | |
27 | ||
28 | void VertexMap::build() | |
29 | { | |
30 | this->map.clear(); | |
118 | 31 | this->vertices.clear(); |
119 | 32 | this->vertexHashes.clear(); |
117 | 33 | this->model->apply<ldraw::Object>([&](const ldraw::Object* object) |
34 | { | |
35 | for (int i = 0; i < object->numPoints(); i += 1) | |
36 | { | |
37 | const glm::vec3& point = object->getPoint(i); | |
118 | 38 | const unsigned int hash = qHash(point); |
39 | this->map[hash].insert(object->id); | |
119 | 40 | if (not this->vertexHashes.contains(hash)) |
41 | { | |
42 | this->vertexHashes.insert(hash); | |
43 | this->vertices.push_back(point); | |
44 | } | |
117 | 45 | } |
46 | }); | |
118 | 47 | Q_EMIT this->verticesChanged(); |
117 | 48 | } |
118 | 49 | |
50 | /** | |
51 | * @brief Apply \c fn for all vertices in the map. | |
52 | * @param fn | |
53 | */ | |
54 | void VertexMap::apply(ApplyFunction fn) const | |
55 | { | |
119 | 56 | for (unsigned int i = 0; i < this->vertices.size(); i += 1) |
118 | 57 | { |
119 | 58 | const glm::vec3& point = this->vertices[i]; |
59 | fn(point, this->map.at(qHash(point))); | |
118 | 60 | } |
61 | } |