src/gl/partrenderer.cpp

Wed, 19 Apr 2023 22:42:43 +0300

author
Teemu Piippo <teemu.s.piippo@gmail.com>
date
Wed, 19 Apr 2023 22:42:43 +0300
changeset 380
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parent 376
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child 382
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permissions
-rw-r--r--

Use QFileInfo to represent paths

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 - 2020 Teemu Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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Teemu Piippo <teemu@hecknology.net>
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #include <GL/glew.h>
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20 #include <glm/ext/matrix_transform.hpp>
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21 #include <glm/ext/matrix_clip_space.hpp>
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22 #include <QOpenGLFramebufferObject>
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23 #include <QPainter>
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24 #include <GL/glu.h>
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25 #include <QMouseEvent>
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26 #include <QMessageBox>
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27 #include <QAbstractButton>
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28 #include "src/geometry.h"
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29 #include "src/model.h"
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30 #include "src/settings.h"
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31 #include "src/gl/partrenderer.h"
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32 #include "src/gl/compiler.h"
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33
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34 static constexpr double MIN_ZOOM = -3.0;
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35 static constexpr double MAX_ZOOM = 3.0;
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36 const gl::RenderPreferences PartRenderer::default_render_preferences{};
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37 const gl::build_preferences PartRenderer::default_build_preferences{};
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38
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39 PartRenderer::PartRenderer(
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40 QTextDocument* model,
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41 DocumentManager* documents,
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42 const ColorTable& colorTable,
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43 QWidget* parent) :
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44 QOpenGLWidget{parent},
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45 model{model},
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46 documents{documents},
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47 colorTable{colorTable}
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48 {
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49 this->setMouseTracking(true);
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50 this->setFocusPolicy(Qt::WheelFocus);
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51 QSurfaceFormat surfaceFormat;
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52 surfaceFormat.setSamples(8);
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53 this->setFormat(surfaceFormat);
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54 const auto setNeedBuild = [&]{this->needBuild = true;};
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55 connect(model, &QTextDocument::contentsChange, setNeedBuild);
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56 const auto updateLayerMvpMatrix = [this]{
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57 const glm::mat4 newMvpMatrix = this->projectionMatrix * this->viewMatrix * this->modelMatrix;
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58 for (RenderLayer* layer : this->activeRenderLayers) {
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59 layer->mvpMatrixChanged(newMvpMatrix);
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60 }
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61 for (RenderLayer* layer : this->inactiveRenderLayers) {
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62 layer->mvpMatrixChanged(newMvpMatrix);
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63 }
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64 };
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65 connect(this, &PartRenderer::modelMatrixChanged, updateLayerMvpMatrix);
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66 connect(this, &PartRenderer::viewMatrixChanged, updateLayerMvpMatrix);
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67 connect(this, &PartRenderer::projectionMatrixChanged, updateLayerMvpMatrix);
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68 }
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69
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70 PartRenderer::~PartRenderer()
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71 {
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72 }
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73
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74 void PartRenderer::initializeGL()
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75 {
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76 glewInit();
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77 gl::initializeModelShaders(&this->shaders);
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78 for (RenderLayer* layer : this->activeRenderLayers) {
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79 layer->initializeGL();
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80 }
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81 for (RenderLayer* layer : this->inactiveRenderLayers) {
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82 layer->initializeGL();
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83 }
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84 connect(this->model, &QTextDocument::contentsChanged, this, &PartRenderer::build);
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85 this->initialized = true;
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86 this->modelQuaternion = glm::angleAxis(glm::radians(30.0f), glm::vec3{-1, 0, 0});
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87 this->modelQuaternion *= glm::angleAxis(glm::radians(225.0f), glm::vec3{-0, 1, 0});
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88 this->updateModelMatrix();
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89 this->updateViewMatrix();
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90 this->update();
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91 }
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92
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93 void PartRenderer::resizeGL(int width, int height)
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94 {
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95 this->viewportVector = {0, 0, width, height};
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96 glViewport(0, 0, width, height);
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97 this->projectionMatrix = glm::perspective(
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98 glm::radians(45.0f),
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99 static_cast<float>(width) / static_cast<float>(height),
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100 0.1f,
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101 10000.f);
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102 gl::setShaderUniformMatrix(&this->shaders, "projectionMatrix", this->projectionMatrix);
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103 Q_EMIT projectionMatrixChanged(this->projectionMatrix);
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104 }
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105
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106 void PartRenderer::paintGL()
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107 {
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108 glEnable(GL_DEPTH_TEST);
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109 glShadeModel(GL_SMOOTH);
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110 this->renderScene();
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111 for (RenderLayer* layer : this->activeRenderLayers) {
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112 layer->paintGL();
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113 }
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114 QPainter painter{this};
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115 painter.setRenderHint(QPainter::Antialiasing);
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116 for (RenderLayer* layer : this->activeRenderLayers) {
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117 layer->overpaint(&painter);
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118 }
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119 }
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120
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121 void PartRenderer::renderScene()
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122 {
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123 if (this->needBuild)
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124 {
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125 gl::build(&this->shaders, this->model, this->colorTable, this->documents, this->build_preferences);
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126 this->boundingBox = gl::boundingBoxForModel(this->model, this->documents);
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127 this->needBuild = false;
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128 }
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129 this->checkForGLErrors();
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130 if (this->render_preferences->lineAntiAliasing)
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131 {
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132 glEnable(GL_LINE_SMOOTH);
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Teemu Piippo <teemu@hecknology.net>
parents: 44
diff changeset
133 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
272c84c7c87e added configurable line anti-aliasing
Teemu Piippo <teemu@hecknology.net>
parents: 44
diff changeset
134 }
272c84c7c87e added configurable line anti-aliasing
Teemu Piippo <teemu@hecknology.net>
parents: 44
diff changeset
135 else {
272c84c7c87e added configurable line anti-aliasing
Teemu Piippo <teemu@hecknology.net>
parents: 44
diff changeset
136 glDisable(GL_LINE_SMOOTH);
272c84c7c87e added configurable line anti-aliasing
Teemu Piippo <teemu@hecknology.net>
parents: 44
diff changeset
137 }
376
3cef3b016330 Split GL preferences that affect GL build to a new build preferences structure, modifying that requires rebuild, modifying render preferences does not
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 360
diff changeset
138 if (this->render_preferences->style != gl::RenderStyle::PickScene)
46
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 45
diff changeset
139 {
376
3cef3b016330 Split GL preferences that affect GL build to a new build preferences structure, modifying that requires rebuild, modifying render preferences does not
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 360
diff changeset
140 const QColor& backgroundColor = this->build_preferences->backgroundColor;
46
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 45
diff changeset
141 glClearColor(
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 45
diff changeset
142 static_cast<float>(backgroundColor.redF()),
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 45
diff changeset
143 static_cast<float>(backgroundColor.greenF()),
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 45
diff changeset
144 static_cast<float>(backgroundColor.blueF()),
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 45
diff changeset
145 1.0f);
189
815fbaae9cb2 cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
parents: 150
diff changeset
146 gl::setShaderUniform(&this->shaders, "useLighting", GL_TRUE);
46
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 45
diff changeset
147 }
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 45
diff changeset
148 else
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 45
diff changeset
149 {
290
0fd926ebb03b Fix picking and rendering of selected colors
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 264
diff changeset
150 glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
189
815fbaae9cb2 cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
parents: 150
diff changeset
151 gl::setShaderUniform(&this->shaders, "useLighting", GL_FALSE);
46
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 45
diff changeset
152 }
53
3af627f7a40f added grid program
Teemu Piippo <teemu@hecknology.net>
parents: 51
diff changeset
153 this->checkForGLErrors();
376
3cef3b016330 Split GL preferences that affect GL build to a new build preferences structure, modifying that requires rebuild, modifying render preferences does not
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 360
diff changeset
154 const QColor qs = this->render_preferences->selectedColor;
290
0fd926ebb03b Fix picking and rendering of selected colors
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 264
diff changeset
155 const glm::vec4 selectedColor{qs.redF(), qs.greenF(), qs.blueF(), 1.0f};
0fd926ebb03b Fix picking and rendering of selected colors
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 264
diff changeset
156 gl::setShaderUniformVector(&this->shaders, "selectedColor", selectedColor);
189
815fbaae9cb2 cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
parents: 150
diff changeset
157 gl::setShaderUniform(&this->shaders, "highlighted", this->highlighted.value);
51
1a9eac27698d selection works now
Teemu Piippo <teemu@hecknology.net>
parents: 48
diff changeset
158 this->checkForGLErrors();
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 24
diff changeset
159 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 24
diff changeset
160 glEnable(GL_DEPTH_TEST);
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 24
diff changeset
161 glEnable(GL_POLYGON_OFFSET_FILL);
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 24
diff changeset
162 glPolygonOffset(1.0f, 1.0f);
376
3cef3b016330 Split GL preferences that affect GL build to a new build preferences structure, modifying that requires rebuild, modifying render preferences does not
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 360
diff changeset
163 glLineWidth(this->render_preferences->lineThickness);
189
815fbaae9cb2 cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
parents: 150
diff changeset
164 const auto renderAllArrays = [this](){
815fbaae9cb2 cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
parents: 150
diff changeset
165 // Lines need to be rendered last so that anti-aliasing does not interfere with polygon rendering.
360
41b38b9e05a2 `PartRenderer::renderVao` no longer throws if bad array class is given, this is now checked on compile time
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 359
diff changeset
166 this->renderVao<gl::ArrayClass::Triangles>();
41b38b9e05a2 `PartRenderer::renderVao` no longer throws if bad array class is given, this is now checked on compile time
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 359
diff changeset
167 this->renderVao<gl::ArrayClass::Quads>();
41b38b9e05a2 `PartRenderer::renderVao` no longer throws if bad array class is given, this is now checked on compile time
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 359
diff changeset
168 this->renderVao<gl::ArrayClass::Lines>();
189
815fbaae9cb2 cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
parents: 150
diff changeset
169 };
376
3cef3b016330 Split GL preferences that affect GL build to a new build preferences structure, modifying that requires rebuild, modifying render preferences does not
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 360
diff changeset
170 if (this->render_preferences->wireframe)
3cef3b016330 Split GL preferences that affect GL build to a new build preferences structure, modifying that requires rebuild, modifying render preferences does not
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 360
diff changeset
171 {
231
a9bf6bab5ea2 Add wireframe button
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 217
diff changeset
172 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
a9bf6bab5ea2 Add wireframe button
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 217
diff changeset
173 }
376
3cef3b016330 Split GL preferences that affect GL build to a new build preferences structure, modifying that requires rebuild, modifying render preferences does not
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 360
diff changeset
174 switch (this->render_preferences->style)
18
Teemu Piippo <teemu@hecknology.net>
parents: 17
diff changeset
175 {
Teemu Piippo <teemu@hecknology.net>
parents: 17
diff changeset
176 case gl::RenderStyle::Normal:
37
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
177 this->setFragmentStyle(gl::FragmentStyle::Normal);
189
815fbaae9cb2 cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
parents: 150
diff changeset
178 renderAllArrays();
37
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
179 break;
18
Teemu Piippo <teemu@hecknology.net>
parents: 17
diff changeset
180 case gl::RenderStyle::BfcRedGreen:
37
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
181 glEnable(GL_CULL_FACE);
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Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
182 glCullFace(GL_BACK);
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
183 this->setFragmentStyle(gl::FragmentStyle::BfcGreen);
360
41b38b9e05a2 `PartRenderer::renderVao` no longer throws if bad array class is given, this is now checked on compile time
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 359
diff changeset
184 renderVao<gl::ArrayClass::Triangles>();
41b38b9e05a2 `PartRenderer::renderVao` no longer throws if bad array class is given, this is now checked on compile time
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 359
diff changeset
185 renderVao<gl::ArrayClass::Quads>();
37
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
186 glCullFace(GL_FRONT);
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
187 this->setFragmentStyle(gl::FragmentStyle::BfcRed);
360
41b38b9e05a2 `PartRenderer::renderVao` no longer throws if bad array class is given, this is now checked on compile time
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 359
diff changeset
188 renderVao<gl::ArrayClass::Triangles>();
41b38b9e05a2 `PartRenderer::renderVao` no longer throws if bad array class is given, this is now checked on compile time
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 359
diff changeset
189 renderVao<gl::ArrayClass::Quads>();
37
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
190 glDisable(GL_CULL_FACE);
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
191 this->setFragmentStyle(gl::FragmentStyle::Normal);
360
41b38b9e05a2 `PartRenderer::renderVao` no longer throws if bad array class is given, this is now checked on compile time
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 359
diff changeset
192 renderVao<gl::ArrayClass::Lines>();
189
815fbaae9cb2 cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
parents: 150
diff changeset
193 break;
18
Teemu Piippo <teemu@hecknology.net>
parents: 17
diff changeset
194 case gl::RenderStyle::RandomColors:
37
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
195 this->setFragmentStyle(gl::FragmentStyle::RandomColors);
189
815fbaae9cb2 cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
parents: 150
diff changeset
196 renderAllArrays();
18
Teemu Piippo <teemu@hecknology.net>
parents: 17
diff changeset
197 break;
46
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 45
diff changeset
198 case gl::RenderStyle::PickScene:
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 45
diff changeset
199 this->setFragmentStyle(gl::FragmentStyle::Id);
189
815fbaae9cb2 cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
parents: 150
diff changeset
200 renderAllArrays();
46
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 45
diff changeset
201 break;
119
Teemu Piippo <teemu@hecknology.net>
parents: 112
diff changeset
202 case gl::RenderStyle::VertexPickScene:
Teemu Piippo <teemu@hecknology.net>
parents: 112
diff changeset
203 glLineWidth(1.0f);
Teemu Piippo <teemu@hecknology.net>
parents: 112
diff changeset
204 this->setFragmentStyle(gl::FragmentStyle::Black);
189
815fbaae9cb2 cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
parents: 150
diff changeset
205 renderAllArrays();
119
Teemu Piippo <teemu@hecknology.net>
parents: 112
diff changeset
206 break;
18
Teemu Piippo <teemu@hecknology.net>
parents: 17
diff changeset
207 }
37
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
208 glDisable(GL_POLYGON_OFFSET_FILL);
231
a9bf6bab5ea2 Add wireframe button
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 217
diff changeset
209 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
37
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
210 }
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
211
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
212
31
b6df269a2c6b fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents: 30
diff changeset
213 void PartRenderer::updateViewMatrix()
b6df269a2c6b fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents: 30
diff changeset
214 {
b6df269a2c6b fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents: 30
diff changeset
215 // I'm not quite sure why using the exponent function on the zoom factor causes linear zoom behavior
189
815fbaae9cb2 cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
parents: 150
diff changeset
216 const float modelDistance = longestMeasure(this->boundingBox);
815fbaae9cb2 cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
parents: 150
diff changeset
217 const double z = 2.0 * std::exp(this->zoom) * (1 + static_cast<double>(modelDistance));
31
b6df269a2c6b fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents: 30
diff changeset
218 this->viewMatrix = glm::lookAt(glm::vec3{0, 0, z}, {0, 0, 0}, {0, -1, 0});
189
815fbaae9cb2 cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
parents: 150
diff changeset
219 gl::setShaderUniformMatrix(&this->shaders, "viewMatrix", this->viewMatrix);
112
5760cbb32bc0 use QT_NO_KEYWORDS
Teemu Piippo <teemu@hecknology.net>
parents: 111
diff changeset
220 Q_EMIT this->viewMatrixChanged(this->viewMatrix);
31
b6df269a2c6b fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents: 30
diff changeset
221 }
b6df269a2c6b fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents: 30
diff changeset
222
55
cb81ecb5fb23 grid stuff
Teemu Piippo <teemu@hecknology.net>
parents: 53
diff changeset
223 void PartRenderer::updateModelMatrix()
cb81ecb5fb23 grid stuff
Teemu Piippo <teemu@hecknology.net>
parents: 53
diff changeset
224 {
359
73b6c478378e The renderer now centers on the grid origin, not the part origin
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 338
diff changeset
225 this->modelMatrix = glm::translate(glm::mat4_cast(this->modelQuaternion), -this->modelViewOrigin);
189
815fbaae9cb2 cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
parents: 150
diff changeset
226 gl::setShaderUniformMatrix(&this->shaders, "modelMatrix", modelMatrix);
112
5760cbb32bc0 use QT_NO_KEYWORDS
Teemu Piippo <teemu@hecknology.net>
parents: 111
diff changeset
227 Q_EMIT this->modelMatrixChanged(this->modelMatrix);
55
cb81ecb5fb23 grid stuff
Teemu Piippo <teemu@hecknology.net>
parents: 53
diff changeset
228 this->update();
cb81ecb5fb23 grid stuff
Teemu Piippo <teemu@hecknology.net>
parents: 53
diff changeset
229 }
cb81ecb5fb23 grid stuff
Teemu Piippo <teemu@hecknology.net>
parents: 53
diff changeset
230
86
4bec0525ef1b PolygonObjectEditor can now modify the object properly
Teemu Piippo <teemu@hecknology.net>
parents: 78
diff changeset
231 void PartRenderer::build()
4bec0525ef1b PolygonObjectEditor can now modify the object properly
Teemu Piippo <teemu@hecknology.net>
parents: 78
diff changeset
232 {
4bec0525ef1b PolygonObjectEditor can now modify the object properly
Teemu Piippo <teemu@hecknology.net>
parents: 78
diff changeset
233 this->needBuild = true;
4bec0525ef1b PolygonObjectEditor can now modify the object properly
Teemu Piippo <teemu@hecknology.net>
parents: 78
diff changeset
234 }
4bec0525ef1b PolygonObjectEditor can now modify the object properly
Teemu Piippo <teemu@hecknology.net>
parents: 78
diff changeset
235
360
41b38b9e05a2 `PartRenderer::renderVao` no longer throws if bad array class is given, this is now checked on compile time
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 359
diff changeset
236 void PartRenderer::renderVao(const gl::ArrayClass arrayClass, const GLenum glType)
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 24
diff changeset
237 {
189
815fbaae9cb2 cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
parents: 150
diff changeset
238 gl::bindModelShaderVertexArray(&this->shaders, arrayClass);
815fbaae9cb2 cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
parents: 150
diff changeset
239 const std::size_t vertexCount = gl::vertexCount(&this->shaders, arrayClass);
51
1a9eac27698d selection works now
Teemu Piippo <teemu@hecknology.net>
parents: 48
diff changeset
240 this->checkForGLErrors();
360
41b38b9e05a2 `PartRenderer::renderVao` no longer throws if bad array class is given, this is now checked on compile time
Teemu Piippo <teemu.s.piippo@gmail.com>
parents: 359
diff changeset
241 glDrawArrays(glType, 0, static_cast<GLsizei>(vertexCount));
51
1a9eac27698d selection works now
Teemu Piippo <teemu@hecknology.net>
parents: 48
diff changeset
242 this->checkForGLErrors();
189
815fbaae9cb2 cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
parents: 150
diff changeset
243 gl::releaseModelShaderVertexArray(&this->shaders, arrayClass);
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 24
diff changeset
244 this->checkForGLErrors();
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 24
diff changeset
245 }
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 24
diff changeset
246
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 24
diff changeset
247 void PartRenderer::checkForGLErrors()
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 24
diff changeset
248 {
53
3af627f7a40f added grid program
Teemu Piippo <teemu@hecknology.net>
parents: 51
diff changeset
249 gl::checkForGLErrors(this);
3af627f7a40f added grid program
Teemu Piippo <teemu@hecknology.net>
parents: 51
diff changeset
250 }
3af627f7a40f added grid program
Teemu Piippo <teemu@hecknology.net>
parents: 51
diff changeset
251
3af627f7a40f added grid program
Teemu Piippo <teemu@hecknology.net>
parents: 51
diff changeset
252 void gl::checkForGLErrors(QWidget* parent)
3af627f7a40f added grid program
Teemu Piippo <teemu@hecknology.net>
parents: 51
diff changeset
253 {
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 24
diff changeset
254 GLenum glError;
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 24
diff changeset
255 QStringList errors;
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 24
diff changeset
256 while ((glError = glGetError()) != GL_NO_ERROR)
21
Teemu Piippo <teemu@hecknology.net>
parents: 18
diff changeset
257 {
100
43ce3672648a fix build
Teemu Piippo <teemu@hecknology.net>
parents: 92
diff changeset
258 const QString glErrorString = QString::fromLatin1(reinterpret_cast<const char*>(gluErrorString(glError)));
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 24
diff changeset
259 errors.append(glErrorString);
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 24
diff changeset
260 }
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 24
diff changeset
261 if (not errors.isEmpty())
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 24
diff changeset
262 {
53
3af627f7a40f added grid program
Teemu Piippo <teemu@hecknology.net>
parents: 51
diff changeset
263 QMessageBox box{parent};
47
cd6704009eb9 picking works now
Teemu Piippo <teemu@hecknology.net>
parents: 46
diff changeset
264 box.setIcon(QMessageBox::Critical);
53
3af627f7a40f added grid program
Teemu Piippo <teemu@hecknology.net>
parents: 51
diff changeset
265 box.setText(QObject::tr("OpenGL error: %1").arg(errors.join("\n")));
3af627f7a40f added grid program
Teemu Piippo <teemu@hecknology.net>
parents: 51
diff changeset
266 box.setWindowTitle(QObject::tr("OpenGL error"));
47
cd6704009eb9 picking works now
Teemu Piippo <teemu@hecknology.net>
parents: 46
diff changeset
267 box.setStandardButtons(QMessageBox::Close);
53
3af627f7a40f added grid program
Teemu Piippo <teemu@hecknology.net>
parents: 51
diff changeset
268 box.button(QMessageBox::Close)->setText(QObject::tr("Damn it"));
47
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269 box.exec();
21
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270 }
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271 }
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272
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273 void PartRenderer::mouseMoveEvent(QMouseEvent* event)
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274 {
232
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275 if (not this->frozen) {
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276 const bool left = event->buttons() & Qt::LeftButton;
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277 const QPoint move = event->pos() - this->lastMousePosition;
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278 this->totalMouseMove += move.manhattanLength();
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279 if (left and not move.isNull())
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280 {
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281 // q_x is the rotation of the brick along the vertical y-axis, because turning the
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282 // vertical axis causes horizontal (=x) rotation. Likewise q_y is the rotation of the
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283 // brick along the horizontal x-axis, which causes vertical rotation.
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284 const auto scalar = 0.006f;
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285 const float move_x = static_cast<float>(move.x());
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286 const float move_y = static_cast<float>(move.y());
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287 const glm::quat q_x = glm::angleAxis(scalar * move_x, glm::vec3{0, -1, 0});
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288 const glm::quat q_y = glm::angleAxis(scalar * move_y, glm::vec3{-1, 0, 0});
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289 this->modelQuaternion = q_x * q_y * this->modelQuaternion;
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290 this->updateModelMatrix();
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291 }
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292 this->lastMousePosition = event->pos();
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293 for (RenderLayer* layer : this->activeRenderLayers) {
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294 layer->mouseMoved(event);
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295 }
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296 this->update();
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297 }
217
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298 }
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299
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300 void PartRenderer::mousePressEvent(QMouseEvent* event)
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301 {
232
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302 if (not this->frozen) {
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303 this->totalMouseMove = 0;
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304 this->lastMousePosition = event->pos();
313
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305 this->lastClickTime = steady_clock::now();
232
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306 }
217
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307 }
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308
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309 void PartRenderer::mouseReleaseEvent(QMouseEvent* event)
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310 {
313
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311 using namespace std::chrono_literals;
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312 if (true
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313 and not frozen
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314 and this->totalMouseMove < 50.0 / sqrt(2)
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315 and (steady_clock::now() - this->lastClickTime) < 0.5s
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316 ) {
217
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317 for (RenderLayer* layer : this->activeRenderLayers) {
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318 layer->mouseClick(event);
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319 }
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320 this->update();
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321 }
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322 }
18
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323
232
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324 void PartRenderer::keyReleaseEvent(QKeyEvent* event)
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325 {
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326 if (event->key() == Qt::Key_Pause) {
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327 this->frozen = not this->frozen;
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328 }
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329 }
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330
31
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331 void PartRenderer::wheelEvent(QWheelEvent* event)
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332 {
232
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333 if (not this->frozen) {
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334 static constexpr double WHEEL_STEP = 1 / 1000.0;
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335 const double move = (-event->angleDelta().y()) * WHEEL_STEP;
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336 this->zoom = std::clamp(this->zoom + move, MIN_ZOOM, MAX_ZOOM);
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337 this->updateViewMatrix();
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338 this->update();
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339 }
31
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340 }
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341
215
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342 void PartRenderer::addRenderLayer(RenderLayer* layer)
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343 {
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344 this->activeRenderLayers.push_back(layer);
217
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345 layer->setRendererPointer(this);
215
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346 this->update();
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347 }
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348
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349 void PartRenderer::setLayerEnabled(RenderLayer* layer, bool enabled)
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350 {
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351 auto& from = enabled ? this->inactiveRenderLayers : this->activeRenderLayers;
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352 auto& to = enabled ? this->activeRenderLayers : this->inactiveRenderLayers;
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353 auto it = std::find(from.begin(), from.end(), layer);
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354 if (it != from.end()) {
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355 from.erase(it);
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356 to.push_back(layer);
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357 }
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358 }
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359
58
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360 /**
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361 * @brief Converts the specified on the screen into the 3D world. The point is unprojected twice into 3D and the
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362 * intersection of the resulting line with the specified plane is returned. If the intersection point lies behind
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363 * the camera, no value is returned.
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364 * @param point 2D window co-ordinates to convert.
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365 * @param plane Plane to raycast against
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366 * @return world co-ordinates, or no value if the point is behind the camera.
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diff changeset
367 */
206
654661eab7f3 More refactor, merged main.h, basics.h and utility.h into one header file basics.h and removed plenty of unused code
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diff changeset
368 std::optional<glm::vec3> PartRenderer::screenToModelCoordinates(const QPointF& point, const Plane& plane) const
55
cb81ecb5fb23 grid stuff
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369 {
201
5d201ee4a9c3 Continue giant refactor
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370 const Line line = this->cameraLine(point);
58
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371 std::optional<glm::vec3> result;
201
5d201ee4a9c3 Continue giant refactor
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diff changeset
372 result = linePlaneIntersection(line, plane, 0.01f);
59
60650929dc82 fixed testing of whether screenToModelCoordinates's result value is behind the camera
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373 // If the point lies behind the camera, do not return a result.
66
77c819262b7a added a method to find out if the view is perpendicular to grid
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diff changeset
374 if (result.has_value() and glm::dot(line.direction, *result - line.anchor) < 0)
58
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diff changeset
375 {
59
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diff changeset
376 result.reset();
58
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diff changeset
377 }
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378 return result;
55
cb81ecb5fb23 grid stuff
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diff changeset
379 }
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diff changeset
380
58
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diff changeset
381 /**
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382 * @brief Converts the specified point to 2D window coordinates, with Y-coordinate inverted for Qt
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diff changeset
383 * @param point Point to unproject
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diff changeset
384 * @return screen coordinates
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diff changeset
385 */
66
77c819262b7a added a method to find out if the view is perpendicular to grid
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diff changeset
386 QPointF PartRenderer::modelToScreenCoordinates(const glm::vec3& point) const
55
cb81ecb5fb23 grid stuff
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diff changeset
387 {
58
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diff changeset
388 const glm::vec3 projected = glm::project(
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diff changeset
389 point,
217
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diff changeset
390 this->viewMatrix * this->modelMatrix,
58
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diff changeset
391 this->projectionMatrix,
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diff changeset
392 this->viewportVector);
250
2837b549e616 I felt that the compiler was too kind to me, so I enabled a big pile of warnings
Teemu Piippo <teemu.s.piippo@gmail.com>
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diff changeset
393 return toQPointF(glm::vec2{projected.x, static_cast<float>(this->height()) - projected.y});
55
cb81ecb5fb23 grid stuff
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diff changeset
394 }
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diff changeset
395
217
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diff changeset
396 bool PartRenderer::isDark() const
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diff changeset
397 {
376
3cef3b016330 Split GL preferences that affect GL build to a new build preferences structure, modifying that requires rebuild, modifying render preferences does not
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parents: 360
diff changeset
398 return luma(this->build_preferences->backgroundColor) < 0.25;
217
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diff changeset
399 }
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diff changeset
400
206
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401 Line<3> PartRenderer::cameraLine(const QPointF& point) const
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402 {
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403 const glm::vec3 p1 = this->unproject({point.x(), point.y(), 0});
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404 const glm::vec3 p2 = this->unproject({point.x(), point.y(), 1});
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405 return lineFromPoints(p1, p2);
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406 }
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407
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408 void PartRenderer::setModelViewOrigin(const glm::vec3& newViewOrigin)
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409 {
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410 this->modelViewOrigin = newViewOrigin;
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411 this->updateModelMatrix();
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412 }
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413
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414 /**
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415 * @brief Unprojects the specified window coordinates to model coordinates
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416 * @param win Window coordinates to project. Z-coordinate indicates depth
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417 * @return model coordinates
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418 */
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419 glm::vec3 PartRenderer::unproject(const glm::vec3& win) const
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420 {
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421 return glm::unProject(
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2837b549e616 I felt that the compiler was too kind to me, so I enabled a big pile of warnings
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422 glm::vec3{win.x, static_cast<float>(this->height()) - win.y, win.z},
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423 this->viewMatrix * this->modelMatrix,
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424 this->projectionMatrix,
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425 viewportVector);
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426 }
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427
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428 int32_t PartRenderer::pick(QPoint where)
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429 {
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430 // y is flipped, take that into account
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431 where.setY(this->height() - where.y());
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432 // Since we are dealing with pixel data right from the framebuffer, its size
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433 // will be affected by High DPI scaling. We need to take this into account
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434 // and multiply the pixel positions by the screen pixel scaling factor.
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435 where *= this->devicePixelRatioF();
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436 static const gl::RenderPreferences pick_scene_preferences {
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437 .style = gl::RenderStyle::PickScene,
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438 .selectedColor = {},
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439 .lineThickness = 3.0f,
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440 .lineAntiAliasing = false,
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441 .drawAxes = false,
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442 .wireframe = false,
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443 };
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444 const gl::RenderPreferences* old_render_preferences = this->render_preferences;
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445 this->render_preferences = &pick_scene_preferences;
47
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446 this->makeCurrent();
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447 QOpenGLFramebufferObject fbo{this->width(), this->height(), QOpenGLFramebufferObject::CombinedDepthStencil};
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448 fbo.bind();
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449 this->renderScene();
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450 std::array<GLubyte, 3> data;
51
1a9eac27698d selection works now
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451 this->checkForGLErrors();
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c27612f0eac0 - Made it build under Qt6
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452 glReadPixels(where.x(), where.y(), 1, 1, GL_RGB, GL_UNSIGNED_BYTE, &data[0]);
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1a9eac27698d selection works now
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453 this->checkForGLErrors();
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454 fbo.release();
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455 this->render_preferences = old_render_preferences;
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456 return gl::idFromUcharColor(data);
47
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457 }
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diff changeset
458
37
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459 /**
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460 * @brief Changes the color of rendered fragments
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461 * @param newFragmentStyle new fragment style to use
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462 */
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463 void PartRenderer::setFragmentStyle(gl::FragmentStyle newFragmentStyle)
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464 {
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465 gl::setShaderUniform(&this->shaders, "fragmentStyle", static_cast<int>(newFragmentStyle));
37
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466 }
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467
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468 /**
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469 * @return the currently highlighted object
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470 */
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471 ModelId PartRenderer::getHighlightedObject() const
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472 {
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473 return this->highlighted;
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474 }
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475
333
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476 void PartRenderer::setSelection(const QSet<int32_t>& selection)
217
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477 {
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478 #if 0
217
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479 Q_ASSERT(not selection.contains({0}));
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480 gl::setModelShaderSelectedObjects(&this->shaders, selection);
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481 this->update();
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482 #endif
217
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483 }
313
c24d87f64bed Improve click handling
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484
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485 glm::vec3 PartRenderer::cameraVector(const QPointF& point) const
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486 {
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487 const glm::vec3 p1 = this->unproject({point.x(), point.y(), 0});
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diff changeset
488 const glm::vec3 p2 = this->unproject({point.x(), point.y(), 1});
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489 return p2 - p1;
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490 }

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