Thu, 21 Mar 2013 13:00:44 +0200
LDraw still uses inverted y-scale... I always used symmetrical objects for testing so I never noticed I had this wrong.
gldraw.cpp | file | annotate | diff | comparison | revisions |
--- a/gldraw.cpp Thu Mar 21 12:57:06 2013 +0200 +++ b/gldraw.cpp Thu Mar 21 13:00:44 2013 +0200 @@ -26,7 +26,7 @@ #include "colors.h" #define GL_VERTEX(V) glVertex3d (V.x + g_faObjectOffset[0], \ - V.y + g_faObjectOffset[1], V.z + g_faObjectOffset[2]); + -(V.y + g_faObjectOffset[1]), V.z + g_faObjectOffset[2]); double g_faObjectOffset[3];