# HG changeset patch # User Santeri Piippo # Date 1363863644 -7200 # Node ID 21eae5342dc67f96482b28b63ddb6eed49c11b85 # Parent 4db04d4857c09b1a24d67a98425dec5662a263f6 LDraw still uses inverted y-scale... I always used symmetrical objects for testing so I never noticed I had this wrong. diff -r 4db04d4857c0 -r 21eae5342dc6 gldraw.cpp --- a/gldraw.cpp Thu Mar 21 12:57:06 2013 +0200 +++ b/gldraw.cpp Thu Mar 21 13:00:44 2013 +0200 @@ -26,7 +26,7 @@ #include "colors.h" #define GL_VERTEX(V) glVertex3d (V.x + g_faObjectOffset[0], \ - V.y + g_faObjectOffset[1], V.z + g_faObjectOffset[2]); + -(V.y + g_faObjectOffset[1]), V.z + g_faObjectOffset[2]); double g_faObjectOffset[3];