Sun, 17 Jun 2018 13:57:00 +0300 |
Teemu Piippo |
replaced GLRotationMatrix with QMatrix4x4
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Sat, 24 Mar 2018 12:54:28 +0200 |
Teemu Piippo |
Happy new year 2018
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Sat, 24 Mar 2018 12:46:40 +0200 |
Teemu Piippo |
roundToDecimals no longer needs an lvalue. applyToMatrix removed.
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Sat, 24 Mar 2018 11:57:24 +0200 |
Teemu Piippo |
reorganized headers
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Thu, 11 Jan 2018 22:21:50 +0200 |
Santeri Piippo |
things
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Sat, 13 Jan 2018 00:04:54 +0200 |
Santeri Piippo |
moved matrix calculations, added inverted normals for BFC back sides
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Mon, 06 Mar 2017 00:55:45 +0200 |
Teemu Piippo |
Grid is now a namespace.
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Fri, 03 Mar 2017 23:23:28 +0200 |
Teemu Piippo |
Grid::snap now snaps points.
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Fri, 03 Mar 2017 23:16:14 +0200 |
Teemu Piippo |
Simplified Grid::snap.
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Fri, 03 Mar 2017 23:08:04 +0200 |
Teemu Piippo |
At long last, the grid is finally now rendered onto the viewport. Woop!
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Fri, 03 Mar 2017 00:35:43 +0200 |
Teemu Piippo |
Added support for ideal co-ordinates, which should make writing editing tools a lot easier. For some reason they don't yet work with the back and right cameras.
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Mon, 20 Feb 2017 07:56:21 +0200 |
Teemu Piippo |
Made fixed cameras matrix-based. This simplifies some math.
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Tue, 14 Feb 2017 13:02:05 +0200 |
Teemu Piippo |
Removed the GLCamera::FreeToken name
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Tue, 14 Feb 2017 08:33:44 +0200 |
Teemu Piippo |
Moved more stuff to GLCamera
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Tue, 14 Feb 2017 08:08:17 +0200 |
Teemu Piippo |
Moved camera names to GLCamera, other adjustments
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Tue, 14 Feb 2017 07:57:27 +0200 |
Teemu Piippo |
Exported GLRenderer cameras into a new class, GLCamera.
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