changelog
- Wed, 08 Feb 2017 17:07:19 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 17:07:19 +0200] rev 1096
- Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now.
- Wed, 08 Feb 2017 16:51:55 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:51:55 +0200] rev 1095
- - Use a QGenericMatrix to store the matrix, instead of a C array
- Only reset angles when GL is initialized, otherwise bad things happen
- Fixed missing "}" in matrix string representation
- Wed, 08 Feb 2017 16:45:32 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:45:32 +0200] rev 1094
- Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent.
- Wed, 08 Feb 2017 16:38:59 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:38:59 +0200] rev 1093
- GLRenderer::clampAngle is no longer used as of the previous commit so we can do away with it.
- Wed, 08 Feb 2017 16:25:06 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:25:06 +0200] rev 1092
- Switched from euler angle rotation to matrix rotation. Gimbal lock is now broken.
- Sat, 04 Feb 2017 14:44:39 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 04 Feb 2017 14:44:39 +0200] rev 1091
- Wrote documentation to the Model class.
- Sat, 04 Feb 2017 14:24:16 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 04 Feb 2017 14:24:16 +0200] rev 1090
- The current document pointer may no longer be null.
- Fri, 03 Feb 2017 10:51:08 +0200
- by Teemu Piippo <teemu@compsta2.com> [Fri, 03 Feb 2017 10:51:08 +0200] rev 1089
- minor amendment
- Fri, 03 Feb 2017 10:44:23 +0200
- by Teemu Piippo <teemu@compsta2.com> [Fri, 03 Feb 2017 10:44:23 +0200] rev 1088
- Reworked and cleaned up the circle mode
- Mon, 30 Jan 2017 14:30:55 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 30 Jan 2017 14:30:55 +0200] rev 1087
- Some code cleanup in abstract editing modes.
- Mon, 30 Jan 2017 02:41:45 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 30 Jan 2017 02:41:45 +0200] rev 1086
- Removed some unnecessary #include-directives.
- Mon, 30 Jan 2017 02:33:17 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 30 Jan 2017 02:33:17 +0200] rev 1085
- Removed the status bar, since it's not used for anything
- Mon, 30 Jan 2017 02:30:26 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 30 Jan 2017 02:30:26 +0200] rev 1084
- Split object list representation into virtual methods
- Mon, 30 Jan 2017 02:18:42 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 30 Jan 2017 02:18:42 +0200] rev 1083
- Removed LDDocument::getObjectCount (superceded by Model::size)
- Mon, 30 Jan 2017 00:59:06 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 30 Jan 2017 00:59:06 +0200] rev 1082
- The "all objects have valid models" invariant seems to be holding up now. At least basic drawing works again.
- Sun, 29 Jan 2017 21:17:43 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 29 Jan 2017 21:17:43 +0200] rev 1081
- Made all LDObject constructors protected. Emplacement is now the only way to create objects.
- Sun, 29 Jan 2017 21:07:15 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 29 Jan 2017 21:07:15 +0200] rev 1080
- Removed the LDSpawn function and replaced its last use cases.
- Sun, 29 Jan 2017 21:02:11 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 29 Jan 2017 21:02:11 +0200] rev 1079
- More rework on model stuff, removals of LDSpawn calls. Most importantly, the LDraw code parsing function was moved to Model.
- Sun, 29 Jan 2017 15:49:36 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 29 Jan 2017 15:49:36 +0200] rev 1078
- Removed uses of LDSpawn in the algorithm toolset
- Sun, 29 Jan 2017 15:39:35 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 29 Jan 2017 15:39:35 +0200] rev 1077
- Replaced uses of LDSpawn with the Model class in edit modes
- Sun, 29 Jan 2017 15:28:48 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 29 Jan 2017 15:28:48 +0200] rev 1076
- Removed dead code that's standing in the way of refactoring
- Sun, 29 Jan 2017 15:25:26 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 29 Jan 2017 15:25:26 +0200] rev 1075
- Removed the AddObjectDialog. Garbage code that absolutely needs to be reimplemented.
- Sun, 29 Jan 2017 15:18:40 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 29 Jan 2017 15:18:40 +0200] rev 1074
- Made the quad→triangles use emplacement. However, now it crashes because of problems in the underlying system (the LDObject constructor shouldn't do anything in regard to the model!)
- Sun, 29 Jan 2017 15:05:14 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 29 Jan 2017 15:05:14 +0200] rev 1073
- Major overhaul of object→document relationship: added the Model class which models the object buffer. Each object is to be included in a model (an invariant that currently does not hold). A document is a subclass of a model. The LDObject is also now agnostic about selection, and the selection is now a set. A lot of things are probably broken now but it's a major step forward.
The LDObject::destroy method is also now gone. The model decides when objects are destroyed and calls the destructor directly. The end result removes a lot of cruft and adds structure to LDObject relations.
Notes:
- Inlining does not currently work (nothing simply gets inlined in)
- More work is required to ensure that each object actually goes into a model
- Sat, 28 Jan 2017 17:47:06 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 28 Jan 2017 17:47:06 +0200] rev 1072
- Happy new year 2017!
- Sat, 28 Jan 2017 17:45:00 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 28 Jan 2017 17:45:00 +0200] rev 1071
- Matrices are now input with 9 spinboxes instead of a MLCad-style line edit
- Sat, 28 Jan 2017 17:23:04 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 28 Jan 2017 17:23:04 +0200] rev 1070
- Moved the identity matrix constant into Matrix's namespace
- Sat, 28 Jan 2017 17:20:16 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 28 Jan 2017 17:20:16 +0200] rev 1069
- Removed the dangerous C-array constructor from the matrix - no need for it anyway since the matrix already is an array of doubles.