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- renamed some renderer members
2014-05-05
, by Santeri Piippo
- crashcatcher: hide the main window before doing anything and also write the crashlog into a file
2014-05-05
, by Santeri Piippo
- when an object is deleted, if it's the renderer's object-under-cursor the field needs to be cleared or ldforge crashes
2014-05-05
, by Santeri Piippo
- grid-snap the drawn circle radius, not the point used for the distance calculation
2014-05-04
, by Santeri Piippo
- added a macro for adding operator++ and operator-- to enums, less cast hell this way
2014-05-02
, by Santeri Piippo
- significantly sped up selecting all objects, it is now an actually fast operation
2014-05-01
, by Santeri Piippo
- made the mouse-hover object highlight togglable from configuration
2014-04-30
, by Santeri Piippo
- added a selection hover effect to the renderer. selecting objects just became a lot more convenient...
2014-04-30
, by Santeri Piippo
- cut unnecessary code from MainWindow::updateSelection. speeds it up a bit, especially when unselecting but it's not fast enough to my tastes yet
2014-04-30
, by Santeri Piippo
- overhauled configuration setup a bit: configuration entries renamed and are now in a cfg:: namespace
2014-04-28
, by Santeri Piippo
- changed the config dialog's grid ui from being dynamically generated into a static one in the designer interface
2014-04-28
, by Santeri Piippo
- use a function for utf16 type conversion instead of a macro
2014-04-28
, by Santeri Piippo
- grids now have a single coordinate snap value instead of individual X, Y and Z values
2014-04-28
, by Santeri Piippo
- buh
2014-04-28
, by Santeri Piippo
- optimized picking, black is background now in pick scenes
2014-04-28
, by Santeri Piippo
- don't let random colors be too dark (or fully white either for dark backgrounds which use white lines)
2014-04-28
, by Santeri Piippo
- more icons
2014-04-28
, by Santeri Piippo
- fixed: the random colors action wasn't being checked on startup if it was enabled in config, causing it to go out of sync
2014-04-28
, by Santeri Piippo
- some minor cleanup
2014-04-28
, by Santeri Piippo
- simplified the code handling bfc statements a bit
2014-04-28
, by Santeri Piippo
- don't simplify (aka remove extra whitespace from) comment texts
2014-04-28
, by Santeri Piippo
- added build time to window title properly
2014-04-28
, by Santeri Piippo
- removed rest of the uses of <anonymous>
2014-04-28
, by Santeri Piippo
- added changelog entries
2014-04-28
, by Santeri Piippo
- vertex snapping is now smarter, does a depth compare to favor vertices closer to camera and does a short-range 2d check + out-of-range 2d check
2014-04-28
, by Santeri Piippo
- removed some relics from the old immediate mode renderer
2014-04-27
, by Santeri Piippo
- apply #pragma once to glShared.h
2014-04-27
, by Santeri Piippo
- type-aliased QString to String
2014-04-27
, by Santeri Piippo
- resetAngles still needs to request a zoom to fit or the ctrl-0 action doesn't zoom to fit
2014-04-27
, by Santeri Piippo
- more elegant version of ded0a9b, do not zoom to fit in setDocument, instead zoom to fit before rendering
2014-04-27
, by Santeri Piippo
- use #pragma once for the gl compiler header
2014-04-27
, by Santeri Piippo
- when setting the current document, the GL compiler must be told that a merge is necessary *before* setting the renderer's document as setDocument will call zoomToFit which renders the scene. this rendering must trigger a merge or ldforge crashes if a new document is created when a document is already open.
2014-04-27
, by Santeri Piippo
- <anonymous> -> untitled
2014-04-23
, by Santeri Piippo
- reimplemented the Vertex class as a derivative of QVector3D
2014-04-23
, by Santeri Piippo
- more icons
2014-04-23
, by Santeri Piippo
- more icons
2014-04-23
, by Santeri Piippo
- more icons
2014-04-23
, by Santeri Piippo
- started work on new icon set
2014-04-22
, by Santeri Piippo
Merge ../ldforge into gl
2014-04-22
, by Santeri Piippo
- added an icon for random colors
2014-04-22
, by Santeri Piippo
- refactored the gl compiler a tad, made selection blend work with BFC/random colors
2014-04-22
, by Santeri Piippo
- added ability to draw with random colors
2014-04-22
, by Santeri Piippo
- fixed: rotating a subfile would make known verts go out of sync
2014-04-19
, by Santeri Piippo
- use less saturated colors for the axes
2014-04-19
, by Santeri Piippo
- conditional lines are now rendered with stippled lines again
2014-04-19
, by Santeri Piippo
- now works with selection subfiling
2014-04-18
, by Santeri Piippo
- removed more debug stuff
2014-04-18
, by Santeri Piippo
- sped up known vertex information gathering by an order of magnitude
2014-04-18
, by Santeri Piippo
- cleanup
2014-04-18
, by Santeri Piippo
- reimplemented vertex snapping
2014-04-18
, by Santeri Piippo
- removed the debug code
2014-04-17
, by Santeri Piippo
- fixed: use @surfacenum instead of @surfacevbo to GLCompiler::vboSize... this was causing these damn artifacts whose root cause I've been hunting for MONTHS
2014-04-17
, by Santeri Piippo
Merge ../ldforge into gl
2014-04-17
, by Santeri Piippo
- more debug stuff....
2014-04-17
, by Santeri Piippo
Merge ../ldforge into gl
2014-04-08
, by Santeri Piippo
Merge ../ldforge into gl
2014-04-08
, by Santeri Piippo
Merge ../ldforge into gl
2014-04-08
, by Santeri Piippo
- added safety check to the countof macro
2014-04-08
, by Santeri Piippo
- more debugging...
2014-04-08
, by Santeri Piippo
Merge ../ldforge into gl
2014-04-05
, by Santeri Piippo
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