--- a/src/GLCompiler.h Wed Mar 12 16:21:49 2014 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,82 +0,0 @@ -/* - * LDForge: LDraw parts authoring CAD - * Copyright (C) 2013, 2014 Santeri Piippo - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef LDFORGE_GLCOMPILER_H -#define LDFORGE_GLCOMPILER_H - -#include "Main.h" -#include "GLRenderer.h" -#include "GLShared.h" -#include <QMap> - -// ============================================================================= -// -class GLCompiler -{ - public: - struct ObjectVBOInfo - { - QVector<GLfloat> data[g_numVBOs]; - }; - - GLCompiler(); - ~GLCompiler(); - void compileDocument (LDDocument* doc); - void dropObject (LDObject* obj); - void initialize(); - QColor polygonColor (LDPolygon& poly, LDObject* topobj) const; - QColor indexColorForID (int id) const; - void needMerge(); - void prepareVBO (int vbonum); - void stageForCompilation (LDObject* obj); - - static uint32 colorToRGB (const QColor& color); - - static inline int vboNumber (EVBOSurface surface, EVBOComplement complement) - { - return (surface * VBOCM_NumComplements) + complement; - } - - inline GLuint vbo (int vbonum) const - { - return m_vbo[vbonum]; - } - - inline int vboCount (int vbonum) const - { - return m_vboSizes[vbonum] / 3; - } - - private: - void compileStaged(); - void compileObject (LDObject* obj); - void compileSubObject (LDObject* obj, LDObject* topobj, GLCompiler::ObjectVBOInfo* objinfo); - void writeColor (QVector<float>& array, const QColor& color); - void compilePolygon (LDPolygon& poly, LDObject* topobj, GLCompiler::ObjectVBOInfo* objinfo); - - QMap<LDObject*, ObjectVBOInfo> m_objectInfo; - LDObjectList m_staged; // Objects that need to be compiled - GLuint m_vbo[g_numVBOs]; - bool m_vboChanged[g_numVBOs]; - int m_vboSizes[g_numVBOs]; -}; - -#define checkGLError() { checkGLError_private (__FILE__, __LINE__); } -void checkGLError_private (const char* file, int line); - -#endif // LDFORGE_GLCOMPILER_H