src/toolsets/movetoolset.cpp

Sat, 13 Jan 2018 00:06:56 +0200

author
Santeri Piippo
date
Sat, 13 Jan 2018 00:06:56 +0200
changeset 1238
fa1ede4567b0
parent 1184
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child 1192
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child 1240
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permissions
-rw-r--r--

disable lighting in the selection scene

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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9ce9496427f2 Happy new year 2017!
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3 * Copyright (C) 2013 - 2017 Teemu Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #include "../lddocument.h"
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20 #include "../mathfunctions.h"
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21 #include "../miscallenous.h"
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22 #include "../mainwindow.h"
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23 #include "movetoolset.h"
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24 #include "ui_rotationpointdialog.h"
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25 #include "../grid.h"
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26 #include "../canvas.h"
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27
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28 MoveToolset::MoveToolset (MainWindow* parent) :
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c8aae45afd85 Commit configuration rework (doesn't work yet, more than most probably doesn't compile either)
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29 Toolset (parent) {}
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30
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31 void MoveToolset::moveSelection (bool up)
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32 {
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a0a0d581309b Major overhaul of object→document relationship: added the Model class which models the object buffer. Each object is to be included in a model (an invariant that currently does not hold). A document is a subclass of a model. The LDObject is also now agnostic about selection, and the selection is now a set. A lot of things are probably broken now but it's a major step forward.
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33 // TODO: order these!
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34 QVector<LDObject*> objs = selectedObjects().toList().toVector();
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35
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36 if (objs.isEmpty())
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37 return;
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38
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39 // If we move down, we need to iterate the array in reverse order.
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c8ecddbd99e9 Actually, let's call it countof(). Makes more sense.
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40 int start = up ? 0 : (countof(objs) - 1);
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41 int end = up ? countof(objs) : -1;
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42 int increment = up ? 1 : -1;
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43 QSet<LDObject*> objsToCompile;
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44 Model* model = (*objs.begin())->model();
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45
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46 for (int i = start; i != end; i += increment)
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47 {
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48 LDObject* obj = objs[i];
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49
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50 int idx = obj->lineNumber();
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51 int target = idx + (up ? -1 : 1);
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52
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53 if ((up and idx == 0) or (not up and idx == countof(model->objects()) - 1))
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54 {
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55 // One of the objects hit the extrema. If this happens, this should be the first
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56 // object to be iterated on. Thus, nothing has changed yet and it's safe to just
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57 // abort the entire operation.
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58 return;
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59 }
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60
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61 objsToCompile << obj;
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62 objsToCompile << model->getObject(target);
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63 obj->swap(model->getObject(target));
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64 }
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65
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66 m_window->buildObjectList();
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67 }
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68
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69 void MoveToolset::moveUp()
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70 {
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71 moveSelection (true);
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72 }
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74 void MoveToolset::moveDown()
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75 {
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76 moveSelection (false);
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77 }
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78
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79 void MoveToolset::gridCoarse()
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80 {
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81 m_config->setGrid (Grid::Coarse);
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82 m_window->updateGridToolBar();
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83 }
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84
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85 void MoveToolset::gridMedium()
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86 {
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87 m_config->setGrid (Grid::Medium);
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88 m_window->updateGridToolBar();
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89 }
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90
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91 void MoveToolset::gridFine()
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92 {
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93 m_config->setGrid (Grid::Fine);
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94 m_window->updateGridToolBar();
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95 }
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96
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97 void MoveToolset::polarGrid()
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98 {
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99 m_config->togglePolarGrid();
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100 m_window->updateGridToolBar();
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101 }
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102
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103 void MoveToolset::moveObjects (Vertex vect)
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104 {
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105 // Apply the grid values
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106 vect *= grid()->coordinateSnap();
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107
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108 for (LDObject* obj : selectedObjects())
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109 obj->move (vect);
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110 }
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111
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112 void MoveToolset::moveXNeg()
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113 {
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114 moveObjects ({-1, 0, 0});
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115 }
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116
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117 void MoveToolset::moveYNeg()
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118 {
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119 moveObjects ({0, -1, 0});
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120 }
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121
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122 void MoveToolset::moveZNeg()
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123 {
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124 moveObjects ({0, 0, -1});
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125 }
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126
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127 void MoveToolset::moveXPos()
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128 {
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129 moveObjects ({1, 0, 0});
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130 }
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131
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132 void MoveToolset::moveYPos()
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133 {
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134 moveObjects ({0, 1, 0});
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135 }
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136
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137 void MoveToolset::moveZPos()
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138 {
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139 moveObjects ({0, 0, 1});
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140 }
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141
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142 double MoveToolset::getRotateActionAngle()
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143 {
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144 return (pi * grid()->angleSnap()) / 180;
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145 }
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146
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147 void MoveToolset::rotateXPos()
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148 {
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149 math()->rotateObjects (1, 0, 0, getRotateActionAngle(), selectedObjects().toList().toVector());
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150 }
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151
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152 void MoveToolset::rotateYPos()
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153 {
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154 math()->rotateObjects (0, 1, 0, getRotateActionAngle(), selectedObjects().toList().toVector());
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155 }
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156
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157 void MoveToolset::rotateZPos()
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158 {
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159 math()->rotateObjects (0, 0, 1, getRotateActionAngle(), selectedObjects().toList().toVector());
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160 }
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161
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162 void MoveToolset::rotateXNeg()
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163 {
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164 math()->rotateObjects (-1, 0, 0, getRotateActionAngle(), selectedObjects().toList().toVector());
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165 }
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166
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167 void MoveToolset::rotateYNeg()
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168 {
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169 math()->rotateObjects (0, -1, 0, getRotateActionAngle(), selectedObjects().toList().toVector());
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170 }
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171
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172 void MoveToolset::rotateZNeg()
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173 {
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174 math()->rotateObjects (0, 0, -1, getRotateActionAngle(), selectedObjects().toList().toVector());
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175 }
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176
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177 void MoveToolset::configureRotationPoint()
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178 {
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179 QDialog* dialog = new QDialog;
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180 Ui_RotPointUI ui;
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181 ui.setupUi(dialog);
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182
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183 switch (RotationPoint(m_config->rotationPointType()))
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184 {
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185 case ObjectOrigin:
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186 ui.objectPoint->setChecked (true);
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187 break;
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188
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189 case WorldOrigin:
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190 ui.worldPoint->setChecked (true);
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191 break;
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192
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193 case CustomPoint:
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194 ui.customPoint->setChecked (true);
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195 break;
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196 }
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197
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198 Vertex custompoint = m_config->customRotationPoint();
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199 ui.customX->setValue(custompoint.x());
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200 ui.customY->setValue(custompoint.y());
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201 ui.customZ->setValue(custompoint.z());
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202
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203 if (dialog->exec() == QDialog::Accepted)
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204 {
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205 RotationPoint pointType;
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206
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207 if (ui.objectPoint->isChecked())
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208 pointType = ObjectOrigin;
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209 else if (ui.objectPoint->isChecked())
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210 pointType = WorldOrigin;
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211 else
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212 pointType = CustomPoint;
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213
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214 custompoint.setX (ui.customX->value());
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215 custompoint.setY (ui.customY->value());
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216 custompoint.setZ (ui.customZ->value());
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217 m_config->setRotationPointType((int) pointType);
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218 m_config->setCustomRotationPoint (custompoint);
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219 }
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220 }

mercurial