src/toolsets/movetoolset.cpp

Sun, 08 May 2016 16:26:16 +0300

author
Teemu Piippo <teemu@compsta2.com>
date
Sun, 08 May 2016 16:26:16 +0300
changeset 1035
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parent 1027
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child 1063
1f15c52c11f6
permissions
-rw-r--r--

Further improved enum handling

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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f0a8ecb6a357 Happy new year 2016!
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3 * Copyright (C) 2013 - 2016 Teemu Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #include "../ldDocument.h"
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20 #include "../mathfunctions.h"
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21 #include "../miscallenous.h"
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22 #include "../mainwindow.h"
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23 #include "movetoolset.h"
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24 #include "ui_rotpoint.h"
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25 #include "../grid.h"
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26 #include "../glRenderer.h"
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28 MoveToolset::MoveToolset (MainWindow* parent) :
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29 Toolset (parent) {}
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31 void MoveToolset::moveSelection (bool up)
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32 {
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33 LDObjectList objs = selectedObjects();
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34 if (objs.isEmpty())
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35 return;
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36
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37 // If we move down, we need to iterate the array in reverse order.
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38 int start = up ? 0 : (objs.size() - 1);
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39 int end = up ? objs.size() : -1;
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40 int increment = up ? 1 : -1;
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41 QSet<LDObject*> objsToCompile;
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42 LDDocument* file = objs[0]->document();
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43
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44 for (int i = start; i != end; i += increment)
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45 {
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46 LDObject* obj = objs[i];
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47
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48 int idx = obj->lineNumber();
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49 int target = idx + (up ? -1 : 1);
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50
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51 if ((up and idx == 0) or (not up and idx == file->objects().size() - 1))
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52 {
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53 // One of the objects hit the extrema. If this happens, this should be the first
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54 // object to be iterated on. Thus, nothing has changed yet and it's safe to just
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55 // abort the entire operation.
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56 return;
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57 }
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58
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59 objsToCompile << obj;
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60 objsToCompile << file->getObject(target);
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61 obj->swap(file->getObject(target));
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62 }
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63
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64 // The objects need to be recompiled, otherwise their pick lists are left with
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65 // the wrong index colors which messes up selection.
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66 for (LDObject* obj : objsToCompile)
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67 m_window->renderer()->compileObject(obj);
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68
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69 m_window->buildObjectList();
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70 }
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71
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72 void MoveToolset::moveUp()
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73 {
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74 moveSelection (true);
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75 }
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76
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77 void MoveToolset::moveDown()
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78 {
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79 moveSelection (false);
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80 }
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81
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82 void MoveToolset::gridCoarse()
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83 {
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84 m_config->setGrid (Grid::Coarse);
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85 m_window->updateGridToolBar();
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86 }
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87
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88 void MoveToolset::gridMedium()
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89 {
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90 m_config->setGrid (Grid::Medium);
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91 m_window->updateGridToolBar();
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92 }
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93
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94 void MoveToolset::gridFine()
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95 {
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96 m_config->setGrid (Grid::Fine);
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97 m_window->updateGridToolBar();
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98 }
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99
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100 void MoveToolset::moveObjects (Vertex vect)
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101 {
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102 // Apply the grid values
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103 vect *= grid()->coordinateSnap();
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104
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105 for (LDObject* obj : selectedObjects())
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106 obj->move (vect);
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107 }
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108
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109 void MoveToolset::moveXNeg()
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110 {
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111 moveObjects ({-1, 0, 0});
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112 }
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113
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114 void MoveToolset::moveYNeg()
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115 {
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116 moveObjects ({0, -1, 0});
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117 }
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118
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119 void MoveToolset::moveZNeg()
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120 {
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121 moveObjects ({0, 0, -1});
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122 }
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123
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124 void MoveToolset::moveXPos()
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125 {
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126 moveObjects ({1, 0, 0});
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127 }
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128
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129 void MoveToolset::moveYPos()
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130 {
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131 moveObjects ({0, 1, 0});
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132 }
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133
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134 void MoveToolset::moveZPos()
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135 {
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136 moveObjects ({0, 0, 1});
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137 }
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138
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139 double MoveToolset::getRotateActionAngle()
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140 {
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141 return (pi * grid()->angleSnap()) / 180;
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142 }
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143
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144 void MoveToolset::rotateXPos()
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145 {
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146 math()->rotateObjects (1, 0, 0, getRotateActionAngle(), selectedObjects());
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147 }
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148
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149 void MoveToolset::rotateYPos()
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150 {
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151 math()->rotateObjects (0, 1, 0, getRotateActionAngle(), selectedObjects());
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152 }
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153
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154 void MoveToolset::rotateZPos()
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155 {
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156 math()->rotateObjects (0, 0, 1, getRotateActionAngle(), selectedObjects());
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157 }
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158
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159 void MoveToolset::rotateXNeg()
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160 {
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161 math()->rotateObjects (-1, 0, 0, getRotateActionAngle(), selectedObjects());
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162 }
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163
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164 void MoveToolset::rotateYNeg()
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165 {
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166 math()->rotateObjects (0, -1, 0, getRotateActionAngle(), selectedObjects());
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167 }
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168
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169 void MoveToolset::rotateZNeg()
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170 {
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171 math()->rotateObjects (0, 0, -1, getRotateActionAngle(), selectedObjects());
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172 }
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173
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174 void MoveToolset::configureRotationPoint()
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175 {
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176 QDialog* dialog = new QDialog;
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177 Ui_RotPointUI ui;
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178 ui.setupUi(dialog);
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179
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180 switch (RotationPoint(m_config->rotationPointType()))
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181 {
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182 case ObjectOrigin:
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183 ui.objectPoint->setChecked (true);
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184 break;
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185
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186 case WorldOrigin:
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187 ui.worldPoint->setChecked (true);
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188 break;
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189
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190 case CustomPoint:
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191 ui.customPoint->setChecked (true);
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192 break;
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193 }
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194
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195 Vertex custompoint = m_config->customRotationPoint();
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196 ui.customX->setValue(custompoint.x());
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197 ui.customY->setValue(custompoint.y());
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198 ui.customZ->setValue(custompoint.z());
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199
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200 if (dialog->exec() == QDialog::Accepted)
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201 {
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202 RotationPoint pointType;
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203
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204 if (ui.objectPoint->isChecked())
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205 pointType = ObjectOrigin;
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206 else if (ui.objectPoint->isChecked())
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207 pointType = WorldOrigin;
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208 else
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209 pointType = CustomPoint;
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210
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211 custompoint.setX (ui.customX->value());
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212 custompoint.setY (ui.customY->value());
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213 custompoint.setZ (ui.customZ->value());
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214 m_config->setRotationPointType((int) pointType);
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215 m_config->setCustomRotationPoint (custompoint);
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216 }
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217 }

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