bbox.cpp

Tue, 07 May 2013 00:22:01 +0300

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Tue, 07 May 2013 00:22:01 +0300
changeset 169
f562323760a2
parent 168
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permissions
-rw-r--r--

Added grouping basics - will be needed for ext programs (Intersector, Isecalc and a lot of others use 2 or more inputs, need to get all of those in somehow...) plus I think they can be useful for the actual authoring process

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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6e29bb0e83c5 GL picking stuff
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3 * Copyright (C) 2013 Santeri Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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7 * the Free Software Foundation, either version 3 of the License, or
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #include "common.h"
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20 #include "bbox.h"
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21 #include "ldtypes.h"
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22 #include "file.h"
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23
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24 // =============================================================================
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25 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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26 // =============================================================================
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27 bbox::bbox () {
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28 reset ();
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29 }
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31 // =============================================================================
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32 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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33 // =============================================================================
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34 void bbox::calculate () {
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35 reset ();
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36
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37 if (!g_curfile)
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38 return;
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39
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40 for (LDObject* obj : g_curfile->m_objs)
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41 calcObject (obj);
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42 }
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43
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44 // =============================================================================
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45 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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46 // =============================================================================
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47 void bbox::calcObject (LDObject* obj) {
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48 switch (obj->getType ()) {
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49 case LDObject::Line:
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50 {
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51 LDLine* line = static_cast<LDLine*> (obj);
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52 for (short i = 0; i < 2; ++i)
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53 calcVertex (line->vaCoords[i]);
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54 }
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55 break;
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56
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57 case LDObject::Triangle:
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58 {
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59 LDTriangle* tri = static_cast<LDTriangle*> (obj);
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60 for (short i = 0; i < 3; ++i)
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61 calcVertex (tri->vaCoords[i]);
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62 }
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63 break;
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64
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65 case LDObject::Quad:
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66 {
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67 LDQuad* quad = static_cast<LDQuad*> (obj);
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68 for (short i = 0; i < 4; ++i)
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69 calcVertex (quad->vaCoords[i]);
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70 }
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71 break;
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72
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73 case LDObject::CondLine:
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74 {
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75 LDCondLine* line = static_cast<LDCondLine*> (obj);
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76 for (short i = 0; i < 4; ++i)
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77 calcVertex (line->vaCoords[i]);
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78 }
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79 break;
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81 case LDObject::Subfile:
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82 {
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83 LDSubfile* ref = static_cast<LDSubfile*> (obj);
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84 vector<LDObject*> objs = ref->inlineContents (true, true);
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85
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86 for (LDObject* obj : objs) {
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87 calcObject (obj);
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88 delete obj;
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89 }
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90 }
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91 break;
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92
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93 case LDObject::Radial:
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94 {
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95 LDRadial* rad = static_cast<LDRadial*> (obj);
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96 vector<LDObject*> objs = rad->decompose (true);
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97
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98 for (LDObject* obj : objs) {
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99 calcObject (obj);
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100 delete obj;
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101 }
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102 }
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103 break;
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105 default:
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106 break;
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107 }
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108 }
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109
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110 // =============================================================================
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111 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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112 // =============================================================================
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113 void bbox::calcVertex (vertex v) {
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114 for (const Axis ax : g_Axes) {
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115 if (v[ax] < m_v0[ax])
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116 m_v0[ax] = v[ax];
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117
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118 if (v[ax] > m_v1[ax])
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119 m_v1[ax] = v[ax];
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120 }
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121
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122 m_empty = false;
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123 }
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124
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125 // =============================================================================
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126 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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127 // =============================================================================
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128 void bbox::reset () {
164
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129 m_v0[X] = m_v0[Y] = m_v0[Z] = +0x7FFFFFFF;
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130 m_v1[X] = m_v1[Y] = m_v1[Z] = -0x7FFFFFFF;
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131
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132 m_empty = true;
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133 }
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134
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135 // =============================================================================
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136 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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137 // =============================================================================
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138 double bbox::size () const {
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139 double fXScale = (m_v0[X] - m_v1[X]);
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140 double fYScale = (m_v0[Y] - m_v1[Y]);
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141 double fZScale = (m_v0[Z] - m_v1[Z]);
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142 double fSize = fZScale;
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143
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144 if (fXScale > fYScale) {
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145 if (fXScale > fZScale)
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146 fSize = fXScale;
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147 } else if (fYScale > fZScale)
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148 fSize = fYScale;
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149
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150 if (abs (fSize) >= 2.0f)
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151 return abs (fSize / 2);
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152
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153 return 1.0f;
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154 }
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155
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156 // =============================================================================
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157 vertex bbox::center () const {
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158 return vertex (
164
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159 (m_v0[X] + m_v1[X]) / 2,
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160 (m_v0[Y] + m_v1[Y]) / 2,
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161 (m_v0[Z] + m_v1[Z]) / 2);
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162 }
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163
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164 // =============================================================================
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165 bool bbox::empty() const {
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166 return m_empty;
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167 }

mercurial