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- update the object list when the magic wand empties the selection when clicking on background
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
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3 | * Copyright (C) 2013, 2014 Santeri Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
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19 | #include "main.h" |
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20 | #include "magicWand.h" |
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21 | #include "ldDocument.h" |
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22 | #include "mainWindow.h" |
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23 | |
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24 | MagicWand::MagicWand() |
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25 | { |
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26 | // Get vertex<->object data |
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27 | for (LDObjectPtr obj : getCurrentDocument()->objects()) |
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28 | { |
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29 | // Note: this deliberately only takes vertex-objects into account. |
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30 | // The magic wand does not process subparts. |
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31 | for (int i = 0; i < obj->numVertices(); ++i) |
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32 | _vertices[obj->vertex (i)] << obj; |
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33 | } |
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34 | } |
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35 | |
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36 | void MagicWand::fillBoundaries (LDObjectPtr obj, QVector<BoundaryType>& boundaries, QVector<LDObjectPtr>& candidates) |
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37 | { |
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38 | // All boundaries obviously share vertices with the object, therefore they're all in the list |
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39 | // of candidates. |
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40 | for (auto it = candidates.begin(); it != candidates.end(); ++it) |
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41 | { |
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42 | if ((*it)->type() != OBJ_Line || (*it)->vertex (0) == (*it)->vertex (1)) |
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43 | continue; |
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44 | |
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45 | int matches = 0; |
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46 | |
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47 | for (int i = 0; i < obj->numVertices(); ++i) |
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48 | { |
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49 | if (not eq (obj->vertex (i), (*it)->vertex (0), (*it)->vertex (1))) |
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50 | continue; |
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51 | |
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52 | if (++matches == 2) |
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53 | { |
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54 | // Boundary found. Add to boundaries list and get it off the candidates list. |
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55 | boundaries.append (std::make_tuple ((*it)->vertex (0), (*it)->vertex (1))); |
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56 | break; |
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57 | } |
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58 | } |
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59 | } |
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60 | } |
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61 | |
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62 | void MagicWand::doMagic (LDObjectPtr obj, MagicWand::MagicType type) |
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63 | { |
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64 | if (obj == null) |
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65 | { |
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66 | if (type == Set) |
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67 | { |
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68 | getCurrentDocument()->clearSelection(); |
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69 | g_win->buildObjList(); |
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70 | } |
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71 | |
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72 | return; |
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73 | } |
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74 | |
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75 | int matchesneeded = 0; |
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76 | QVector<BoundaryType> boundaries; |
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77 | LDObjectType objtype = obj->type(); |
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78 | |
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79 | if (type != InternalRecursion) |
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80 | { |
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81 | _selection.clear(); |
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82 | _selection.append (obj); |
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83 | } |
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84 | |
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85 | switch (obj->type()) |
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86 | { |
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87 | case OBJ_Line: |
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88 | case OBJ_CondLine: |
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89 | matchesneeded = 1; |
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90 | break; |
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91 | |
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92 | case OBJ_Triangle: |
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93 | case OBJ_Quad: |
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94 | matchesneeded = 2; |
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95 | break; |
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96 | |
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97 | default: |
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98 | return; |
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99 | } |
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100 | |
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101 | QVector<LDObjectPtr> candidates; |
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102 | |
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103 | // Get the list of objects that touch this object, i.e. share a vertex |
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104 | // with this. |
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105 | for (int i = 0; i < obj->numVertices(); ++i) |
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106 | candidates += _vertices[obj->vertex (i)]; |
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107 | |
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108 | removeDuplicates (candidates); |
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109 | |
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110 | // If we're dealing with surfaces, get a list of boundaries. |
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111 | if (matchesneeded > 1) |
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112 | fillBoundaries (obj, boundaries, candidates); |
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113 | |
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114 | for (LDObjectPtr candidate : candidates) |
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115 | { |
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116 | try |
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117 | { |
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118 | // If we're doing this on lines, we need exact type match. Surface types (quads and |
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119 | // triangles) can be mixed. Also don't consider self a candidate, and don't consider |
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120 | // objects we have already processed. |
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121 | if ((candidate == obj) || |
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122 | (candidate->color() != obj->color()) || |
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123 | (_selection.contains (candidate)) || |
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124 | (matchesneeded == 1 && (candidate->type() != objtype)) || |
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125 | ((candidate->numVertices() > 2) ^ (matchesneeded == 2))) |
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126 | { |
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127 | throw 0; |
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128 | } |
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129 | |
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130 | // Now ensure the two objects share enough vertices. |
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131 | QVector<Vertex> matches; |
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132 | |
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133 | for (int i = 0; i < obj->numVertices(); ++i) |
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134 | { |
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135 | for (int j = 0; j < candidate->numVertices(); ++j) |
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136 | { |
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137 | if (obj->vertex(i) == candidate->vertex(j)) |
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138 | { |
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139 | matches << obj->vertex(i); |
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140 | break; |
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141 | } |
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142 | } |
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143 | } |
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144 | |
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145 | if (matches.size() < matchesneeded) |
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146 | throw 0; // Not enough matches. |
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147 | |
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148 | // Check if a boundary gets in between the objects. |
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149 | for (auto boundary : boundaries) |
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150 | { |
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151 | if (eq (matches[0], std::get<0> (boundary), std::get<1> (boundary)) && |
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152 | eq (matches[1], std::get<0> (boundary), std::get<1> (boundary))) |
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153 | { |
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154 | throw 0; |
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155 | } |
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156 | } |
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157 | |
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158 | _selection.append (candidate); |
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159 | doMagic (candidate, InternalRecursion); |
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160 | } |
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161 | catch (int&) |
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162 | { |
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163 | continue; |
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164 | } |
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165 | } |
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166 | |
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167 | switch (type) |
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168 | { |
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169 | case Set: |
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170 | getCurrentDocument()->clearSelection(); |
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171 | case Additive: |
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172 | for (LDObjectPtr obj : _selection) |
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173 | obj->select(); |
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174 | break; |
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175 | |
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176 | case Subtractive: |
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177 | for (LDObjectPtr obj : _selection) |
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178 | obj->deselect(); |
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179 | break; |
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180 | |
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181 | case InternalRecursion: |
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182 | break; |
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183 | } |
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184 | |
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185 | if (type != InternalRecursion) |
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186 | g_win->buildObjList(); |
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187 | } |