src/magicWand.cc

changeset 818
748ba8818af8
child 819
e3d59b6bf053
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/magicWand.cc	Thu Jul 03 21:08:32 2014 +0300
@@ -0,0 +1,184 @@
+/*
+ *  LDForge: LDraw parts authoring CAD
+ *  Copyright (C) 2013, 2014 Santeri Piippo
+ *
+ *  This program is free software: you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation, either version 3 of the License, or
+ *  (at your option) any later version.
+ *
+ *  This program is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *  GNU General Public License for more details.
+ *
+ *  You should have received a copy of the GNU General Public License
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "main.h"
+#include "magicWand.h"
+#include "ldDocument.h"
+#include "mainWindow.h"
+
+MagicWand::MagicWand()
+{
+	// Get vertex<->object data
+	for (LDObjectPtr obj : getCurrentDocument()->objects())
+	{
+		// Note: this deliberately only takes vertex-objects into account.
+		// The magic wand does not process subparts.
+		for (int i = 0; i < obj->numVertices(); ++i)
+			_vertices[obj->vertex (i)] << obj;
+	}
+}
+
+void MagicWand::fillBoundaries (LDObjectPtr obj, QVector<BoundaryType>& boundaries, QVector<LDObjectPtr>& candidates)
+{
+	// All boundaries obviously share vertices with the object, therefore they're all in the list
+	// of candidates.
+	for (auto it = candidates.begin(); it != candidates.end(); ++it)
+	{
+		if ((*it)->type() != OBJ_Line || (*it)->vertex (0) == (*it)->vertex (1))
+			continue;
+
+		int matches = 0;
+
+		for (int i = 0; i < obj->numVertices(); ++i)
+		{
+			if (not eq (obj->vertex (i), (*it)->vertex (0), (*it)->vertex (1)))
+				continue;
+
+			if (++matches == 2)
+			{
+				// Boundary found. Add to boundaries list and get it off the candidates list.
+				boundaries.append (std::make_tuple ((*it)->vertex (0), (*it)->vertex (1)));
+				break;
+			}
+		}
+	}
+}
+
+void MagicWand::doMagic (LDObjectPtr obj, MagicWand::MagicType type)
+{
+	if (obj == null)
+	{
+		if (type == Set)
+			getCurrentDocument()->clearSelection();
+
+		return;
+	}
+
+	int matchesneeded = 0;
+	QVector<BoundaryType> boundaries;
+	LDObjectType objtype = obj->type();
+
+	if (type != InternalRecursion)
+	{
+		_selection.clear();
+		_selection.append (obj);
+	}
+
+	switch (obj->type())
+	{
+		case OBJ_Line:
+		case OBJ_CondLine:
+			matchesneeded = 1;
+			break;
+
+		case OBJ_Triangle:
+		case OBJ_Quad:
+			matchesneeded = 2;
+			break;
+
+		default:
+			return;
+	}
+
+	QVector<LDObjectPtr> candidates;
+
+	// Get the list of objects that touch this object, i.e. share a vertex
+	// with this.
+	for (int i = 0; i < obj->numVertices(); ++i)
+		candidates += _vertices[obj->vertex (i)];
+
+	removeDuplicates (candidates);
+
+	// If we're dealing with surfaces, get a list of boundaries.
+	if (matchesneeded > 1)
+		fillBoundaries (obj, boundaries, candidates);
+
+	for (LDObjectPtr candidate : candidates)
+	{
+		try
+		{
+			// If we're doing this on lines, we need exact type match. Surface types (quads and
+			// triangles) can be mixed. Also don't consider self a candidate, and don't consider
+			// objects we have already processed.
+			if ((candidate == obj) ||
+				(candidate->color() != obj->color()) ||
+				(_selection.contains (candidate)) ||
+				(matchesneeded == 1 && (candidate->type() != objtype)) ||
+				((candidate->numVertices() > 2) ^ (matchesneeded == 2)))
+			{
+				throw 0;
+			}
+
+			// Now ensure the two objects share enough vertices.
+			QVector<Vertex> matches;
+
+			for (int i = 0; i < obj->numVertices(); ++i)
+			{
+				for (int j = 0; j < candidate->numVertices(); ++j)
+				{
+					if (obj->vertex(i) == candidate->vertex(j))
+					{
+						matches << obj->vertex(i);
+						break;
+					}
+				}
+			}
+
+			if (matches.size() < matchesneeded)
+				throw 0; // Not enough matches.
+
+			// Check if a boundary gets in between the objects.
+			for (auto boundary : boundaries)
+			{
+				if (eq (matches[0], std::get<0> (boundary), std::get<1> (boundary)) &&
+					eq (matches[1], std::get<0> (boundary), std::get<1> (boundary)))
+				{
+					throw 0;
+				}
+			}
+
+			_selection.append (candidate);
+			doMagic (candidate, InternalRecursion);
+		}
+		catch (int&)
+		{
+			continue;
+		}
+	}
+
+	switch (type)
+	{
+		case Set:
+			getCurrentDocument()->clearSelection();
+		case Additive:
+			for (LDObjectPtr obj : _selection)
+				obj->select();
+			break;
+
+		case Subtractive:
+			for (LDObjectPtr obj : _selection)
+				obj->deselect();
+			break;
+
+		case InternalRecursion:
+			break;
+	}
+
+	if (type != InternalRecursion)
+		g_win->buildObjList();
+}

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