Thu, 03 Jul 2014 21:08:32 +0300
- added the magic wand tool
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013, 2014 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "main.h" #include "magicWand.h" #include "ldDocument.h" #include "mainWindow.h" MagicWand::MagicWand() { // Get vertex<->object data for (LDObjectPtr obj : getCurrentDocument()->objects()) { // Note: this deliberately only takes vertex-objects into account. // The magic wand does not process subparts. for (int i = 0; i < obj->numVertices(); ++i) _vertices[obj->vertex (i)] << obj; } } void MagicWand::fillBoundaries (LDObjectPtr obj, QVector<BoundaryType>& boundaries, QVector<LDObjectPtr>& candidates) { // All boundaries obviously share vertices with the object, therefore they're all in the list // of candidates. for (auto it = candidates.begin(); it != candidates.end(); ++it) { if ((*it)->type() != OBJ_Line || (*it)->vertex (0) == (*it)->vertex (1)) continue; int matches = 0; for (int i = 0; i < obj->numVertices(); ++i) { if (not eq (obj->vertex (i), (*it)->vertex (0), (*it)->vertex (1))) continue; if (++matches == 2) { // Boundary found. Add to boundaries list and get it off the candidates list. boundaries.append (std::make_tuple ((*it)->vertex (0), (*it)->vertex (1))); break; } } } } void MagicWand::doMagic (LDObjectPtr obj, MagicWand::MagicType type) { if (obj == null) { if (type == Set) getCurrentDocument()->clearSelection(); return; } int matchesneeded = 0; QVector<BoundaryType> boundaries; LDObjectType objtype = obj->type(); if (type != InternalRecursion) { _selection.clear(); _selection.append (obj); } switch (obj->type()) { case OBJ_Line: case OBJ_CondLine: matchesneeded = 1; break; case OBJ_Triangle: case OBJ_Quad: matchesneeded = 2; break; default: return; } QVector<LDObjectPtr> candidates; // Get the list of objects that touch this object, i.e. share a vertex // with this. for (int i = 0; i < obj->numVertices(); ++i) candidates += _vertices[obj->vertex (i)]; removeDuplicates (candidates); // If we're dealing with surfaces, get a list of boundaries. if (matchesneeded > 1) fillBoundaries (obj, boundaries, candidates); for (LDObjectPtr candidate : candidates) { try { // If we're doing this on lines, we need exact type match. Surface types (quads and // triangles) can be mixed. Also don't consider self a candidate, and don't consider // objects we have already processed. if ((candidate == obj) || (candidate->color() != obj->color()) || (_selection.contains (candidate)) || (matchesneeded == 1 && (candidate->type() != objtype)) || ((candidate->numVertices() > 2) ^ (matchesneeded == 2))) { throw 0; } // Now ensure the two objects share enough vertices. QVector<Vertex> matches; for (int i = 0; i < obj->numVertices(); ++i) { for (int j = 0; j < candidate->numVertices(); ++j) { if (obj->vertex(i) == candidate->vertex(j)) { matches << obj->vertex(i); break; } } } if (matches.size() < matchesneeded) throw 0; // Not enough matches. // Check if a boundary gets in between the objects. for (auto boundary : boundaries) { if (eq (matches[0], std::get<0> (boundary), std::get<1> (boundary)) && eq (matches[1], std::get<0> (boundary), std::get<1> (boundary))) { throw 0; } } _selection.append (candidate); doMagic (candidate, InternalRecursion); } catch (int&) { continue; } } switch (type) { case Set: getCurrentDocument()->clearSelection(); case Additive: for (LDObjectPtr obj : _selection) obj->select(); break; case Subtractive: for (LDObjectPtr obj : _selection) obj->deselect(); break; case InternalRecursion: break; } if (type != InternalRecursion) g_win->buildObjList(); }