ldtypes.h

Tue, 19 Mar 2013 18:15:31 +0200

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Tue, 19 Mar 2013 18:15:31 +0200
changeset 37
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parent 30
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child 39
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permissions
-rw-r--r--

er, I said don't limit the amount of decimals

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 Santeri `arezey` Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #ifndef __LDTYPES_H__
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20 #define __LDTYPES_H__
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21
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22 #include "common.h"
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23
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24 #define IMPLEMENT_LDTYPE(N) \
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25 LD##N (); \
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26 virtual ~LD##N (); \
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27 virtual LDObjectType_e getType () const { \
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28 return OBJ_##N; \
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29 } \
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30 virtual str getContents ();
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32 class QTreeWidgetItem;
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33
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34 // =============================================================================
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35 // LDObjectType_e
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36 //
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37 // Object type codes
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38 // =============================================================================
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39 enum LDObjectType_e {
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40 OBJ_Unidentified, // Object is an uninitialized (LDObject) (SHOULD NEVER HAPPEN)
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41 OBJ_Gibberish, // Object is the result of failed parsing (LDGibberish)
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42 OBJ_Empty, // Object represents an empty line (LDEmpty)
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43 OBJ_Comment, // Object represents a comment (LDComment, code: 0)
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44 OBJ_Subfile, // Object represents a sub-file reference (LDSubfile, code: 1)
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45 OBJ_Line, // Object represents a line (LDLine, code: 2)
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46 OBJ_Triangle, // Object represents a triangle (LDTriangle, code: 3)
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47 OBJ_Quad, // Object represents a quadrilateral (LDQuad, code: 4)
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48 OBJ_CondLine, // Object represents a conditional line (LDCondLine, code: 5)
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49 OBJ_Vector, // Object is a vector, LDForge extension object (LDVector)
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50 OBJ_Vertex // Object is a vertex, LDForge extension object (LDVertex)
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51 };
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52
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53 // =============================================================================
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54 // LDObject
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55 //
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56 // Base class object for all LD* types. Each LDObject represents a single line
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57 // in the LDraw code file. The virtual method getType returns an enumerator
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58 // which is a token of the object's type. The object can be casted into
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59 // sub-classes based on this enumerator.
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60 // =============================================================================
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61 class LDObject {
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62 public:
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63 LDObject ();
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64 virtual ~LDObject ();
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65
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66 // Index (i.e. line number) of this object
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67 unsigned long getIndex ();
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69 // Type enumerator of this object
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70 virtual LDObjectType_e getType () const {
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71 return OBJ_Unidentified;
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72 };
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74 // A string that represents this line
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75 virtual str getContents () {
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76 return "";
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77 }
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79 void commonInit ();
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80
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81 // Replace this LDObject with another LDObject. This method deletes the
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82 // object and any pointers to it become invalid.
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83 void replace (LDObject* replacement);
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84
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85 QTreeWidgetItem* qObjListEntry;
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86 };
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87
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88 // =============================================================================
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89 // LDGibberish
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90 //
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91 // Represents a line in the LDraw file that could not be properly parsed. It is
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92 // represented by a (!) ERROR in the code view. It exists for the purpose of
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93 // allowing garbage lines be debugged and corrected within LDForge. The member
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94 // zContent contains the contents of the unparsable line.
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95 // =============================================================================
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96 class LDGibberish : public LDObject {
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97 public:
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98 IMPLEMENT_LDTYPE (Gibberish)
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99
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100 LDGibberish (str _zContent, str _zReason);
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101
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102 // Content of this unknown line
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103 str zContents;
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104
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105 // Why is this gibberish?
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106 str zReason;
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107 };
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108
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109 // =============================================================================
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110 // LDEmptyLine
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111 //
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112 // Represents an empty line in the LDraw code file.
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113 // =============================================================================
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114 class LDEmpty : public LDObject {
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115 public:
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116 IMPLEMENT_LDTYPE (Empty)
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117 };
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118
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119 // =============================================================================
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120 // LDComment
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121 //
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122 // Represents a code-0 comment in the LDraw code file. Member zText contains
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123 // the text of the comment.
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124 // =============================================================================
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125 class LDComment : public LDObject {
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126 public:
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127 IMPLEMENT_LDTYPE (Comment)
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128
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129 str zText; // The text of this comment
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130 };
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131
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132 // =============================================================================
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133 // LDSubfile
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134 //
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135 // Represents a single code-1 subfile reference.
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136 // =============================================================================
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137 class LDSubfile : public LDObject {
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138 public:
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139 IMPLEMENT_LDTYPE (Subfile)
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140
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141 short dColor; // Color used by the reference
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142 vertex vPosition; // Position of the subpart
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143 double faMatrix[9]; // Transformation matrix for the subpart
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144 str zFileName; // Filename of the subpart
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145 OpenFile* pFile; // Pointer to opened file for this subfile. nullptr if unopened.
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146 };
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147
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148 // =============================================================================
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149 // LDLine
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150 //
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151 // Represents a single code-2 line in the LDraw code file. v0 and v1 are the end
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152 // points of the line. The line is colored with dColor unless uncolored mode is
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153 // set.
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154 // =============================================================================
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155 class LDLine : public LDObject {
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156 public:
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157 IMPLEMENT_LDTYPE (Line)
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158
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159 short dColor; // Color of this line
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160 vertex vaCoords[2]; // End points of this line
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161 };
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162
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163 // =============================================================================
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164 // LDCondLine
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165 //
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166 // Represents a single code-5 conditional line. The end-points v0 and v1 are
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167 // inherited from LDLine, c0 and c1 are the control points of this line.
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168 // =============================================================================
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169 class LDCondLine : public LDLine {
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170 public:
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171 IMPLEMENT_LDTYPE (CondLine)
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172
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173 vertex vaControl[2]; // Control points
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174 };
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175
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176 // =============================================================================
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177 // LDTriangle
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178 //
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179 // Represents a single code-3 triangle in the LDraw code file. Vertices v0, v1
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180 // and v2 contain the end-points of this triangle. dColor is the color the
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181 // triangle is colored with.
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182 // =============================================================================
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183 class LDTriangle : public LDObject {
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184 public:
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185 IMPLEMENT_LDTYPE (Triangle)
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186
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187 short dColor;
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188 vertex vaCoords[3];
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189
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190 LDTriangle (vertex _v0, vertex _v1, vertex _v2) {
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191 vaCoords[0] = _v0;
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192 vaCoords[1] = _v1;
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193 vaCoords[2] = _v2;
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194 }
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195 };
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196
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197 // =============================================================================
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198 // LDQuad
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199 //
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200 // Represents a single code-4 quadrilateral. v0, v1, v2 and v3 are the end points
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201 // of the quad, dColor is the color used for the quad.
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202 // =============================================================================
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203 class LDQuad : public LDObject {
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204 public:
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205 IMPLEMENT_LDTYPE (Quad)
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206
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207 short dColor;
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208 vertex vaCoords[4];
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209
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210 // Split this quad into two triangles
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211 void splitToTriangles ();
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212 };
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213
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214 // =============================================================================
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215 // LDVector
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216 //
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217 // The vector is a LDForge-specific extension. It is essentially a line with an
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218 // alternative definition. Instead of being defined with two vertices, the vector
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219 // is defined with a single vertex, a length and a bearing. This makes it useful
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220 // for dealing with lines positioned on arbitrary angles without fear of precision
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221 // loss of vertex coordinates. A vector can be transformed into a line and vice
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222 // versa. Vectors are not a part of official LDraw standard and should be
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223 // converted to lines for finished parts.
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224 //
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225 // TODO: should a conditional vector be considered?
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226 // =============================================================================
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227 class LDVector : public LDObject {
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228 public:
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229 IMPLEMENT_LDTYPE (Vector)
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230
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231 vertex vPos;
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232 bearing gAngle3D;
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233 unsigned long ulLength;
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234 };
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235
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236 // =============================================================================
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237 // LDVertex
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238 //
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239 // The vertex is another LDForce-specific extension. It represents a single
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240 // vertex which can be used as a parameter to tools or to store coordinates
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241 // with. Vertices are a part authoring tool and they should not appear in
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242 // finished parts.
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243 // =============================================================================
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244 class LDVertex : public LDObject {
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245 public:
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246 IMPLEMENT_LDTYPE (Vertex)
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247
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248 short dColor;
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249 vertex vPosition;
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250 };
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251
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252 // =============================================================================
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253 // Object type names. Pass the return value of getType as the index to get a
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254 // string representation of the object's type.
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255 extern const char* g_saObjTypeNames[];
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256
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257 #endif

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