src/glRenderer.h

Mon, 26 Jan 2015 12:46:58 +0200

author
Teemu Piippo <crimsondusk64@gmail.com>
date
Mon, 26 Jan 2015 12:46:58 +0200
branch
scripting
changeset 922
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parent 897
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child 927
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child 944
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permissions
-rw-r--r--

- more work on scripting

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013, 2014 Teemu Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #pragma once
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20 #include <QGLWidget>
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21 #include "main.h"
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22 #include "macros.h"
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23 #include "ldObject.h"
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24 #include "ldDocument.h"
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25 #include "glShared.h"
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26 #include "editmodes/abstractEditMode.h"
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27
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28 class GLCompiler;
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29 class MessageManager;
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30 class QDialogButtonBox;
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31 class RadioGroup;
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32 class QDoubleSpinBox;
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33 class QSpinBox;
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34 class QLineEdit;
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35 class QTimer;
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36 class MagicWandMode;
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37
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38 //
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39 // Meta for overlays
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40 //
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41 struct LDGLOverlay
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42 {
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43 Vertex v0,
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44 v1;
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45 int ox,
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46 oy;
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47 double lw,
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48 lh;
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49 QString fname;
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50 QImage* img;
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51 bool invalid;
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52 };
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53
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54 struct LDFixedCamera
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55 {
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56 const char glrotate[3];
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57 const Axis axisX,
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58 axisY;
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59 const bool negX,
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60 negY,
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61 negatedDepth; // is greater depth value closer to camera?
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62 };
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63
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64 //
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65 // Document-specific data
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66 //
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67 struct LDGLData
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68 {
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69 double rotX,
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70 rotY,
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71 rotZ,
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72 panX[7],
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73 panY[7],
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74 zoom[7];
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75 double depthValues[6];
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76 LDGLOverlay overlays[6];
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77 bool init;
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78 bool needZoomToFit;
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79
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80 LDGLData() :
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81 rotX (0.0),
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82 rotY (0.0),
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83 rotZ (0.0),
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84 init (false),
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85 needZoomToFit (true)
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86 {
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87 for (int i = 0; i < 7; ++i)
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88 {
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89 if (i < 6)
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90 {
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91 overlays[i].img = null;
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92 overlays[i].invalid = false;
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93 depthValues[i] = 0.0f;
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94 }
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95
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96 zoom[i] = 30.0;
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97 panX[i] = 0.0;
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98 panY[i] = 0.0;
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99 }
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100 }
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101 };
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102
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103 enum ECamera
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104 {
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105 ETopCamera,
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106 EFrontCamera,
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107 ELeftCamera,
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108 EBottomCamera,
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109 EBackCamera,
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110 ERightCamera,
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111 EFreeCamera,
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112
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113 ENumCameras,
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114 EFirstCamera = ETopCamera
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115 };
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116
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117 NUMERIC_ENUM_OPERATORS (ECamera)
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118
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119 //
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120 // CameraIcon::img is a heap-allocated QPixmap because otherwise it gets
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121 // initialized before program gets to main() and constructs a QApplication
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122 // and Qt doesn't like that.
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123 //
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124 struct CameraIcon
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125 {
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126 QPixmap* img;
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127 QRect srcRect,
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128 destRect,
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129 selRect;
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130 ECamera cam;
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131 };
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132
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133 //
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134 // The main renderer object, draws the brick on the screen, manages the camera
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135 // and selection picking. The instance of GLRenderer is accessible as
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136 // g_win->R()
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137 //
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138 class GLRenderer : public QGLWidget, protected QOpenGLFunctions
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139 {
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140 public:
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141 Q_OBJECT
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142 PROPERTY (public, bool, isDrawOnly, setDrawOnly, STOCK_WRITE)
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143 PROPERTY (public, MessageManager*, messageLog, setMessageLog, STOCK_WRITE)
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144 PROPERTY (private, bool, isPicking, setPicking, CUSTOM_WRITE)
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145 PROPERTY (public, LDDocumentPtr, document, setDocument, CUSTOM_WRITE)
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146 PROPERTY (public, GLCompiler*, compiler, setCompiler, STOCK_WRITE)
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147 PROPERTY (public, LDObjectWeakPtr, objectAtCursor, setObjectAtCursor, STOCK_WRITE)
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148 PROPERTY (private, bool, isCameraMoving, setCameraMoving, STOCK_WRITE)
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149
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150 public:
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151 GLRenderer (QWidget* parent = null);
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152 ~GLRenderer();
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153
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154 inline ECamera camera() const;
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155 void clearOverlay();
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156 void compileObject (LDObjectPtr obj);
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157 Vertex coordconv2_3 (const QPoint& pos2d, bool snap) const;
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158 QPoint coordconv3_2 (const Vertex& pos3d);
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159 EditModeType currentEditModeType() const;
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160 int depthNegateFactor() const;
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161 void drawBlip (QPainter& paint, QPointF pos) const;
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162 void drawGLScene();
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163 void forgetObject (LDObjectPtr obj);
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164 Axis getCameraAxis (bool y, ECamera camid = (ECamera) -1);
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165 const char* getCameraName() const;
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166 double getDepthValue() const;
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167 LDFixedCamera const& getFixedCamera (ECamera cam) const;
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168 void getRelativeAxes (Axis& relX, Axis& relY) const;
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169 Axis getRelativeZ() const;
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170 LDGLOverlay& getOverlay (int newcam);
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171 uchar* getScreencap (int& w, int& h);
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172 Qt::KeyboardModifiers keyboardModifiers() const;
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173 void hardRefresh();
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174 void highlightCursorObject();
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175 void initGLData();
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176 void initOverlaysFromObjects();
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177 QPen linePen() const;
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178 bool mouseHasMoved() const;
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179 QPoint const& mousePosition() const;
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180 QPointF const& mousePositionF() const;
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181 void needZoomToFit();
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182 void pick (int mouseX, int mouseY, bool additive);
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183 void pick (QRect const& range, bool additive);
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184 LDObjectPtr pickOneObject (int mouseX, int mouseY);
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185 Vertex const& position3D() const;
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186 void refresh();
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187 void resetAngles();
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188 void resetAllAngles();
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189 void setBackground();
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190 void setCamera (const ECamera cam);
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191 void setDepthValue (double depth);
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192 void setEditMode (EditModeType type);
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193 bool setupOverlay (ECamera cam, QString file, int x, int y, int w, int h);
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194 QPen textPen() const;
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195 void updateOverlayObjects();
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196 void zoomNotch (bool inward);
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197
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198 static QColor getMainColor();
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199
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200 protected:
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201 void contextMenuEvent (QContextMenuEvent* ev);
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202 void dragEnterEvent (QDragEnterEvent* ev);
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203 void dropEvent (QDropEvent* ev);
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204 void initializeGL();
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205 void keyPressEvent (QKeyEvent* ev);
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206 void keyReleaseEvent (QKeyEvent* ev);
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207 void leaveEvent (QEvent* ev);
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208 void mouseDoubleClickEvent (QMouseEvent* ev);
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209 void mousePressEvent (QMouseEvent* ev);
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210 void mouseMoveEvent (QMouseEvent* ev);
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211 void mouseReleaseEvent (QMouseEvent* ev);
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212 void paintEvent (QPaintEvent* ev);
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213 void resizeGL (int w, int h);
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214 void wheelEvent (QWheelEvent* ev);
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215
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216 private:
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217 CameraIcon m_cameraIcons[7];
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218 QTimer* m_toolTipTimer;
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219 Qt::MouseButtons m_lastButtons;
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220 Qt::KeyboardModifiers m_keymods;
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221 Vertex m_position3D;
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222 double m_virtWidth,
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223 m_virtHeight;
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224 bool m_darkbg,
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225 m_drawToolTip,
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226 m_screencap,
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227 m_panning;
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228 QPoint m_mousePosition,
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229 m_globalpos;
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230 QPointF m_mousePositionF;
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231 QPen m_thinBorderPen;
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232 ECamera m_camera,
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233 m_toolTipCamera;
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234 GLuint m_axeslist;
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235 int m_width,
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236 m_height,
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237 m_totalmove;
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238 QColor m_bgcolor;
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239 AbstractEditMode* m_editmode;
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240 GLuint m_axesVBO;
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241 GLuint m_axesColorVBO;
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242
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243 void calcCameraIcons();
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244 void clampAngle (double& angle) const;
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245 inline LDGLData& currentDocumentData() const;
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246 void drawVBOs (EVBOSurface surface, EVBOComplement colors, GLenum type);
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247 void doMakeCurrent();
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248 LDOverlayPtr findOverlayObject (ECamera cam);
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249 inline double& pan (Axis ax);
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250 inline const double& pan (Axis ax) const;
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251 inline double& rot (Axis ax);
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252 inline double& zoom();
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253 void zoomToFit();
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254 void zoomAllToFit();
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255
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256 template<typename... Args>
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257 inline QString format (QString fmtstr, Args... args)
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258 {
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259 return ::format (fmtstr, args...);
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260 }
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261
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262 private slots:
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263 void slot_toolTipTimer();
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264 void initializeAxes();
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265 };
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266
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267 inline ECamera GLRenderer::camera() const
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268 {
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269 return m_camera;
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270 }
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271
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272 inline LDGLData& GLRenderer::currentDocumentData() const
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273 {
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274 return *document()->getGLData();
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275 }
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276
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277 inline double& GLRenderer::rot (Axis ax)
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278 {
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279 return
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280 (ax == X) ? currentDocumentData().rotX :
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281 (ax == Y) ? currentDocumentData().rotY :
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282 currentDocumentData().rotZ;
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283 }
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284
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285 inline double& GLRenderer::pan (Axis ax)
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286 {
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287 return (ax == X) ? currentDocumentData().panX[camera()] :
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288 currentDocumentData().panY[camera()];
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289 }
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290
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291 inline double const& GLRenderer::pan (Axis ax) const
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292 {
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293 return (ax == X) ? currentDocumentData().panX[camera()] :
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294 currentDocumentData().panY[camera()];
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295 }
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296
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297 inline double& GLRenderer::zoom()
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298 {
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299 return currentDocumentData().zoom[camera()];
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300 }
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301
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302 LDFixedCamera const& GetFixedCamera (ECamera cam);
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303
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304 extern const char* g_CameraNames[7];

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