--- a/src/glRenderer.h Sun Apr 27 04:44:00 2014 +0300 +++ b/src/glRenderer.h Mon Apr 28 17:00:53 2014 +0300 @@ -60,7 +60,8 @@ const Axis axisX, axisY; const bool negX, - negY; + negY, + negatedDepth; // is greater depth value closer to camera? }; // ============================================================================= @@ -232,6 +233,7 @@ LDOverlay* findOverlayObject (EFixedCamera cam); void updateRectVerts(); void getRelativeAxes (Axis& relX, Axis& relY) const; + Axis getRelativeZ() const; Matrix getCircleDrawMatrix (double scale); void drawBlip (QPainter& paint, QPoint pos) const;