--- a/src/glRenderer.h Sun Apr 27 04:23:41 2014 +0300 +++ b/src/glRenderer.h Sun Apr 27 04:44:00 2014 +0300 @@ -182,7 +182,6 @@ void updateOverlayObjects(); void zoomNotch (bool inward); - static void deleteLists (LDObject* obj); static QColor getMainColor(); protected: @@ -245,32 +244,18 @@ // Clamps an angle to [0, 360] void clampAngle (double& angle) const; - // Compile one of the lists of an object - void compileList (LDObject* obj, const ListType list); - - // Sub-routine for object compiling - void compileSubObject (LDObject* obj, const GLenum gltype); - - // Compile a single vertex to a list - void compileVertex (const Vertex& vrt); - // Convert a 2D point to a 3D point Vertex coordconv2_3 (const QPoint& pos2d, bool snap) const; // Draw a VBO array void drawVBOs (EVBOSurface surface, EVBOComplement colors, GLenum type); - // Determine which color to draw text with - QColor getTextPen() const; - // Convert a 3D point to a 2D point QPoint coordconv3_2 (const Vertex& pos3d) const; // Perform object selection void pick (int mouseX, int mouseY); - // Set the color to an object list - void setObjectColor (LDObject* obj, const ListType list); void zoomToFit(); void zoomAllToFit();