Tue, 16 Jul 2013 02:47:11 +0300
change camera to top if switching to draw mode in free camera
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
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3 | * Copyright (C) 2013 Santeri Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
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19 | #ifndef GUI_H |
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20 | #define GUI_H |
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21 | |
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22 | #include <QMainWindow> |
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23 | #include <QAction> |
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24 | #include <QListWidget> |
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25 | #include <QRadioButton> |
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26 | #include "config.h" |
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27 | #include "ldtypes.h" |
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28 | |
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29 | class MessageManager; |
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30 | class ForgeWindow; |
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31 | class LDColor; |
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32 | class QToolButton; |
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33 | class QDialogButtonBox; |
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34 | class GLRenderer; |
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35 | class CheckBoxGroup; |
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36 | class QComboBox; |
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37 | class QProgressBar; |
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38 | class Ui_LDForgeUI; |
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39 | |
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40 | // Stuff for dialogs |
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41 | #define IMPLEMENT_DIALOG_BUTTONS \ |
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42 | bbx_buttons = new QDialogButtonBox (QDialogButtonBox::Ok | QDialogButtonBox::Cancel); \ |
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43 | connect (bbx_buttons, SIGNAL (accepted()), this, SLOT (accept())); \ |
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44 | connect (bbx_buttons, SIGNAL (rejected()), this, SLOT (reject())); \ |
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45 | |
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46 | // ============================================================================= |
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47 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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48 | // ============================================================================= |
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49 | #define DEFINE_ACTION(NAME, DEFSHORTCUT) \ |
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50 | cfg (keyseq, key_##NAME, DEFSHORTCUT); \ |
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51 | void actiondef_##NAME() |
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52 | |
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53 | #define ACTION(N) g_win->action##N() |
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54 | |
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55 | // Convenience macros for key sequences. |
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56 | #define KEY(N) (Qt::Key_##N) |
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57 | #define CTRL(N) (Qt::CTRL | Qt::Key_##N) |
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58 | #define SHIFT(N) (Qt::SHIFT | Qt::Key_##N) |
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59 | #define CTRL_SHIFT(N) (Qt::CTRL | Qt::SHIFT | Qt::Key_##N) |
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60 | |
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61 | // ============================================================================= |
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62 | typedef struct { |
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63 | LDColor* col; |
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64 | QToolButton* btn; |
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65 | bool isSeparator; |
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66 | } quickColor; |
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67 | |
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68 | // ============================================================================= |
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69 | // ObjectList |
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70 | // |
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71 | // Object list class for ForgeWindow |
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72 | // ============================================================================= |
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73 | class ObjectList : public QListWidget { |
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74 | Q_OBJECT |
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75 | |
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76 | protected: |
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77 | void contextMenuEvent (QContextMenuEvent* ev); |
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78 | }; |
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79 | |
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80 | // ============================================================================= |
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81 | // ForgeWindow |
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82 | // |
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83 | // The one main GUI class. Hosts the renderer, object list, message log. Contains |
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84 | // slot_action, which is what all actions connect to. Manages menus and toolbars. |
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85 | // Large and in charge. |
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86 | // ============================================================================= |
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87 | class ForgeWindow : public QMainWindow { |
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88 | Q_OBJECT |
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89 | |
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90 | public: |
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91 | ForgeWindow(); |
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92 | void buildObjList(); |
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93 | void updateTitle(); |
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94 | void fullRefresh(); |
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95 | void refresh(); |
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96 | ulong getInsertionPoint(); |
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97 | void updateToolBars(); |
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98 | void updateRecentFilesMenu(); |
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99 | void updateSelection(); |
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100 | void updateGridToolBar(); |
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101 | void updateEditModeActions(); |
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102 | void updateFileList(); |
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103 | void updateFileListItem (LDOpenFile* f); |
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104 | bool isSelected (LDObject* obj); |
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105 | short getSelectedColor(); |
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106 | LDObject::Type uniformSelectedType(); |
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107 | void scrollToSelection(); |
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108 | void spawnContextMenu (const QPoint pos); |
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109 | void deleteObjVector (vector< LDObject* > objs); |
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110 | int deleteSelection(); |
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111 | void deleteByColor (const short int colnum); |
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112 | void save (LDOpenFile* f, bool saveAs); |
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113 | GLRenderer* R() { return m_renderer; } |
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114 | vector<LDObject*>& sel() { return m_sel; } |
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115 | void setQuickColorMeta (vector<quickColor>& quickColorMeta) { |
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116 | m_colorMeta = quickColorMeta; |
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117 | } |
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118 | void setStatusBarText (str text); |
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119 | void addMessage (str msg); |
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120 | Ui_LDForgeUI* interface() const; |
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121 | void refreshObjectList(); |
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122 | |
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123 | void beginAction(QAction* act); |
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124 | void endAction(); |
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125 | |
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126 | #define act(N) QAction* action##N(); |
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127 | #include "actions.h" |
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128 | |
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129 | public slots: |
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130 | void primitiveLoaderStart (ulong max); |
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131 | void primitiveLoaderUpdate (ulong prog); |
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132 | void primitiveLoaderEnd(); |
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133 | void clearSelection(); |
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134 | void slot_action(); |
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135 | void changeCurrentFile(); |
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136 | |
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137 | protected: |
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138 | void closeEvent (QCloseEvent* ev); |
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139 | |
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140 | private: |
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141 | GLRenderer* m_renderer; |
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142 | QProgressBar* m_primLoaderBar; |
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143 | QWidget* m_primLoaderWidget; |
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144 | vector<LDObject*> m_sel; |
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145 | vector<quickColor> m_colorMeta; |
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146 | vector<QToolButton*> m_colorButtons; |
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147 | vector<QAction*> m_recentFiles; |
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148 | MessageManager* m_msglog; |
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149 | Ui_LDForgeUI* ui; |
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150 | |
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151 | void invokeAction (QAction* act, void (*func)()); |
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152 | |
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153 | |
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154 | private slots: |
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155 | void slot_selectionChanged(); |
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156 | void slot_recentFile(); |
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157 | void slot_quickColor(); |
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158 | void slot_lastSecondCleanup(); |
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159 | void slot_editObject (QListWidgetItem* listitem); |
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160 | }; |
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161 | |
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162 | #define INVOKE_ACTION(N) actiondef_##N(); |
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163 | #define act(N) void actiondef_##N(); |
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164 | #include "actions.h" |
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165 | |
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166 | // ----------------------------------------------------------------------------- |
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167 | // Pointer to the instance of ForgeWindow. |
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168 | extern ForgeWindow* g_win; |
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169 | |
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170 | // ----------------------------------------------------------------------------- |
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171 | // Other GUI-related stuff not directly part of ForgeWindow: |
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172 | QPixmap getIcon (str iconName); |
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173 | vector<quickColor> parseQuickColorMeta(); |
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174 | bool confirm (str title, str msg); |
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175 | bool confirm (str msg); |
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176 | void critical (str msg); |
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177 | QIcon makeColorIcon (LDColor* colinfo, const ushort size); |
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178 | void makeColorSelector (QComboBox* box); |
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179 | CheckBoxGroup* makeAxesBox(); |
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180 | QImage imageFromScreencap (uchar* data, ushort w, ushort h); |
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181 | |
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182 | // ============================================================================= |
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183 | // ----------------------------------------------------------------------------- |
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184 | // Takes in pairs of radio buttons and respective values and returns the value of |
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185 | // the first found radio button that was checked. |
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186 | // ============================================================================= |
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187 | template<class T> T radioSwitch (const T& defval, vector<pair<QRadioButton*, T>> haystack) { |
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188 | for (pair<QRadioButton*, const T&> i : haystack) |
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189 | if (i.first->isChecked()) |
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190 | return i.second; |
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191 | |
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192 | return defval; |
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193 | } |
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194 | |
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195 | // ============================================================================= |
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196 | // ----------------------------------------------------------------------------- |
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197 | // Takes in pairs of radio buttons and respective values and checks the first |
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198 | // found radio button to have the given value. |
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199 | // ============================================================================= |
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200 | template<class T> void radioDefault (const T& expr, vector<pair<QRadioButton*, T>> haystack) { |
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201 | for (pair<QRadioButton*, const T&> i : haystack) { |
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202 | if (i.second == expr) { |
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203 | i.first->setChecked (true); |
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204 | return; |
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205 | } |
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206 | } |
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207 | } |
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208 | |
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209 | #endif // GUI_H |