gui.h

Thu, 11 Apr 2013 01:35:30 +0300

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Thu, 11 Apr 2013 01:35:30 +0300
changeset 97
52bcca21579e
parent 96
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child 99
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permissions
-rw-r--r--

Fleshed out the history dialog further

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 Santeri `arezey` Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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7 * the Free Software Foundation, either version 3 of the License, or
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #ifndef __GUI_H__
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20 #define __GUI_H__
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21
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22 #include <QMainWindow>
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23 #include <QMenu>
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24 #include <QToolBar>
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25 #include <QAction>
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26 #include <QTreeWidget>
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27 #include <QToolBar>
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28 #include <QTextEdit>
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29 #include "gldraw.h"
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30 #include "config.h"
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31
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32 // Stuff for dialogs
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33 #define IMPLEMENT_DIALOG_BUTTONS \
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34 qButtons = new QDialogButtonBox (QDialogButtonBox::Ok | QDialogButtonBox::Cancel); \
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35 connect (qButtons, SIGNAL (accepted ()), this, SLOT (accept ())); \
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36 connect (qButtons, SIGNAL (rejected ()), this, SLOT (reject ())); \
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37
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38 // =============================================================================
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39 // Metadata for actions
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40 typedef struct {
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41 QAction** const qAct;
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42 keyseqconfig* const conf;
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43 const char* const sDisplayName, *sIconName, *sDescription;
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44 void (*const handler) ();
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45 } actionmeta;
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46
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47 extern vector<actionmeta> g_ActionMeta;
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48
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49 // =============================================================================
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50 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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51 // =============================================================================
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52 #define ACTION(NAME, DISPLAYNAME, ICONNAME, DESCR, DEFSHORTCUT) \
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53 QAction* ACTION_NAME (NAME); \
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54 cfg (keyseq, key_##NAME, DEFSHORTCUT); \
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55 static void actionHandler_##NAME (); \
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56 static ActionAdder ActionAdderInstance_##NAME (&ACTION_NAME(NAME), DISPLAYNAME, \
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57 ICONNAME, DESCR, &key_##NAME, actionHandler_##NAME); \
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58 static void actionHandler_##NAME ()
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59
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60 #define EXTERN_ACTION(NAME) extern QAction* ACTION_NAME (NAME);
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61 #define ACTION_NAME(N) LDForgeAction_##N
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63 // Convenience macros for key sequences.
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64 #define KEY(N) (Qt::Key_##N)
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65 #define CTRL(N) (Qt::CTRL | Qt::Key_##N)
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66 #define SHIFT(N) (Qt::SHIFT | Qt::Key_##N)
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67 #define CTRL_SHIFT(N) (Qt::CTRL | Qt::SHIFT | Qt::Key_##N)
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68
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69 // =============================================================================
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70 // ActionAdder
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71 //
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72 // The ACTION macro expands into - among other stuff - into an instance of this.
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73 // This class' constructor creates meta for the newly defined action and stores
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74 // it in g_ActionMeta. It is not supposed to be used directly!
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75 // =============================================================================
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76 class ActionAdder {
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77 public:
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78 ActionAdder (QAction** qAct, const char* sDisplayName, const char* sIconName,
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79 const char* sDescription, keyseqconfig* conf, void (*const handler) ())
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80 {
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81 actionmeta meta = {qAct, conf, sDisplayName, sIconName, sDescription, handler};
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82 g_ActionMeta.push_back (meta);
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83 }
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84 };
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85
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86 // =============================================================================
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87 // ForgeWindow
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88 //
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89 // The one main GUI class. Hosts the renderer, object list, message log. Contains
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90 // slot_action, which is what all actions connect to. Manages menus and toolbars.
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91 // Large and in charge.
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92 // =============================================================================
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93 class ForgeWindow : public QMainWindow {
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94 Q_OBJECT
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95
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96 public:
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97 renderer* R;
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98
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99 // Object list view
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100 QTreeWidget* qObjList;
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101 QTextEdit* qMessageLog;
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102 QMenu* qFileMenu, *qEditMenu, *qInsertMenu, *qHelpMenu, *qControlMenu;
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103
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104 #ifndef RELEASE
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105 QMenu* qDebugMenu;
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106 QToolBar* qDebugToolBar;
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107 #endif // RELEASE
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108
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109 std::vector<QToolBar*> qaToolBars;
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110
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111 str zMessageLogHTML;
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112
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113 ForgeWindow ();
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114 void buildObjList ();
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115 void setTitle ();
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116 void refresh ();
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117 std::vector<LDObject*> getSelectedObjects ();
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118 ulong getInsertionPoint ();
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119 void deleteSelection (vector<ulong>* ulapIndices, std::vector<LDObject*>* papObjects);
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120 void updateToolBars ();
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121
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122 private:
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123 void createMenuActions ();
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124 void createMenus ();
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125 void createToolbars ();
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126 void initSingleToolBar (const char* sName);
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127
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128 private slots:
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129 void slot_selectionChanged ();
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130 void slot_action ();
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131 };
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132
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133 // -----------------------------------------------------------------------------
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134 // Other GUI-related stuff not directly part of ForgeWindow:
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135 QIcon getIcon (const char* sIconName);
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136
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137 // -----------------------------------------------------------------------------
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138 // Pointer to the instance of ForgeWindow.
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139 extern ForgeWindow* g_ForgeWindow;
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140
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141 // Is this still needed?
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142 enum {
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143 LDOLC_Icon,
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144 LDOLC_Data,
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145 NUM_LDOL_Columns
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146 };
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147
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148 #endif

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