Tue, 09 Apr 2013 17:41:19 +0300
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
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3 | * Copyright (C) 2013 Santeri `arezey` Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
0 | 19 | #ifndef __GUI_H__ |
20 | #define __GUI_H__ | |
21 | ||
22 | #include <QMainWindow> | |
23 | #include <QMenu> | |
24 | #include <QToolBar> | |
25 | #include <QAction> | |
26 | #include <QTreeWidget> | |
27 | #include <QToolBar> | |
28 | #include <QTextEdit> | |
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29 | #include "gldraw.h" |
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30 | #include "config.h" |
0 | 31 | |
39
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32 | // Stuff for dialogs |
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33 | #define IMPLEMENT_DIALOG_BUTTONS \ |
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34 | qButtons = new QDialogButtonBox (QDialogButtonBox::Ok | QDialogButtonBox::Cancel); \ |
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35 | connect (qButtons, SIGNAL (accepted ()), this, SLOT (accept ())); \ |
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36 | connect (qButtons, SIGNAL (rejected ()), this, SLOT (reject ())); \ |
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37 | |
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38 | // ============================================================================= |
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39 | // Metadata for actions |
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40 | typedef struct { |
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41 | QAction** const qAct; |
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42 | keyseqconfig* const conf; |
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43 | const char* const sDisplayName, *sIconName, *sDescription; |
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44 | void (*const handler) (); |
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45 | } actionmeta; |
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46 | |
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47 | extern vector<actionmeta> g_ActionMeta; |
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48 | |
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49 | // ============================================================================= |
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50 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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51 | // ============================================================================= |
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52 | #define ACTION(NAME, DISPLAYNAME, ICONNAME, DESCR, DEFSHORTCUT) \ |
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53 | QAction* ACTION_NAME (NAME); \ |
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54 | cfg (keyseq, key_##NAME, DEFSHORTCUT); \ |
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55 | static void actionHandler_##NAME (); \ |
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56 | static ActionAdder ActionAdderInstance_##NAME (&ACTION_NAME(NAME), DISPLAYNAME, \ |
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57 | ICONNAME, DESCR, &key_##NAME, actionHandler_##NAME); \ |
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58 | static void actionHandler_##NAME () |
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59 | |
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60 | #define EXTERN_ACTION(NAME) extern QAction* ACTION_NAME (NAME); |
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61 | #define ACTION_NAME(N) (LDForgeAction_##N) |
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62 | |
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63 | // Convenience macros for key sequences. |
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64 | #define KEY(N) (Qt::Key_##N) |
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65 | #define CTRL(N) (Qt::CTRL | Qt::Key_##N) |
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66 | #define SHIFT(N) (Qt::SHIFT | Qt::Key_##N) |
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67 | #define CTRL_SHIFT(N) (Qt::CTRL | Qt::SHIFT | Qt::Key_##N) |
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68 | |
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69 | // ============================================================================= |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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70 | // ActionAdder |
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71 | // |
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72 | // The ACTION macro expands into - among other stuff - into an instance of this. |
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73 | // This class' constructor creates meta for the newly defined action and stores |
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74 | // it in g_ActionMeta. It is not supposed to be used directly! |
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75 | // ============================================================================= |
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76 | class ActionAdder { |
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77 | public: |
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78 | ActionAdder (QAction** qAct, const char* sDisplayName, const char* sIconName, |
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79 | const char* sDescription, keyseqconfig* conf, void (*const handler) ()) |
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80 | { |
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81 | actionmeta meta = {qAct, conf, sDisplayName, sIconName, sDescription, handler}; |
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82 | g_ActionMeta.push_back (meta); |
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83 | } |
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84 | }; |
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85 | |
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86 | // ============================================================================= |
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87 | // ForgeWindow |
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88 | // |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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89 | // The one main GUI class. Hosts the renderer, object list, message log. Contains |
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90 | // slot_action, which is what all actions connect to. Manages menus and toolbars. |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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91 | // Large and in charge. |
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92 | // ============================================================================= |
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Deleted scanner.cpp (don't need it), merged model.cpp into io.cpp. Renamed LDForgeWindow to just ForgeWindow since I want the LD* prefix only be given to LDObject derivatives.
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93 | class ForgeWindow : public QMainWindow { |
0 | 94 | Q_OBJECT |
95 | ||
96 | public: | |
97 | renderer* R; | |
98 | ||
99 | // Object list view | |
100 | QTreeWidget* qObjList; | |
101 | QTextEdit* qMessageLog; | |
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102 | QMenu* qFileMenu, *qEditMenu, *qInsertMenu, *qHelpMenu; |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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103 | QToolBar* qFileToolBar, *qEditToolBar, *qInsertToolBar; |
0 | 104 | |
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105 | str zMessageLogHTML; |
0 | 106 | |
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Deleted scanner.cpp (don't need it), merged model.cpp into io.cpp. Renamed LDForgeWindow to just ForgeWindow since I want the LD* prefix only be given to LDObject derivatives.
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107 | ForgeWindow (); |
0 | 108 | void buildObjList (); |
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Set window title dynamically based on filename
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109 | void setTitle (); |
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Added LDraw path setting dialog
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110 | void refresh (); |
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Turned the test palette action into a set color action for mass object coloring.
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111 | std::vector<LDObject*> getSelectedObjects (); |
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Allow addition of dummy lines..
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112 | ulong getInsertionPoint (); |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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113 | void deleteSelection (); |
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114 | |
0 | 115 | private: |
116 | void createMenuActions (); | |
117 | void createMenus (); | |
118 | void createToolbars (); | |
119 | ||
120 | private slots: | |
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this thing got its own reinterpret_cast now. :P Added SetContents action for altering an object by contents and reinterpreting it.
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121 | void slot_selectionChanged (); |
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122 | void slot_action (); |
0 | 123 | }; |
124 | ||
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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125 | // ----------------------------------------------------------------------------- |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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126 | // Other GUI-related stuff not directly part of ForgeWindow: |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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127 | QIcon getIcon (const char* sIconName); |
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128 | |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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129 | // ----------------------------------------------------------------------------- |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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130 | // Pointer to the instance of ForgeWindow. |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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131 | extern ForgeWindow* g_ForgeWindow; |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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132 | |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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133 | // Is this still needed? |
0 | 134 | enum { |
135 | LDOLC_Icon, | |
136 | LDOLC_Data, | |
137 | NUM_LDOL_Columns | |
138 | }; | |
139 | ||
140 | #endif |