src/editmodes/circleMode.cpp

Tue, 14 Feb 2017 12:58:53 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Tue, 14 Feb 2017 12:58:53 +0200
changeset 1139
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parent 1134
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child 1145
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permissions
-rw-r--r--

LDObject subclass renaming:
· LDLine → LDEdgeLine
· LDCondLine → LDConditionalEdge
· LDQuad → LDQuadrilateral

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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9ce9496427f2 Happy new year 2017!
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3 * Copyright (C) 2013 - 2017 Teemu Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #include <QPainter>
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20 #include "circleMode.h"
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21 #include "../miscallenous.h"
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22 #include "../ldObject.h"
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23 #include "../ldDocument.h"
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24 #include "../ringFinder.h"
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25 #include "../primitives.h"
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26 #include "../canvas.h"
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27 #include "../mainwindow.h"
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28 #include "../mathfunctions.h"
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29 #include "../miscallenous.h"
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30 #include "../grid.h"
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31
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32 CircleMode::CircleMode(Canvas* canvas) :
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33 Super {canvas} {}
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34
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35
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36 EditModeType CircleMode::type() const
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37 {
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38 return EditModeType::Circle;
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39 }
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40
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41
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42 double CircleMode::getCircleDrawDist(int position) const
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43 {
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44 if (countof(m_drawedVerts) >= position + 1)
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45 {
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46 Vertex v1;
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47
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48 if (countof(m_drawedVerts) >= position + 2)
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49 v1 = m_drawedVerts[position + 1];
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50 else
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51 v1 = renderer()->currentCamera().convert2dTo3d(renderer()->mousePosition(), grid());
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52
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53 Axis localx, localy;
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54 renderer()->getRelativeAxes(localx, localy);
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55 double dx = m_drawedVerts[0][localx] - v1[localx];
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56 double dy = m_drawedVerts[0][localy] - v1[localy];
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57 return grid()->snap(hypot(dx, dy), Grid::Coordinate);
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58 }
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59
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60 return 0.0;
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61 }
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62
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63
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64 void CircleMode::endDraw()
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65 {
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66 Model model {m_documents};
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67 PrimitiveModel primitiveModel;
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68 primitiveModel.segments = m_window->ringToolSegments();
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69 primitiveModel.divisions = m_window->ringToolHiRes() ? HighResolution : LowResolution;
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70 primitiveModel.ringNumber = 0;
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71 double dist0 (getCircleDrawDist (0));
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72 double dist1 (getCircleDrawDist (1));
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73 LDDocument* primitiveFile;
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74 Matrix transform;
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75 bool circleOrDisc = false;
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76
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77 if (dist1 < dist0)
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78 qSwap(dist0, dist1);
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79
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80 if (dist0 == dist1)
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81 {
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82 // If the radii are the same, there's no ring space to fill. Use a circle.
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83 primitiveModel.type = PrimitiveModel::Circle;
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84 primitiveFile = primitives()->getPrimitive(primitiveModel);
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85 transform = renderer()->currentCamera().transformationMatrix(dist0);
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86 circleOrDisc = true;
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87 }
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88 else if (dist0 == 0 or dist1 == 0)
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89 {
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90 // If either radii is 0, use a disc.
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91 primitiveModel.type = PrimitiveModel::Disc;
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92 primitiveFile = primitives()->getPrimitive(primitiveModel);
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93 transform = renderer()->currentCamera().transformationMatrix((dist0 != 0) ? dist0 : dist1);
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94 circleOrDisc = true;
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95 }
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96 else if (g_RingFinder.findRings(dist0, dist1))
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97 {
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98 // The ring finder found a solution, use that. Add the component rings to the file.
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99 primitiveModel.type = PrimitiveModel::Ring;
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100
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101 for (const RingFinder::Component& component : g_RingFinder.bestSolution()->getComponents())
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102 {
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103 primitiveModel.ringNumber = component.num;
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104 primitiveFile = primitives()->getPrimitive(primitiveModel);
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105 model.emplace<LDSubfileReference>(primitiveFile, renderer()->currentCamera().transformationMatrix(component.scale),
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106 m_drawedVerts.first());
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107 }
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108 }
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109 else
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110 {
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111 // Ring finder failed, last resort: draw the ring with quads
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112 Axis localx, localy, localz;
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113 renderer()->getRelativeAxes (localx, localy);
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114 localz = (Axis) (3 - localx - localy);
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115 double x0 = m_drawedVerts[0][localx];
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116 double y0 = m_drawedVerts[0][localy];
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117
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118 Vertex templ;
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119 templ.setCoordinate(localx, x0);
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120 templ.setCoordinate(localy, y0);
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121 templ.setCoordinate(localz, renderer()->getDepthValue());
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122
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123 // Calculate circle coords
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124 QVector<QLineF> c0 = makeCircle(primitiveModel.segments, primitiveModel.divisions, dist0);
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125 QVector<QLineF> c1 = makeCircle(primitiveModel.segments, primitiveModel.divisions, dist1);
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126
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127 for (int i = 0; i < primitiveModel.segments; ++i)
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128 {
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diff changeset
129 Vertex v0, v1, v2, v3;
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130 v0 = v1 = v2 = v3 = templ;
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131 v0.setCoordinate (localx, v0[localx] + c0[i].x1());
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132 v0.setCoordinate (localy, v0[localy] + c0[i].y1());
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133 v1.setCoordinate (localx, v1[localx] + c0[i].x2());
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134 v1.setCoordinate (localy, v1[localy] + c0[i].y2());
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135 v2.setCoordinate (localx, v2[localx] + c1[i].x2());
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diff changeset
136 v2.setCoordinate (localy, v2[localy] + c1[i].y2());
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137 v3.setCoordinate (localx, v3[localx] + c1[i].x1());
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138 v3.setCoordinate (localy, v3[localy] + c1[i].y1());
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139
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51303023d651 LDObject subclass renaming:
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140 LDQuadrilateral* quad = model.emplace<LDQuadrilateral>(v0, v1, v2, v3);
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141 quad->setColor(MainColor);
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142
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143 // Ensure the quads always are BFC-front towards the camera
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144 if (static_cast<int>(renderer()->camera()) % 3 <= 0)
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145 quad->invert();
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146 }
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147 }
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148
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149 if (circleOrDisc and primitiveFile)
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150 model.emplace<LDSubfileReference>(primitiveFile, transform, m_drawedVerts.first());
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151
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152 if (not model.isEmpty())
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153 {
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154 Axis relZ = renderer()->getRelativeZ();;
1024
67ba0ee049eb Moved rotation point handling to ldObjectMath.cpp and encapsulated it into new class MathFunctions
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155 int l = (relZ == X ? 1 : 0);
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156 int m = (relZ == Y ? 1 : 0);
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157 int n = (relZ == Z ? 1 : 0);
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158 math()->rotateObjects(l, m, n, -m_angleOffset, model.objects());
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159 }
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160
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161 finishDraw (model);
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162 }
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163
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164 /*
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165 * Which way around will we place our circle primitive? This only makes a difference if we're not drawing a full circle.
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166 * Result is an angle offset in radians.
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167 */
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168 double CircleMode::orientation() const
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169 {
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170 if (not m_drawedVerts.isEmpty())
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171 {
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172 int divisions = m_window->ringToolHiRes() ? HighResolution : LowResolution;
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diff changeset
173 QPointF originSpot = renderer()->currentCamera().convert3dTo2d(m_drawedVerts.first());
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diff changeset
174 // Line from the origin of the circle to current mouse position
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diff changeset
175 QLineF hand1 = {originSpot, renderer()->mousePositionF()};
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diff changeset
176 // Line from the origin spot to
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diff changeset
177 QLineF hand2 = {{0, 0}, {1, 0}};
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178 // Calculate the angle between these hands and round it to whole divisions.
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179 double angleoffset = roundToInterval(-hand1.angleTo(hand2), 360.0 / divisions);
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diff changeset
180 // Take the camera's depth coefficient into account here. This way, the preview is flipped if the
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181 // primitive also would be.
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diff changeset
182 return angleoffset * pi / 180.0 * renderer()->depthNegateFactor();
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183 }
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diff changeset
184 else
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185 {
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186 return 0.0;
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187 }
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188 }
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diff changeset
189
1030
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diff changeset
190
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191 void CircleMode::render (QPainter& painter) const
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192 {
827
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diff changeset
193 QFontMetrics metrics = QFontMetrics (QFont());
824
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diff changeset
194
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195 // If we have not specified the center point of the circle yet, preview it on the screen.
861
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diff changeset
196 if (m_drawedVerts.isEmpty())
823
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197 {
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diff changeset
198 QPoint position2d = renderer()->currentCamera().convert3dTo2d(renderer()->position3D());
1088
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199 renderer()->drawPoint(painter, position2d);
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200 renderer()->drawBlipCoordinates(painter, renderer()->position3D(), position2d);
865
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diff changeset
201 return;
823
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202 }
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203
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204 QVector<Vertex> innerverts, outerverts;
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diff changeset
205 QVector<QPointF> innerverts2d, outerverts2d;
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diff changeset
206 double innerdistance = getCircleDrawDist(0);
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diff changeset
207 double outerdistance = countof(m_drawedVerts) >= 2 ? getCircleDrawDist (1) : -1;
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208 int divisions = m_window->ringToolHiRes() ? HighResolution : LowResolution;
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diff changeset
209 int segments = m_window->ringToolSegments();
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diff changeset
210 double angleUnit = 2 * pi / divisions;
865
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diff changeset
211 Axis relX, relY;
1088
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diff changeset
212 renderer()->getRelativeAxes(relX, relY);
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diff changeset
213 double angleoffset = (countof(m_drawedVerts) < 3 ? orientation() : m_angleOffset);
865
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diff changeset
214
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215 // Calculate the preview positions of vertices
866
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diff changeset
216 for (int i = 0; i < segments + 1; ++i)
823
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diff changeset
217 {
869
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diff changeset
218 const double sinangle (sin (angleoffset + i * angleUnit));
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219 const double cosangle (cos (angleoffset + i * angleUnit));
1129
2b20261dc511 Exported GLRenderer cameras into a new class, GLCamera.
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diff changeset
220 Vertex vertex;
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diff changeset
221 vertex.setCoordinate (relX, m_drawedVerts[0][relX] + (cosangle * innerdistance));
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diff changeset
222 vertex.setCoordinate (relY, m_drawedVerts[0][relY] + (sinangle * innerdistance));
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diff changeset
223 innerverts << vertex;
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diff changeset
224 innerverts2d << renderer()->currentCamera().convert3dTo2d(vertex);
823
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diff changeset
225
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diff changeset
226 if (outerdistance != -1)
823
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diff changeset
227 {
1129
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diff changeset
228 vertex.setCoordinate (relX, m_drawedVerts[0][relX] + (cosangle * outerdistance));
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diff changeset
229 vertex.setCoordinate (relY, m_drawedVerts[0][relY] + (sinangle * outerdistance));
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diff changeset
230 outerverts << vertex;
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diff changeset
231 outerverts2d << renderer()->currentCamera().convert3dTo2d(vertex);
823
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diff changeset
232 }
865
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diff changeset
233 }
823
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diff changeset
234
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diff changeset
235 QVector<QLineF> lines {segments};
866
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diff changeset
236
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diff changeset
237 if (outerdistance != -1 and outerdistance != innerdistance)
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diff changeset
238 {
1088
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diff changeset
239 painter.setBrush(m_polybrush);
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diff changeset
240 painter.setPen(Qt::NoPen);
823
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diff changeset
241
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diff changeset
242 // Compile polygons
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diff changeset
243 for (int i = 0; i < segments; ++i)
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diff changeset
244 {
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diff changeset
245 QVector<QPointF> points;
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diff changeset
246 points << innerverts2d[i]
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diff changeset
247 << innerverts2d[i + 1]
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diff changeset
248 << outerverts2d[i + 1]
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diff changeset
249 << outerverts2d[i];
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diff changeset
250 painter.drawPolygon (QPolygonF (points));
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diff changeset
251 lines.append({innerverts2d[i], innerverts2d[i + 1]});
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diff changeset
252 lines.append({outerverts2d[i], outerverts2d[i + 1]});
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253 }
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254
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255 // Add bordering edges for unclosed rings/discs
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256 if (segments != divisions)
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257 {
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258 lines.append({innerverts2d.first(), outerverts2d.first()});
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259 lines.append({innerverts2d.last(), outerverts2d.last()});
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260 }
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261 }
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262 else
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263 {
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264 for (int i = 0; i < segments; ++i)
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265 lines.append({innerverts2d[i], innerverts2d[i + 1]});
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266 }
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267
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74cb432812d3 Fixed circle, rectangle and line path modes not working anymore. Add blip coordinates to curve and line path modes. Circle mode for now only can show the coordinates of the initial blip
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268 // Draw green blips at where the points are
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269 for (const QPointF& point : innerverts2d + outerverts2d)
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270 renderer()->drawPoint(painter, point);
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271
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272 // Draw edge lines
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273 painter.setPen(renderer()->linePen());
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274 painter.drawLines(lines);
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275
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276 // Draw the current radius in the middle of the circle.
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277 QPoint origin = renderer()->currentCamera().convert3dTo2d (m_drawedVerts[0]);
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278 QString label = QString::number (innerdistance);
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279 painter.setPen(renderer()->textPen());
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280 painter.drawText(origin.x() - (metrics.width(label) / 2), origin.y(), label);
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281
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c8ecddbd99e9 Actually, let's call it countof(). Makes more sense.
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282 if (countof(m_drawedVerts) >= 2)
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283 {
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284 painter.drawText(origin.x() - (metrics.width(label) / 2),
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285 origin.y() + metrics.height(), QString::number(outerdistance));
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286 }
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287 }
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288
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289
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290 bool CircleMode::preAddVertex (const Vertex&)
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291 {
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292 m_angleOffset = orientation();
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293 return false;
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294 }
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295
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296
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297 int CircleMode::maxVertices() const
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298 {
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299 return 3;
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300 }

mercurial