src/mathfunctions.cpp

Thu, 23 Feb 2017 23:36:59 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Thu, 23 Feb 2017 23:36:59 +0200
changeset 1172
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parent 1161
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child 1192
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child 1313
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permissions
-rw-r--r--

Changed QByteArray to QVector to avoid that ugly reinterpret_cast.

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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9ce9496427f2 Happy new year 2017!
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3 * Copyright (C) 2013 - 2017 Teemu Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #include "mathfunctions.h"
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20 #include "linetypes/modelobject.h"
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21 #include "miscallenous.h"
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22
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24 MathFunctions::MathFunctions(QObject* parent) :
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25 HierarchyElement(parent) {}
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28 void MathFunctions::rotateVertex(Vertex& vertex, const Vertex& rotationPoint, const Matrix& transformationMatrix) const
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29 {
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30 vertex -= rotationPoint;
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31 vertex.transform (transformationMatrix, {0, 0, 0});
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32 vertex += rotationPoint;
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33 }
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34
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35
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36 void MathFunctions::rotateObjects(int l, int m, int n, double angle, const QVector<LDObject*>& objects) const
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37 {
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38 Vertex rotationPoint = getRotationPoint (objects);
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39 double cosAngle = cos(angle);
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40 double sinAngle = sin(angle);
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41
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42 // ref: http://en.wikipedia.org/wiki/Transformation_matrix#Rotation_2
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43 Matrix transformationMatrix (
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44 {
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45 (l * l * (1 - cosAngle)) + cosAngle,
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46 (m * l * (1 - cosAngle)) - (n * sinAngle),
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47 (n * l * (1 - cosAngle)) + (m * sinAngle),
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48
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49 (l * m * (1 - cosAngle)) + (n * sinAngle),
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50 (m * m * (1 - cosAngle)) + cosAngle,
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51 (n * m * (1 - cosAngle)) - (l * sinAngle),
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52
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53 (l * n * (1 - cosAngle)) - (m * sinAngle),
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54 (m * n * (1 - cosAngle)) + (l * sinAngle),
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55 (n * n * (1 - cosAngle)) + cosAngle
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56 });
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57
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58 // Apply the above matrix to everything
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59 for (LDObject* obj : objects)
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60 {
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61 if (obj->numVertices())
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62 {
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63 for (int i = 0; i < obj->numVertices(); ++i)
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64 {
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65 Vertex v = obj->vertex (i);
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66 rotateVertex(v, rotationPoint, transformationMatrix);
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67 obj->setVertex (i, v);
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68 }
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69 }
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70 else if (obj->hasMatrix())
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71 {
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72 LDMatrixObject* mo = dynamic_cast<LDMatrixObject*> (obj);
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73
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74 // Transform the position
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75 Vertex v = mo->position();
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76 rotateVertex(v, rotationPoint, transformationMatrix);
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77 mo->setPosition (v);
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78
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79 // Transform the matrix
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80 mo->setTransformationMatrix(transformationMatrix * mo->transformationMatrix());
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81 }
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82 }
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83 }
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85
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86 Vertex MathFunctions::getRotationPoint(const QVector<LDObject*>& objs) const
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87 {
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88 switch (RotationPoint (m_config->rotationPointType()))
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89 {
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90 case ObjectOrigin:
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91 {
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92 BoundingBox box;
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93
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94 // Calculate center vertex
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95 for (LDObject* obj : objs)
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96 {
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97 if (obj->hasMatrix())
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98 {
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99 box << static_cast<LDMatrixObject*> (obj)->position();
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100 }
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101 else
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102 {
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103 for (int i = 0; i < obj->numVertices(); ++i)
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104 box << obj->vertex(i);
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105 }
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106 }
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107
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108 return box.center();
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109 }
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110
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111 case WorldOrigin:
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112 return Vertex();
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113
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114 case CustomPoint:
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115 return m_config->customRotationPoint();
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116 }
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117
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118 return Vertex();
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119 }

mercurial