--- a/src/ldObjectMath.cpp Sun Aug 30 15:01:10 2015 +0300
+++ b/src/ldObjectMath.cpp Sun Aug 30 15:17:28 2015 +0300
@@ -66,7 +66,7 @@
obj->setVertex (i, v);
}
}
- elif (obj->hasMatrix())
+ else if (obj->hasMatrix())
{
LDMatrixObject* mo = dynamic_cast<LDMatrixObject*> (obj);