|     64 				Vertex v = obj->vertex (i); | 
    64 				Vertex v = obj->vertex (i); | 
|     65 				RotateVertex (v, rotpoint, transform); | 
    65 				RotateVertex (v, rotpoint, transform); | 
|     66 				obj->setVertex (i, v); | 
    66 				obj->setVertex (i, v); | 
|     67 			} | 
    67 			} | 
|     68 		} | 
    68 		} | 
|     69 		elif (obj->hasMatrix()) | 
    69 		else if (obj->hasMatrix()) | 
|     70 		{ | 
    70 		{ | 
|     71 			LDMatrixObject* mo = dynamic_cast<LDMatrixObject*> (obj); | 
    71 			LDMatrixObject* mo = dynamic_cast<LDMatrixObject*> (obj); | 
|     72  | 
    72  | 
|     73 			// Transform the position | 
    73 			// Transform the position | 
|     74 			Vertex v = mo->position(); | 
    74 			Vertex v = mo->position(); |