src/glcompiler.h

Fri, 03 Mar 2017 23:23:28 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Fri, 03 Mar 2017 23:23:28 +0200
changeset 1180
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parent 1173
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child 1201
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child 1244
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permissions
-rw-r--r--

Grid::snap now snaps points.

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 - 2017 Teemu Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #pragma once
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20 #include "main.h"
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21 #include "glrenderer.h"
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22 #include "glShared.h"
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23 #include <QMap>
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24 #include <QSet>
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25
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26 /*
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27 * Compiles LDObjects into polygons for the GLRenderer to draw.
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28 */
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29 class GLCompiler : public QObject, public HierarchyElement, protected QOpenGLFunctions
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30 {
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31 Q_OBJECT
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32
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33 public:
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34 GLCompiler (GLRenderer* renderer);
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35 ~GLCompiler();
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36
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37 void initialize();
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38 void prepareVBO (int vbonum);
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39 GLuint vbo (int vbonum) const;
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40 int vboSize (int vbonum) const;
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41
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42 static int vboNumber (VboClass surface, VboSubclass complement);
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43
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44 private:
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45 struct ObjectVboData
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46 {
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47 QVector<GLfloat> data[NumVbos];
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48 };
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49
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50 void compileStaged();
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51 void compilePolygon (LDPolygon& poly, LDObject* polygonOwner, ObjectVboData& objectInfo);
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52 Q_SLOT void compileObject (LDObject* obj);
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53 QColor getColorForPolygon (LDPolygon& poly, LDObject* topobj, VboSubclass complement);
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54 QColor indexColorForID (qint32 id) const;
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55 void needMerge();
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56 Q_SLOT void recompile();
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57 void dropObjectInfo (LDObject* obj);
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58 Q_SLOT void forgetObject(LDObject* object);
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59 void stageForCompilation (LDObject* obj);
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60 void unstage (LDObject* obj);
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61
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62 QMap<LDObject*, ObjectVboData> m_objectInfo;
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63 QSet<LDObject*> m_staged; // Objects that need to be compiled
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64 GLuint m_vbo[NumVbos];
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65 bool m_vboChanged[NumVbos] = {true};
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66 int m_vboSizes[NumVbos] = {0};
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67 GLRenderer* m_renderer;
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68 };
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69
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70 #define CHECK_GL_ERROR() { checkGLError(this, __FILE__, __LINE__); }
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71 void checkGLError (HierarchyElement* element, QString file, int line);

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