Fri, 03 Mar 2017 23:23:28 +0200
Grid::snap now snaps points.
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
1072 | 3 | * Copyright (C) 2013 - 2017 Teemu Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
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19 | #pragma once |
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20 | #include "main.h" |
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21 | #include "glrenderer.h" |
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22 | #include "glShared.h" |
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23 | #include <QMap> |
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24 | #include <QSet> |
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25 | |
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26 | /* |
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27 | * Compiles LDObjects into polygons for the GLRenderer to draw. |
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28 | */ |
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29 | class GLCompiler : public QObject, public HierarchyElement, protected QOpenGLFunctions |
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30 | { |
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31 | Q_OBJECT |
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32 | |
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33 | public: |
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34 | GLCompiler (GLRenderer* renderer); |
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35 | ~GLCompiler(); |
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36 | |
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37 | void initialize(); |
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38 | void prepareVBO (int vbonum); |
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39 | GLuint vbo (int vbonum) const; |
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40 | int vboSize (int vbonum) const; |
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41 | |
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42 | static int vboNumber (VboClass surface, VboSubclass complement); |
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43 | |
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44 | private: |
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45 | struct ObjectVboData |
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46 | { |
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47 | QVector<GLfloat> data[NumVbos]; |
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48 | }; |
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49 | |
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50 | void compileStaged(); |
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51 | void compilePolygon (LDPolygon& poly, LDObject* polygonOwner, ObjectVboData& objectInfo); |
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52 | Q_SLOT void compileObject (LDObject* obj); |
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53 | QColor getColorForPolygon (LDPolygon& poly, LDObject* topobj, VboSubclass complement); |
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54 | QColor indexColorForID (qint32 id) const; |
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55 | void needMerge(); |
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56 | Q_SLOT void recompile(); |
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57 | void dropObjectInfo (LDObject* obj); |
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58 | Q_SLOT void forgetObject(LDObject* object); |
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59 | void stageForCompilation (LDObject* obj); |
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60 | void unstage (LDObject* obj); |
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61 | |
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62 | QMap<LDObject*, ObjectVboData> m_objectInfo; |
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63 | QSet<LDObject*> m_staged; // Objects that need to be compiled |
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64 | GLuint m_vbo[NumVbos]; |
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65 | bool m_vboChanged[NumVbos] = {true}; |
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66 | int m_vboSizes[NumVbos] = {0}; |
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67 | GLRenderer* m_renderer; |
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68 | }; |
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69 | |
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70 | #define CHECK_GL_ERROR() { checkGLError(this, __FILE__, __LINE__); } |
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71 | void checkGLError (HierarchyElement* element, QString file, int line); |