--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/glCompiler.h Sat Mar 29 05:38:03 2014 +0200 @@ -0,0 +1,82 @@ +/* + * LDForge: LDraw parts authoring CAD + * Copyright (C) 2013, 2014 Santeri Piippo + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef LDFORGE_GLCOMPILER_H +#define LDFORGE_GLCOMPILER_H + +#include "main.h" +#include "glRenderer.h" +#include "glShared.h" +#include <QMap> + +// ============================================================================= +// +class GLCompiler +{ + public: + struct ObjectVBOInfo + { + QVector<GLfloat> data[g_numVBOs]; + }; + + GLCompiler(); + ~GLCompiler(); + void compileDocument (LDDocument* doc); + void dropObject (LDObject* obj); + void initialize(); + QColor polygonColor (LDPolygon& poly, LDObject* topobj) const; + QColor indexColorForID (int id) const; + void needMerge(); + void prepareVBO (int vbonum); + void stageForCompilation (LDObject* obj); + + static uint32 colorToRGB (const QColor& color); + + static inline int vboNumber (EVBOSurface surface, EVBOComplement complement) + { + return (surface * VBOCM_NumComplements) + complement; + } + + inline GLuint vbo (int vbonum) const + { + return m_vbo[vbonum]; + } + + inline int vboCount (int vbonum) const + { + return m_vboSizes[vbonum] / 3; + } + + private: + void compileStaged(); + void compileObject (LDObject* obj); + void compileSubObject (LDObject* obj, LDObject* topobj, GLCompiler::ObjectVBOInfo* objinfo); + void writeColor (QVector<float>& array, const QColor& color); + void compilePolygon (LDPolygon& poly, LDObject* topobj, GLCompiler::ObjectVBOInfo* objinfo); + + QMap<LDObject*, ObjectVBOInfo> m_objectInfo; + LDObjectList m_staged; // Objects that need to be compiled + GLuint m_vbo[g_numVBOs]; + bool m_vboChanged[g_numVBOs]; + int m_vboSizes[g_numVBOs]; +}; + +#define checkGLError() { checkGLError_private (__FILE__, __LINE__); } +void checkGLError_private (const char* file, int line); + +#endif // LDFORGE_GLCOMPILER_H