Tue, 21 Jan 2014 01:05:03 +0200
- renamed VertexCompiler to GLCompiler
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1 | #include <cstring> |
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2 | #include "GLCompiler.h" |
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3 | #include "ldtypes.h" |
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4 | #include "colors.h" |
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5 | #include "document.h" |
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6 | #include "misc.h" |
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7 | #include "gldraw.h" |
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8 | #include <QDate> |
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9 | |
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10 | #define DEBUG_PRINT(...) fprint (stdout, __VA_ARGS__) |
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11 | |
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12 | extern_cfg (Bool, gl_blackedges); |
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13 | static QList<short> g_warnedColors; |
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14 | GLCompiler g_vertexCompiler; |
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15 | |
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16 | // ============================================================================= |
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17 | // ----------------------------------------------------------------------------- |
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18 | GLCompiler::GLCompiler() : |
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19 | m_file (null) |
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20 | { |
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21 | needMerge(); |
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22 | } |
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23 | |
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24 | GLCompiler::~GLCompiler() {} |
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25 | |
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26 | // ============================================================================= |
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27 | // Note: we use the top level object's color but the draw object's vertices. |
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28 | // This is so that the index color is generated correctly - it has to reference |
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29 | // the top level object's ID. This is crucial for picking to work. |
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30 | // ----------------------------------------------------------------------------- |
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31 | void GLCompiler::compilePolygon (LDObject* drawobj, LDObject* trueobj, QList< GLCompiler::CompiledTriangle >& data) |
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32 | { |
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33 | const QColor pickColor = getObjectColor (trueobj, PickColor); |
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34 | LDObject::Type type = drawobj->getType(); |
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35 | LDObjectList objs; |
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36 | |
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37 | assert (type != LDObject::ESubfile); |
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38 | |
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39 | if (type == LDObject::EQuad) |
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40 | { |
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41 | for (LDTriangle* t : static_cast<LDQuad*> (drawobj)->splitToTriangles()) |
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42 | objs << t; |
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43 | } |
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44 | else |
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45 | objs << drawobj; |
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46 | |
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47 | for (LDObject* obj : objs) |
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48 | { |
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49 | const LDObject::Type objtype = obj->getType(); |
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50 | const bool isline = (objtype == LDObject::ELine || objtype == LDObject::ECondLine); |
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51 | const int verts = isline ? 2 : obj->vertices(); |
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52 | QColor normalColor = getObjectColor (obj, Normal); |
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53 | |
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54 | assert (isline || objtype == LDObject::ETriangle); |
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55 | |
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56 | CompiledTriangle a; |
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57 | a.rgb = getColorRGB (normalColor); |
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58 | a.pickrgb = getColorRGB (pickColor); |
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59 | a.numVerts = verts; |
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60 | a.obj = trueobj; |
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61 | a.isCondLine = (objtype == LDObject::ECondLine); |
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62 | |
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63 | for (int i = 0; i < verts; ++i) |
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64 | { |
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65 | a.verts[i] = obj->getVertex (i); |
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66 | a.verts[i].y() = -a.verts[i].y(); |
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67 | a.verts[i].z() = -a.verts[i].z(); |
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68 | } |
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69 | |
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70 | data << a; |
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71 | } |
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72 | } |
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73 | |
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74 | // ============================================================================= |
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75 | // ----------------------------------------------------------------------------- |
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76 | void GLCompiler::compileObject (LDObject* obj) |
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77 | { |
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78 | initObject (obj); |
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79 | QList<CompiledTriangle> data; |
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80 | QTime t0; |
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81 | |
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82 | t0 = QTime::currentTime(); |
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83 | for (int i = 0; i < GL::ENumArrays; ++i) |
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84 | m_objArrays[obj][i].clear(); |
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85 | DEBUG_PRINT ("INIT: %1ms\n", t0.msecsTo (QTime::currentTime())); |
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86 | |
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87 | t0 = QTime::currentTime(); |
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88 | compileSubObject (obj, obj, data); |
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89 | DEBUG_PRINT ("COMPILATION: %1ms\n", t0.msecsTo (QTime::currentTime())); |
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90 | |
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91 | t0 = QTime::currentTime(); |
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92 | |
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93 | for (int i = 0; i < GL::ENumArrays; ++i) |
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94 | { |
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95 | GL::VAOType type = (GL::VAOType) i; |
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96 | const bool islinearray = (type == GL::EEdgeArray || type == GL::EEdgePickArray); |
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97 | |
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98 | for (const CompiledTriangle& poly : data) |
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99 | { |
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100 | if (poly.isCondLine) |
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101 | { |
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102 | // Conditional lines go to the edge pick array and the array |
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103 | // specifically designated for conditional lines and nowhere else. |
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104 | if (type != GL::EEdgePickArray && type != GL::ECondEdgeArray) |
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105 | continue; |
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106 | } |
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107 | else |
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108 | { |
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109 | // Lines and only lines go to the line array and only to the line array. |
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110 | if ( (poly.numVerts == 2) ^ islinearray) |
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111 | continue; |
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112 | |
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113 | // Only conditional lines go into the conditional line array |
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114 | if (type == GL::ECondEdgeArray) |
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115 | continue; |
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116 | } |
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117 | |
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118 | Array* verts = postprocess (poly, type); |
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119 | m_objArrays[obj][type] += *verts; |
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120 | delete verts; |
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121 | } |
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122 | } |
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123 | |
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124 | DEBUG_PRINT ("POST-PROCESS: %1ms\n", t0.msecsTo (QTime::currentTime())); |
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125 | |
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126 | needMerge(); |
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127 | } |
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128 | |
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129 | // ============================================================================= |
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130 | // ----------------------------------------------------------------------------- |
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131 | void GLCompiler::compileSubObject (LDObject* obj, LDObject* topobj, GLCompiler::PolygonList& data) |
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132 | { |
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133 | LDObjectList objs; |
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134 | |
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135 | switch (obj->getType()) |
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136 | { |
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137 | case LDObject::ETriangle: |
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138 | case LDObject::ELine: |
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139 | case LDObject::ECondLine: |
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140 | { |
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141 | compilePolygon (obj, topobj, data); |
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142 | } break; |
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143 | |
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144 | case LDObject::EQuad: |
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145 | { |
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146 | QTime t0 = QTime::currentTime(); |
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147 | for (LDTriangle* triangle : static_cast<LDQuad*> (obj)->splitToTriangles()) |
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148 | compilePolygon (triangle, topobj, data); |
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149 | DEBUG_PRINT ("\t- QUAD COMPILE: %1ms\n", t0.msecsTo (QTime::currentTime())); |
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150 | } break; |
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151 | |
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152 | case LDObject::ESubfile: |
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153 | { |
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154 | QTime t0 = QTime::currentTime(); |
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155 | objs = static_cast<LDSubfile*> (obj)->inlineContents (LDSubfile::RendererInline | LDSubfile::DeepCacheInline); |
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156 | DEBUG_PRINT ("\t- INLINE: %1ms\n", t0.msecsTo (QTime::currentTime())); |
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157 | DEBUG_PRINT ("\t- %1 objects\n", objs.size()); |
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158 | |
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159 | t0 = QTime::currentTime(); |
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160 | |
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161 | for (LDObject* obj : objs) |
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162 | { |
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163 | compileSubObject (obj, topobj, data); |
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164 | obj->deleteSelf(); |
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165 | } |
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166 | |
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167 | DEBUG_PRINT ("\t- SUB-COMPILATION: %1ms\n", t0.msecsTo (QTime::currentTime())); |
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168 | } break; |
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169 | |
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170 | default: |
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171 | {} break; |
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172 | } |
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173 | } |
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174 | |
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175 | // ============================================================================= |
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176 | // ----------------------------------------------------------------------------- |
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177 | void GLCompiler::compileDocument() |
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178 | { |
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179 | for (LDObject * obj : m_file->getObjects()) |
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180 | compileObject (obj); |
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181 | } |
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182 | |
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183 | // ============================================================================= |
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184 | // ----------------------------------------------------------------------------- |
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185 | void GLCompiler::forgetObject (LDObject* obj) |
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186 | { |
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187 | auto it = m_objArrays.find (obj); |
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188 | |
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189 | if (it != m_objArrays.end()) |
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190 | delete *it; |
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191 | |
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192 | m_objArrays.remove (obj); |
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193 | } |
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194 | |
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195 | // ============================================================================= |
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196 | // ----------------------------------------------------------------------------- |
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197 | void GLCompiler::setFile (LDDocument* file) |
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198 | { |
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199 | m_file = file; |
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200 | } |
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201 | |
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202 | // ============================================================================= |
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203 | // ----------------------------------------------------------------------------- |
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204 | const GLCompiler::Array* GLCompiler::getMergedBuffer (GL::VAOType type) |
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205 | { |
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206 | // If there are objects staged for compilation, compile them now. |
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207 | if (m_staged.size() > 0) |
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208 | { |
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209 | for (LDObject * obj : m_staged) |
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210 | compileObject (obj); |
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211 | |
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212 | m_staged.clear(); |
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213 | } |
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214 | |
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215 | assert (type < GL::ENumArrays); |
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216 | |
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217 | if (m_changed[type]) |
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218 | { |
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219 | m_changed[type] = false; |
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220 | m_mainArrays[type].clear(); |
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221 | |
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222 | for (LDObject* obj : m_file->getObjects()) |
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223 | { |
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224 | if (!obj->isScemantic()) |
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225 | continue; |
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226 | |
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227 | auto it = m_objArrays.find (obj); |
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228 | |
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229 | if (it != m_objArrays.end()) |
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230 | m_mainArrays[type] += (*it)[type]; |
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231 | } |
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232 | |
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233 | DEBUG_PRINT ("merged array %1: %2 entries\n", (int) type, m_mainArrays[type].size()); |
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234 | } |
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235 | |
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236 | return &m_mainArrays[type]; |
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237 | } |
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238 | |
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239 | // ============================================================================= |
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240 | // This turns a compiled triangle into usable VAO vertices |
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241 | // ----------------------------------------------------------------------------- |
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242 | GLCompiler::Array* GLCompiler::postprocess (const CompiledTriangle& poly, GLRenderer::VAOType type) |
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243 | { |
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244 | Array* va = new Array; |
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245 | Array verts; |
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246 | |
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247 | for (int i = 0; i < poly.numVerts; ++i) |
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248 | { |
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249 | alias v0 = poly.verts[i]; |
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250 | Vertex v; |
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251 | v.x = v0.x(); |
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252 | v.y = v0.y(); |
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253 | v.z = v0.z(); |
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254 | |
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255 | switch (type) |
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256 | { |
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257 | case GL::ESurfaceArray: |
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258 | case GL::EEdgeArray: |
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259 | case GL::ECondEdgeArray: |
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260 | { |
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261 | v.color = poly.rgb; |
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262 | } break; |
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263 | |
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264 | case GL::EPickArray: |
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265 | case GL::EEdgePickArray: |
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266 | { |
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267 | v.color = poly.pickrgb; |
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268 | } break; |
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269 | |
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270 | case GL::EBFCArray: |
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271 | case GL::ENumArrays: |
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272 | break; // handled separately |
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273 | } |
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274 | |
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275 | verts << v; |
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276 | } |
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277 | |
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278 | if (type == GL::EBFCArray) |
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279 | { |
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280 | int32 rgb = getColorRGB (getObjectColor (poly.obj, BFCFront)); |
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281 | |
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282 | for (Vertex v : verts) |
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283 | { |
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284 | v.color = rgb; |
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285 | *va << v; |
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286 | } |
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287 | |
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288 | rgb = getColorRGB (getObjectColor (poly.obj, BFCBack)); |
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289 | |
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290 | for (int i = verts.size() - 1; i >= 0; --i) |
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291 | { |
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292 | Vertex v = verts[i]; |
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293 | v.color = rgb; |
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294 | *va << v; |
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295 | } |
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296 | } |
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297 | else |
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298 | *va = verts; |
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299 | |
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300 | return va; |
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301 | } |
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302 | |
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303 | // ============================================================================= |
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304 | // ----------------------------------------------------------------------------- |
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305 | uint32 GLCompiler::getColorRGB (const QColor& color) |
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306 | { |
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307 | return |
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308 | (color.red() & 0xFF) << 0x00 | |
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309 | (color.green() & 0xFF) << 0x08 | |
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310 | (color.blue() & 0xFF) << 0x10 | |
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311 | (color.alpha() & 0xFF) << 0x18; |
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312 | } |
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313 | |
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314 | // ============================================================================= |
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315 | // ----------------------------------------------------------------------------- |
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316 | QColor GLCompiler::getObjectColor (LDObject* obj, ColorType colotype) const |
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317 | { |
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318 | QColor qcol; |
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319 | |
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320 | if (!obj->isColored()) |
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321 | return QColor(); |
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322 | |
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323 | if (colotype == PickColor) |
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324 | { |
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325 | // Make the color by the object's ID if we're picking, so we can make the |
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326 | // ID again from the color we get from the picking results. Be sure to use |
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327 | // the top level parent's index since we want a subfile's children point |
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328 | // to the subfile itself. |
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329 | long i = obj->topLevelParent()->getID(); |
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330 | |
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331 | // Calculate a color based from this index. This method caters for |
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332 | // 16777216 objects. I don't think that'll be exceeded anytime soon. :) |
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333 | // ATM biggest is 53588.dat with 12600 lines. |
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334 | int r = (i / 0x10000) % 0x100, |
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335 | g = (i / 0x100) % 0x100, |
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336 | b = i % 0x100; |
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337 | |
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338 | return QColor (r, g, b); |
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339 | } |
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340 | |
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341 | if ( (colotype == BFCFront || colotype == BFCBack) && |
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342 | obj->getType() != LDObject::ELine && |
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343 | obj->getType() != LDObject::ECondLine |
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344 | ) |
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345 | { |
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346 | if (colotype == BFCFront) |
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347 | qcol = QColor (40, 192, 0); |
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348 | else |
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349 | qcol = QColor (224, 0, 0); |
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350 | } |
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351 | else |
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352 | { |
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353 | if (obj->getColor() == maincolor) |
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354 | qcol = GL::getMainColor(); |
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355 | else |
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356 | { |
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357 | LDColor* col = getColor (obj->getColor()); |
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358 | |
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359 | if (col) |
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360 | qcol = col->faceColor; |
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361 | } |
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362 | |
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363 | if (obj->getColor() == edgecolor) |
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364 | { |
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365 | qcol = QColor (32, 32, 32); // luma (m_bgcolor) < 40 ? QColor (64, 64, 64) : Qt::black; |
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366 | LDColor* col; |
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367 | |
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368 | if (!gl_blackedges && obj->getParent() && (col = getColor (obj->getParent()->getColor()))) |
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369 | qcol = col->edgeColor; |
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370 | } |
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371 | |
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372 | if (qcol.isValid() == false) |
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373 | { |
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374 | // The color was unknown. Use main color to make the object at least |
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375 | // not appear pitch-black. |
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376 | if (obj->getColor() != edgecolor) |
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377 | qcol = GL::getMainColor(); |
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378 | else |
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379 | qcol = Qt::black; |
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380 | |
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381 | // Warn about the unknown color, but only once. |
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382 | for (short i : g_warnedColors) |
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383 | if (obj->getColor() == i) |
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384 | return qcol; |
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385 | |
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386 | log ("%1: Unknown color %2!\n", __func__, obj->getColor()); |
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387 | g_warnedColors << obj->getColor(); |
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388 | return qcol; |
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389 | } |
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390 | } |
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391 | |
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392 | if (obj->topLevelParent()->isSelected()) |
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393 | { |
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394 | // Brighten it up if selected. |
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395 | const int add = 51; |
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396 | |
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397 | qcol.setRed (min (qcol.red() + add, 255)); |
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398 | qcol.setGreen (min (qcol.green() + add, 255)); |
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399 | qcol.setBlue (min (qcol.blue() + add, 255)); |
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400 | } |
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401 | |
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402 | return qcol; |
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403 | } |
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404 | |
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405 | // ============================================================================= |
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406 | // ----------------------------------------------------------------------------- |
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407 | void GLCompiler::needMerge() |
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408 | { |
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409 | // Set all of m_changed to true |
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410 | memset (m_changed, 0xFF, sizeof m_changed); |
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411 | } |
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412 | |
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413 | // ============================================================================= |
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414 | // ----------------------------------------------------------------------------- |
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415 | void GLCompiler::initObject (LDObject* obj) |
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416 | { |
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417 | if (m_objArrays.find (obj) == m_objArrays.end()) |
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418 | m_objArrays[obj] = new Array[GL::ENumArrays]; |
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419 | } |
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420 | |
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421 | // ============================================================================= |
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422 | // ----------------------------------------------------------------------------- |
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423 | void GLCompiler::stageForCompilation (LDObject* obj) |
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424 | { |
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425 | m_staged << obj; |
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426 | removeDuplicates (m_staged); |
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427 | } |
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428 |