Tue, 27 Jul 2021 11:11:32 +0300
fix too long lines
src/geometry.cpp | file | annotate | diff | comparison | revisions | |
src/geometry.h | file | annotate | diff | comparison | revisions | |
src/gl/common.h | file | annotate | diff | comparison | revisions | |
src/gl/compiler.cpp | file | annotate | diff | comparison | revisions | |
src/parser.cpp | file | annotate | diff | comparison | revisions | |
src/ring.h | file | annotate | diff | comparison | revisions | |
src/ui/canvas.cpp | file | annotate | diff | comparison | revisions | |
src/ui/multiplyfactordialog.cpp | file | annotate | diff | comparison | revisions | |
src/widgets/colorselectdialog.cpp | file | annotate | diff | comparison | revisions |
--- a/src/geometry.cpp Tue Jul 27 09:56:06 2021 +0300 +++ b/src/geometry.cpp Tue Jul 27 11:11:32 2021 +0300 @@ -103,7 +103,9 @@ std::optional<glm::vec2> geom::rayLineSegmentIntersection(const Ray<2>& ray, const LineSegment2D& line) { - std::optional<glm::vec2> result = lineLineIntersection(rayToLine(ray), lineFromPoints(line.points[0], line.points[1])); + std::optional<glm::vec2> result = lineLineIntersection( + rayToLine(ray), + lineFromPoints(line.points[0], line.points[1])); if (result.has_value()) { const float d1 = glm::dot(*result - ray.anchor, ray.direction);
--- a/src/geometry.h Tue Jul 27 09:56:06 2021 +0300 +++ b/src/geometry.h Tue Jul 27 11:11:32 2021 +0300 @@ -85,7 +85,9 @@ std::optional<PointOnRectagle> rayRectangleIntersection(const Ray<2>& ray, const QRectF& rectangle); Plane planeFromTriangle(const Triangle& triangle); glm::vec3 normalVector(const Triangle& triangle); - std::optional<glm::vec3> linePlaneIntersection(const Line<3>& line, const Plane& plane, const float epsilon = 1e-6f); + std::optional<glm::vec3> linePlaneIntersection( + const Line<3>& line, + const Plane& plane, const float epsilon = 1e-6f); glm::vec3 scalingVector(const glm::mat4 matrix); LineSegment2D top(const QRectF& rectangle); LineSegment2D bottom(const QRectF& rectangle);
--- a/src/gl/common.h Tue Jul 27 09:56:06 2021 +0300 +++ b/src/gl/common.h Tue Jul 27 11:11:32 2021 +0300 @@ -169,7 +169,12 @@ ConditionalLines }; - constexpr ArrayClass ARRAY_CLASSES[] = {ArrayClass::Lines, ArrayClass::Triangles, ArrayClass::Quads, ArrayClass::ConditionalLines}; + constexpr ArrayClass ARRAY_CLASSES[] = { + ArrayClass::Lines, + ArrayClass::Triangles, + ArrayClass::Quads, + ArrayClass::ConditionalLines, + }; constexpr int NUM_ARRAY_CLASSES = countof(ARRAY_CLASSES); // Different ways to render the scene
--- a/src/gl/compiler.cpp Tue Jul 27 09:56:06 2021 +0300 +++ b/src/gl/compiler.cpp Tue Jul 27 11:11:32 2021 +0300 @@ -142,7 +142,9 @@ { log += "\n" + QObject::tr("Vertex shader:") + "\n" + shaderProgram->log(); } - const bool fragmentShaderCompiled = shaderProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource); + const bool fragmentShaderCompiled = shaderProgram->addShaderFromSourceCode( + QOpenGLShader::Fragment, + fragmentShaderSource); if (not fragmentShaderCompiled) { log += "\n" + QObject::tr("Fragment shader:") + "\n" + shaderProgram->log();
--- a/src/parser.cpp Tue Jul 27 09:56:06 2021 +0300 +++ b/src/parser.cpp Tue Jul 27 11:11:32 2021 +0300 @@ -311,7 +311,10 @@ return {x, y, z}; } -static glm::mat4 matrixFromStrings(const QStringList& tokens, const int startingPosition, const int positionStartingIndex) +static glm::mat4 matrixFromStrings( + const QStringList& tokens, + const int startingPosition, + const int positionStartingIndex) { glm::mat4 result = glm::mat4{1}; for (int i = 0; i < 9; i += 1)
--- a/src/ring.h Tue Jul 27 09:56:06 2021 +0300 +++ b/src/ring.h Tue Jul 27 11:11:32 2021 +0300 @@ -34,8 +34,8 @@ } /* - * Implements a ring adapter over T. This class corrects indices given to the element-operator so that they're within bounds. - * The maximum amount can be specified manually. + * Implements a ring adapter over T. This class corrects indices given to the element-operator so that they're within + * bounds. The maximum amount can be specified manually. * * Example: * @@ -83,8 +83,8 @@ }; /* - * Convenience function for RingAdapter so that the template parameter does not have to be provided. The ring amount is assumed - * to be the amount of elements in the collection. + * Convenience function for RingAdapter so that the template parameter does not have to be provided. The ring + * amount is assumed to be the amount of elements in the collection. */ template<typename T> iter::_imp::RingAdapter<T, int> iter::ring(T&& collection)
--- a/src/ui/canvas.cpp Tue Jul 27 09:56:06 2021 +0300 +++ b/src/ui/canvas.cpp Tue Jul 27 11:11:32 2021 +0300 @@ -213,7 +213,9 @@ for (const auto& axis : directions) { const QPointF x_p = this->modelToScreenCoordinates(axis.direction); - const auto intersection = geom::rayRectangleIntersection(geom::rayFromPoints(toVec2(p1), toVec2(x_p)), box); + const auto intersection = geom::rayRectangleIntersection( + geom::rayFromPoints(toVec2(p1), toVec2(x_p)), + box); if (intersection.has_value()) { renderText(axis.text, *intersection);
--- a/src/ui/multiplyfactordialog.cpp Tue Jul 27 09:56:06 2021 +0300 +++ b/src/ui/multiplyfactordialog.cpp Tue Jul 27 11:11:32 2021 +0300 @@ -11,8 +11,16 @@ this->preview.setEnabled(false); this->ui->previewGroupBox->setLayout(new QVBoxLayout{parent}); this->ui->previewGroupBox->layout()->addWidget(&this->preview); - connect(this->ui->invert, &QCheckBox::clicked, this, &MultiplyFactorDialog::updatePreview); - connect(this->ui->factor, qOverload<double>(&DoubleSpinBox::valueChanged), this, &MultiplyFactorDialog::updatePreview); + connect( + this->ui->invert, + &QCheckBox::clicked, + this, + &MultiplyFactorDialog::updatePreview); + connect( + this->ui->factor, + qOverload<double>(&DoubleSpinBox::valueChanged), + this, + &MultiplyFactorDialog::updatePreview); } /**
--- a/src/widgets/colorselectdialog.cpp Tue Jul 27 09:56:06 2021 +0300 +++ b/src/widgets/colorselectdialog.cpp Tue Jul 27 11:11:32 2021 +0300 @@ -104,7 +104,8 @@ const ldraw::ColorTable::ColorDefinition& colordef = this->colorTable[this->selectedColor]; this->ui.selectedColorName->setText(colordef.displayName); } - this->ui.selectedColorName->setStyleSheet(styleSheetForColor(ldraw::colorFace(this->selectedColor, this->colorTable))); + const QColor colorFace = ldraw::colorFace(this->selectedColor, this->colorTable); + this->ui.selectedColorName->setStyleSheet(styleSheetForColor(colorFace)); this->ui.colorIndex->setValue(this->selectedColor.index); for (QPushButton* button : this->buttons) {