Mon, 24 Aug 2020 22:55:37 +0300
add comments
src/gl/common.h | file | annotate | diff | comparison | revisions |
--- a/src/gl/common.h Mon Aug 24 22:51:01 2020 +0300 +++ b/src/gl/common.h Mon Aug 24 22:55:37 2020 +0300 @@ -162,22 +162,34 @@ constexpr ArrayClass ARRAY_CLASSES[] = {ArrayClass::Lines, ArrayClass::Triangles, ArrayClass::Quads, ArrayClass::ConditionalLines}; constexpr int NUM_ARRAY_CLASSES = countof(ARRAY_CLASSES); + // Different ways to render the scene enum class RenderStyle { + // Normal rendering style Normal, + // Render all polygons as lines Wireframe, + // Use green colour for front faces and red colour for back faces BfcRedGreen, + // Use a different colour for each object RandomColors, + // Render so that the colour of an object has an one to one correspondence with its id PickScene }; - + + // Different ways to render fragments. // These are also defined in shaders enum class FragmentStyle { + // Use normal colours Normal = 0, + // Use a distinctive green colour for BFC red/green view BfcGreen = 1, + // Use a distinctive red colour for BFC red/green view BfcRed = 2, + // Use a colour based on the object to distinguish objects RandomColors = 3, + // Use a colour that codes the object's id Id = 4, };