src/gl/common.h

changeset 91
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parent 73
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child 92
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equal deleted inserted replaced
90:e234edb5e613 91:9eb5e06f34c3
160 }; 160 };
161 161
162 constexpr ArrayClass ARRAY_CLASSES[] = {ArrayClass::Lines, ArrayClass::Triangles, ArrayClass::Quads, ArrayClass::ConditionalLines}; 162 constexpr ArrayClass ARRAY_CLASSES[] = {ArrayClass::Lines, ArrayClass::Triangles, ArrayClass::Quads, ArrayClass::ConditionalLines};
163 constexpr int NUM_ARRAY_CLASSES = countof(ARRAY_CLASSES); 163 constexpr int NUM_ARRAY_CLASSES = countof(ARRAY_CLASSES);
164 164
165 // Different ways to render the scene
165 enum class RenderStyle 166 enum class RenderStyle
166 { 167 {
168 // Normal rendering style
167 Normal, 169 Normal,
170 // Render all polygons as lines
168 Wireframe, 171 Wireframe,
172 // Use green colour for front faces and red colour for back faces
169 BfcRedGreen, 173 BfcRedGreen,
174 // Use a different colour for each object
170 RandomColors, 175 RandomColors,
176 // Render so that the colour of an object has an one to one correspondence with its id
171 PickScene 177 PickScene
172 }; 178 };
173 179
180 // Different ways to render fragments.
174 // These are also defined in shaders 181 // These are also defined in shaders
175 enum class FragmentStyle 182 enum class FragmentStyle
176 { 183 {
184 // Use normal colours
177 Normal = 0, 185 Normal = 0,
186 // Use a distinctive green colour for BFC red/green view
178 BfcGreen = 1, 187 BfcGreen = 1,
188 // Use a distinctive red colour for BFC red/green view
179 BfcRed = 2, 189 BfcRed = 2,
190 // Use a colour based on the object to distinguish objects
180 RandomColors = 3, 191 RandomColors = 3,
192 // Use a colour that codes the object's id
181 Id = 4, 193 Id = 4,
182 }; 194 };
183 195
184 // User options for rendering 196 // User options for rendering
185 struct RenderPreferences 197 struct RenderPreferences

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