Sun, 19 Jan 2020 02:54:48 +0200
commit work on GL rendering
locale/fi.ts | file | annotate | diff | comparison | revisions | |
locale/sv.ts | file | annotate | diff | comparison | revisions | |
src/gl/common.h | file | annotate | diff | comparison | revisions | |
src/gl/compiler.cpp | file | annotate | diff | comparison | revisions | |
src/gl/compiler.h | file | annotate | diff | comparison | revisions | |
src/gl/partrenderer.cpp | file | annotate | diff | comparison | revisions | |
src/gl/partrenderer.h | file | annotate | diff | comparison | revisions | |
src/libraries.cpp | file | annotate | diff | comparison | revisions | |
src/main.h | file | annotate | diff | comparison | revisions | |
src/types/boundingbox.cpp | file | annotate | diff | comparison | revisions | |
src/types/boundingbox.h | file | annotate | diff | comparison | revisions | |
src/vertex.h | file | annotate | diff | comparison | revisions |
--- a/locale/fi.ts Wed Jan 01 17:45:56 2020 +0200 +++ b/locale/fi.ts Sun Jan 19 02:54:48 2020 +0200 @@ -103,12 +103,12 @@ <translation type="unfinished"></translation> </message> <message> - <location filename="../src/libraries.cpp" line="274"/> + <location filename="../src/libraries.cpp" line="273"/> <source>Path</source> <translation type="unfinished"></translation> </message> <message> - <location filename="../src/libraries.cpp" line="276"/> + <location filename="../src/libraries.cpp" line="275"/> <source>Role</source> <translation type="unfinished"></translation> </message> @@ -187,6 +187,14 @@ </message> </context> <context> + <name>PartRenderer</name> + <message> + <location filename="../src/gl/partrenderer.cpp" line="155"/> + <source>Rendering error</source> + <translation type="unfinished"></translation> + </message> +</context> +<context> <name>SettingsEditor</name> <message> <location filename="../src/settingseditor/settingseditor.ui" line="14"/>
--- a/locale/sv.ts Wed Jan 01 17:45:56 2020 +0200 +++ b/locale/sv.ts Sun Jan 19 02:54:48 2020 +0200 @@ -210,6 +210,13 @@ </message> </context> <context> + <name>PartRenderer</name> + <message> + <source>Rendering error</source> + <translation type="unfinished"></translation> + </message> +</context> +<context> <name>SettingsEditor</name> <message> <source>Dialog</source>
--- a/src/gl/common.h Wed Jan 01 17:45:56 2020 +0200 +++ b/src/gl/common.h Sun Jan 19 02:54:48 2020 +0200 @@ -60,7 +60,7 @@ /** * @return amount of vertices used for geometry */ - inline int numPolygonVertices() const + inline unsigned int numPolygonVertices() const { if (type == Type::ConditionalEdge) return 2; @@ -71,7 +71,7 @@ /** * @return amount of vertices */ - inline int numVertices() const + inline unsigned int numVertices() const { switch (type) { @@ -82,9 +82,8 @@ case Type::ConditionalEdge: case Type::Quadrilateral: return 4; - default: - return 0; } + return 0; } };
--- a/src/gl/compiler.cpp Wed Jan 01 17:45:56 2020 +0200 +++ b/src/gl/compiler.cpp Sun Jan 19 02:54:48 2020 +0200 @@ -40,6 +40,7 @@ { this->initializeVbo(); } + this->boundingBox = {}; std::vector<GLfloat> vboData[gl::numVbos]; const std::vector<gl::Polygon> polygons = model->getPolygons(context); for (const gl::Polygon& polygon : polygons) @@ -80,9 +81,9 @@ void writeVertex(std::vector<GLfloat>& data, const Point3D& point) { - data.push_back(point.x); - data.push_back(point.y); - data.push_back(point.z); + data.push_back(static_cast<GLfloat>(point.x)); + data.push_back(static_cast<GLfloat>(point.y)); + data.push_back(static_cast<GLfloat>(point.z)); } void gl::Compiler::buildPolygon(gl::Polygon polygon, std::vector<GLfloat>* vboData) @@ -93,7 +94,7 @@ return vboData[gl::vboIndex({vboClass, subclass})]; }; auto vertexRing = iter::ring(polygon.vertices, polygon.numPolygonVertices()); - for (int i = 0; i < polygon.numPolygonVertices(); i += 1) + for (unsigned int i = 0; i < polygon.numPolygonVertices(); i += 1) { const Point3D& v1 = vertexRing[i - 1]; const Point3D& v2 = vertexRing[i]; @@ -105,18 +106,11 @@ } vboBuffer(VboSubclass::Surfaces).reserve(vboBuffer(VboSubclass::Surfaces).size() + polygon.numPolygonVertices()); // Transform vertices so that they're suitable for GL rendering - for (int i = 0; i < polygon.numPolygonVertices(); i += 1) + for (unsigned int i = 0; i < polygon.numPolygonVertices(); i += 1) { polygon.vertices[i].y = -polygon.vertices[i].y; polygon.vertices[i].z = -polygon.vertices[i].z; -#if 0 - // Add these vertices to the bounding box (unless we're going to do it over - // from scratch afterwards anyway) - if (not this->needBoundingBoxRebuild) - { - this->boundingBox.consider(poly.vertices[i]); - } -#endif + this->boundingBox.consider(polygon.vertices[i]); writeVertex(vboBuffer(VboSubclass::Surfaces), polygon.vertices[i]); } this->writeColor(vboData, polygon, VboSubclass::RegularColors); @@ -199,15 +193,25 @@ std::vector<GLfloat>& buffer = data[gl::vboIndex({classifyPolygon(polygon), subclass})]; const QColor color = this->getColorForPolygon(polygon, subclass); buffer.reserve(data->size() + 4 * polygon.numPolygonVertices()); - for (int i = 0; i < polygon.numPolygonVertices(); i += 1) + for (unsigned int i = 0; i < polygon.numPolygonVertices(); i += 1) { - buffer.push_back(color.redF() / 255.0f); - buffer.push_back(color.greenF() / 255.0f); - buffer.push_back(color.blueF() / 255.0f); - buffer.push_back(color.alphaF() / 255.0f); + buffer.push_back(static_cast<GLfloat>(color.redF())); + buffer.push_back(static_cast<GLfloat>(color.greenF())); + buffer.push_back(static_cast<GLfloat>(color.blueF())); + buffer.push_back(static_cast<GLfloat>(color.alphaF())); } } +Point3D gl::Compiler::modelCenter() const +{ + return boxCenter(this->boundingBox); +} + +double gl::Compiler::modelDistance() const +{ + return longestMeasure(this->boundingBox); +} + void gl::Compiler::initializeVbo() { this->initializeOpenGLFunctions(); @@ -223,7 +227,7 @@ void gl::Compiler::upload(const int vboIndex, const std::vector<GLfloat>& data) { glBindBuffer(GL_ARRAY_BUFFER, this->storedVbo[vboIndex]); - glBufferData(GL_ARRAY_BUFFER, data.size() * sizeof data[0], data.data(), GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, static_cast<GLsizeiptr>(data.size() * sizeof data[0]), data.data(), GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); this->storedVboSizes[vboIndex] = data.size(); } @@ -233,7 +237,7 @@ return this->storedVbo[gl::vboIndex(vboAddress)]; } -int gl::Compiler::vboSize(const VboAddress vboAddress) const +std::size_t gl::Compiler::vboSize(const VboAddress vboAddress) const { return this->storedVboSizes[gl::vboIndex(vboAddress)]; }
--- a/src/gl/compiler.h Wed Jan 01 17:45:56 2020 +0200 +++ b/src/gl/compiler.h Sun Jan 19 02:54:48 2020 +0200 @@ -48,15 +48,18 @@ void buildPolygon(Polygon polygon, std::vector<GLfloat>* vboData); void upload(const int vboIndex, const std::vector<GLfloat>& data); GLuint vbo(const VboAddress vboAddress) const; - int vboSize(const VboAddress vboAddress) const; + std::size_t vboSize(const VboAddress vboAddress) const; QColor getColorForPolygon(const gl::Polygon& polygon, VboSubclass subclass); void writeColor(std::vector<GLfloat>* data, const gl::Polygon& polygon, VboSubclass subclass); + Point3D modelCenter() const; + double modelDistance() const; private: void initializeVbo(); GLuint storedVbo[gl::numVbos]; bool m_vboChanged[gl::numVbos] = {true}; - int storedVboSizes[gl::numVbos] = {0}; + std::size_t storedVboSizes[gl::numVbos] = {0_z}; bool initialized = false; + BoundingBox boundingBox; }; #define CHECK_GL_ERROR() { checkGLError(__FILE__, __LINE__); }
--- a/src/gl/partrenderer.cpp Wed Jan 01 17:45:56 2020 +0200 +++ b/src/gl/partrenderer.cpp Sun Jan 19 02:54:48 2020 +0200 @@ -14,7 +14,7 @@ void PartRenderer::initializeGL() { this->initializeOpenGLFunctions(); - if (this->glGetError() != GL_NO_ERROR) + if (glGetError() != GL_NO_ERROR) { abort(); } @@ -23,6 +23,7 @@ this->rotation = QQuaternion::fromAxisAndAngle({1, 0, 0}, 30); this->rotation *= QQuaternion::fromAxisAndAngle({0, 1, 0}, 330); this->compiler->build(this->model, this->documents); + glLineWidth(2.0); } /* @@ -57,16 +58,16 @@ void PartRenderer::resizeGL(int width, int height) { - constexpr GLfloat near = 1.0f; - constexpr GLfloat far = 1e+05f; + constexpr GLdouble near = 1.0; + constexpr GLdouble far = 1e+05; glViewport (0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - gluPerspective(45.0f, static_cast<double>(width) / static_cast<double>(height), near, far); + gluPerspective(45.0, static_cast<double>(width) / static_cast<double>(height), near, far); glMatrixMode(GL_MODELVIEW); } -static int getGlTypeForVboClass(const gl::VboClass vboClass) +static GLenum getGlTypeForVboClass(const gl::VboClass vboClass) { switch (vboClass) { @@ -85,6 +86,20 @@ #include <QMessageBox> void PartRenderer::paintGL() { + glEnable (GL_BLEND); + glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable (GL_POLYGON_OFFSET_FILL); + glPolygonOffset (1.0f, 1.0f); + glEnable (GL_DEPTH_TEST); + glShadeModel (GL_SMOOTH); + glEnable (GL_MULTISAMPLE); + glEnable (GL_LINE_SMOOTH); + glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); + this->renderScene(); +} + +void PartRenderer::renderScene() +{ switch (this->renderStyle) { case gl::RenderStyle::Normal: @@ -95,6 +110,7 @@ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); break; } + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glMatrixMode(GL_MODELVIEW); // clear the drawing buffer. glClearColor(1.0f, 1.0f, 1.0f, 1.0f); @@ -105,33 +121,32 @@ glLoadIdentity(); // traslate the draw by z = -4.0 // Note this when you decrease z like -8.0 the drawing will looks far , or smaller. - glTranslatef(0.0,0.0,-4.5); - // Red color used to draw. - glColor3f(0.8, 0.2, 0.1); + glTranslatef(0.0, 0.0, -4.5 * this->compiler->modelDistance()); glMultMatrixf(padMatrix(this->rotation.toRotationMatrix()).constData()); - //glutSolidTeapot(1.0); + xyz(glTranslatef, -this->compiler->modelCenter()); + glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); for (const gl::VboClass vboClass : {gl::VboClass::Lines, gl::VboClass::Triangles, gl::VboClass::Quads}) { - const int vboSurfaces = this->compiler->vbo({vboClass, gl::VboSubclass::Surfaces}); - const int vboColors = this->compiler->vbo({vboClass, gl::VboSubclass::RegularColors}); - const int vboNormals = this->compiler->vbo({vboClass, gl::VboSubclass::Normals}); - const int count = this->compiler->vboSize({vboClass, gl::VboSubclass::Surfaces}) / 3; + const GLuint vboSurfaces = this->compiler->vbo({vboClass, gl::VboSubclass::Surfaces}); + const GLuint vboColors = this->compiler->vbo({vboClass, gl::VboSubclass::RegularColors}); + const GLuint vboNormals = this->compiler->vbo({vboClass, gl::VboSubclass::Normals}); + const std::size_t count = this->compiler->vboSize({vboClass, gl::VboSubclass::Surfaces}) / 3_z; glBindBuffer(GL_ARRAY_BUFFER, vboSurfaces); glVertexPointer(3, GL_FLOAT, 0, nullptr); glBindBuffer(GL_ARRAY_BUFFER, vboColors); glColorPointer(4, GL_FLOAT, 0, nullptr); - //glBindBuffer(GL_ARRAY_BUFFER, vboNormals); - //glNormalPointer(GL_FLOAT, 0, nullptr); - glDrawArrays(getGlTypeForVboClass(vboClass), 0, count); + glBindBuffer(GL_ARRAY_BUFFER, vboNormals); + glNormalPointer(GL_FLOAT, 0, nullptr); + glDrawArrays(getGlTypeForVboClass(vboClass), 0, static_cast<GLsizei>(count)); } glBindBuffer(GL_ARRAY_BUFFER, 0); + glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); - //glFlush(); - const int glError = this->glGetError(); + const GLenum glError = this->glGetError(); if (glError != GL_NO_ERROR) { const QString glErrorString = QString::fromLatin1(reinterpret_cast<const char*>(::gluErrorString(glError))); @@ -140,6 +155,7 @@ tr("Rendering error"), QString{"Failed to render: %1"}.arg(glErrorString)); } + glDisable(GL_CULL_FACE); } static QPointF pointToPointF(const QPoint& point) @@ -162,7 +178,7 @@ { const QQuaternion versor = QQuaternion::fromAxisAndAngle( QVector3D{static_cast<float>(move.y()), static_cast<float>(move.x()), 0.0f}, - 0.6 * std::hypot(move.x(), move.y()) + 0.6f * static_cast<float>(std::hypot(move.x(), move.y())) ); this->rotation = versor * this->rotation; this->update();
--- a/src/gl/partrenderer.h Wed Jan 01 17:45:56 2020 +0200 +++ b/src/gl/partrenderer.h Sun Jan 19 02:54:48 2020 +0200 @@ -20,12 +20,13 @@ private slots: void setRenderStyle(const gl::RenderStyle newStyle); private: + void renderScene(); Model* const model; DocumentManager* const documents; QPointF lastMousePosition; - bool initialized = false; + QQuaternion rotation; + gl::Compiler* compiler; gl::RenderStyle renderStyle = gl::RenderStyle::Normal; - QQuaternion rotation; + bool initialized = false; void initializeLighting(); - gl::Compiler* compiler; };
--- a/src/libraries.cpp Wed Jan 01 17:45:56 2020 +0200 +++ b/src/libraries.cpp Sun Jan 19 02:54:48 2020 +0200 @@ -212,9 +212,8 @@ return LibraryManager::tr("Unofficial library"); case Library::WorkingLibrary: return LibraryManager::tr("Working library"); - default: - return "???"; } + return "???"; } /**
--- a/src/main.h Wed Jan 01 17:45:56 2020 +0200 +++ b/src/main.h Sun Jan 19 02:54:48 2020 +0200 @@ -21,3 +21,8 @@ unsigned int value; }; } + +constexpr std::size_t operator""_z(const unsigned long long int x) +{ + return static_cast<std::size_t>(x); +}
--- a/src/types/boundingbox.cpp Wed Jan 01 17:45:56 2020 +0200 +++ b/src/types/boundingbox.cpp Sun Jan 19 02:54:48 2020 +0200 @@ -39,24 +39,38 @@ */ double longestMeasure(const BoundingBox& box) { - double dx = box.minimum.x - box.maximum.x; - double dy = box.minimum.y - box.maximum.y; - double dz = box.minimum.z - box.maximum.z; - double size = std::max(std::max(dx, dy), dz); - return std::max(std::abs(size / 2.0), 1.0); + if (box != emptyBoundingBox) + { + double dx = box.minimum.x - box.maximum.x; + double dy = box.minimum.y - box.maximum.y; + double dz = box.minimum.z - box.maximum.z; + double size = std::max(std::max(dx, dy), dz); + return std::max(std::abs(size / 2.0), 1.0); + } + else + { + return 0.0; + } } /* * Yields the center of the bounding box. */ -Point3D center(const BoundingBox& box) +Point3D boxCenter(const BoundingBox& box) { - return { - (box.minimum.x + box.maximum.x) / 2, - (box.minimum.y + box.maximum.y) / 2, - (box.minimum.z + box.maximum.z) / 2 - }; + if (box != emptyBoundingBox) + { + return { + (box.minimum.x + box.maximum.x) / 2, + (box.minimum.y + box.maximum.y) / 2, + (box.minimum.z + box.maximum.z) / 2 + }; + } + else + { + return origin; + } } /* @@ -66,3 +80,13 @@ { return math::distance(box.minimum, box.maximum); } + +bool operator==(const BoundingBox &box_1, const BoundingBox &box_2) +{ + return box_1.minimum == box_2.minimum and box_1.maximum == box_2.maximum; +} + +bool operator!=(const BoundingBox &box_1, const BoundingBox &box_2) +{ + return not (box_1 == box_2); +}
--- a/src/types/boundingbox.h Wed Jan 01 17:45:56 2020 +0200 +++ b/src/types/boundingbox.h Sun Jan 19 02:54:48 2020 +0200 @@ -29,6 +29,9 @@ }; static constexpr BoundingBox emptyBoundingBox = {}; -Point3D center(const BoundingBox& box); +Point3D boxCenter(const BoundingBox& box); double longestMeasure(const BoundingBox& box); double spaceDiagonal(const BoundingBox& box); + +bool operator==(const BoundingBox& box_1, const BoundingBox& box_2); +bool operator!=(const BoundingBox& box_1, const BoundingBox& box_2);
--- a/src/vertex.h Wed Jan 01 17:45:56 2020 +0200 +++ b/src/vertex.h Sun Jan 19 02:54:48 2020 +0200 @@ -33,6 +33,8 @@ operator QVariant() const; }; +constexpr Point3D origin = {0, 0, 0}; + namespace math { Point3D transform(const Point3D& point, const Matrix4x4& matrix); @@ -63,3 +65,12 @@ Point3D operator-(const Point3D& vertex); QDataStream& operator<<(QDataStream& out, const Point3D& vertex); QDataStream& operator>>(QDataStream& in, Point3D& vertex); + +/* + * Calls 'function' with the x, y and z coordinates of 'vertex'. + */ +template<typename Function> +inline auto xyz(Function&& function, const Point3D& vertex) +{ + return function(vertex.x, vertex.y, vertex.z); +}