Tue, 11 Apr 2023 22:51:47 +0300
remove now unneeded type alias
--- a/src/gl/basicshaderprogram.h Tue Apr 11 22:51:12 2023 +0300 +++ b/src/gl/basicshaderprogram.h Tue Apr 11 22:51:47 2023 +0300 @@ -36,8 +36,6 @@ GLenum drawMode); } -using BasicShader = gl::basic_shader; - //! @brief A collection of a single VAO with a single VBO, //! a vertex shader and a fragment shader. struct gl::basic_shader
--- a/src/layers/axeslayer.h Tue Apr 11 22:51:12 2023 +0300 +++ b/src/layers/axeslayer.h Tue Apr 11 22:51:47 2023 +0300 @@ -4,7 +4,7 @@ class AxesLayer final : public RenderLayer { - BasicShader shader; + gl::basic_shader shader; public: void initializeGL() override; void overpaint(QPainter* painter) override;
--- a/src/layers/gridlayer.h Tue Apr 11 22:51:12 2023 +0300 +++ b/src/layers/gridlayer.h Tue Apr 11 22:51:47 2023 +0300 @@ -22,7 +22,7 @@ class GridLayer final : public RenderLayer { - BasicShader shader; + gl::basic_shader shader; glm::vec4 gridColor = {1.0f, 1.0f, 1.0f, 0.75f}; glm::mat4 gridMatrix{1}; bool isInitialized = false;