# HG changeset patch # User Teemu Piippo # Date 1681242707 -10800 # Node ID 01537fbe096efbcf4a45cdb65132bdfd597b4ff9 # Parent e1c5e4310f8bfbd5093ab3888a57dcd4aea47775 remove now unneeded type alias diff -r e1c5e4310f8b -r 01537fbe096e src/gl/basicshaderprogram.h --- a/src/gl/basicshaderprogram.h Tue Apr 11 22:51:12 2023 +0300 +++ b/src/gl/basicshaderprogram.h Tue Apr 11 22:51:47 2023 +0300 @@ -36,8 +36,6 @@ GLenum drawMode); } -using BasicShader = gl::basic_shader; - //! @brief A collection of a single VAO with a single VBO, //! a vertex shader and a fragment shader. struct gl::basic_shader diff -r e1c5e4310f8b -r 01537fbe096e src/layers/axeslayer.h --- a/src/layers/axeslayer.h Tue Apr 11 22:51:12 2023 +0300 +++ b/src/layers/axeslayer.h Tue Apr 11 22:51:47 2023 +0300 @@ -4,7 +4,7 @@ class AxesLayer final : public RenderLayer { - BasicShader shader; + gl::basic_shader shader; public: void initializeGL() override; void overpaint(QPainter* painter) override; diff -r e1c5e4310f8b -r 01537fbe096e src/layers/gridlayer.h --- a/src/layers/gridlayer.h Tue Apr 11 22:51:12 2023 +0300 +++ b/src/layers/gridlayer.h Tue Apr 11 22:51:47 2023 +0300 @@ -22,7 +22,7 @@ class GridLayer final : public RenderLayer { - BasicShader shader; + gl::basic_shader shader; glm::vec4 gridColor = {1.0f, 1.0f, 1.0f, 0.75f}; glm::mat4 gridMatrix{1}; bool isInitialized = false;