`PartRenderer::renderVao` no longer throws if bad array class is given, this is now checked on compile time

The renderer now centers on the grid origin, not the part origin

Hopefully fixed all problems with determining polygon winding

Add settings import and export

Made editor font configurable

Move the about dialog to MainWindow. The hack to retrieve GL extensions is made a bit cleaner

Readd the MainWindow class and renderstyle button handling to it

Use explicit captures in main

Rename forModel -> forEachModel

Add missing 'static' keywords and deleted unused code

Opening recently opened files works again now

Rename ColorButtonPlugin -> ColorEditPlugin

Rename colorbutton.cpp -> coloredit.cpp

Rename ColorButton -> ColorEdit

Change color edit coloring to use only stylesheets to colorise the line edit only

delete commented out code

Changed color button to a line edit+button combination

Fix BFC formatting not working due to being evaluated after comment format

Fix line type 0 format regular expression

Save settings as soon as they are changed, Cancel and Reset buttons revert changes

Merge commit

Add SIG macro

Delete unused code

Remove debug code

Draw mode and make unofficial tools now work again

Fix crashing

Convert text model to CR+LF when saving

Experiment to delete the Model class and rely solely on text documents

Only enable the text editor when having a model open

Add basic syntax highlighting

Delete object editor

fix some issues like subfile references not showing up properly

Replace item view with a text editor

Add copy action

Add missing 0 BFC INVERTNEXT when writing out subfile references

minor fix in main

Make the extrusion axis only visible when extruding

Fix normal of the plane used to find cylinder height

Reduce edittools.cpp further

Fix polygonize not finding the normal properly

Cleanup polygonize a bit

Extract the triangulation and triangle merging code into a new source file and clean it up somewhat

Reduce indent level

Let's try to keep the amount of indents in check...

Allow make a cylinder even if the world position is not on grid

Improve preview of cylinder extrusion

Added rudimentary cylinder extrusion into circle tool.

Improve click handling

Fix right click to delete not really working properly

Use different cursors depending on edit mode

Simplify some code

Fixed ModelId being used to identify both models and elements, added ElementId to identify elements

add comments in colors.h

simplify a bit

Enable drawing clockwise shapes despite mapbox::earcut rewinding them

Add support for BFC CERTIFY statements

minor updates to main window ui

Add select all

Enable cotire again

Move earcut.h outside src/ directory

Fix build warnings, size_type of QVector changes from Qt5 to Qt6 so we need an alias for it

Remove functional.h

oops, that stuff isn't meant to be there yet

Remove ring.h

Remove dead code

cleanup version.h

Reformat about.ui a bit

Add OpenGL information to about page

Add GLM version string to about page

Let's bring GLEW back after all

Fix picking and rendering of selected colors

Work around a Qt bug involving the rendering behavior of the first created sub window

Add tile and cascade subwindows actions

Add scroll bars to the mdi area

Disable language changing for now (translations won't go into 1.0)

Don't create more than one settings editor

Move app icon definition to main.cpp

Make settings editor scrollable

Make settings editor a sub window instead of a dialog

- Add CMake build type to about page and window title

Fix build

Add build system information to the about dialog

Make editing tools disabled until a document is selected

Add missing third party acknowledgements

Add some sort of basic application icon

Add missing file

Show current subwindow title in main window title

Adjust date string

Sort out versions more, add about page

One more hardcoded name

Fix qrc path in mainwindow.ui

Further use APPNAME macro

Define application name and version in CMakeLists

rename ldforge.qrc -> resources.qrc

use project name more in cmakelists

Fix build warnings

Convert all includes to be relative to project root directory. Files that cannot be found in this manner use angle brackets.

Move render layer files to new src/layers/ directory

Add action to make a model unofficial (modifies the !LDRAW_ORG line)

pi is no longer a template

Fix bad use of QOpenGLFunctions

- Made it build under Qt6

Add widgets to object editor

Fix appearance of ColorButton

Move color button into widgets lib

Add x, y, z properties to VectorInput

Rename Vec3Editor to VectorInput

Make LDForge widgets visible in Qt Designer

Move some widgets into a static library

Add object editor into main

I felt that the compiler was too kind to me, so I enabled a big pile of warnings

Done some work on object editor

Fix invertnext not working with circular primitives

fix cylinders being possibly rendered inside out

Use crosshair cursor inside the renderer

improve text rendering

a bit of refactor in mapbox::util::nth

Make the grid black on bright backgrounds

Substitute circular primitives in during file parsing

fix typo

(0) -120 tip

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