some improvements to dock widget handling

removed some newlines

Fix pick scene rendering: we cannot use glReadPixels when using multisampling, so we need to render the pick scene to a separate frame buffer

Add an option to log opengl messages

Made message log a model

Add a basic message log

Readd axis labels, fix antialiasing

fix various things

Add base code for circular primitives

Add wireframe button

rename LibraryManager -> LibrariesModel

Add About Qt menu entry

refactor

Render line segments during draw mode nicer

remove old todo

Fix crash involving polygon being too empty

GCC doesn't like me using QStringLiteral here

Use Mapbox's ear clipping algorithm to handle drawing any simple polygon

Edit tools: get rid of the preview polygon and render the result-to-be

simplify settings further

Further reduce settings.h

fix comment

Replace config collector with a simpler system

reimplement EditTools as a render layer

Reworked grid program into a render layer

Reimplement the axes program as a layer that can be added to PartRenderer

begin refactor of gl side

Rewrite prune to use graphs rather than O(n²) searches

Rewrite dependency loading

Now builds again

more refactoring, dosn't build yet

remove more dead code

Add model icons back into the list view

well that's embarrassing

More refactor, merged main.h, basics.h and utility.h into one header file basics.h and removed plenty of unused code

Refactor colors.cpp/.h

Concentrate model editing into one coroutine inside main()

Move editing modes tool bar, tool options widget stack and model list view into the main window

Replaced the tab widget with an MDI area

Continue giant refactor

Giant refactor

Fix pick() picking from weird places on the screen with high DPI scaling

fix up things and remove unnecessary code

move drawState to Document

delete unneeded things

added a missing const

simplify further

Simplify PolygonCache

remove dead code

made editing tools not a polymorphic class tree

add missing file

cleanup, gl::Compiler changed to gl::ModelShaders

more work on circle tool + cleanup

work on circle tool

work on circle tool

Added line path tool

Add missing svg icon

- Add editors for string and bool properties

add ui file to object editor

fix build

Handle properties in a generic manner in the object editor

merge

fix saving

Show type of object in the object editor

Simplify parsing (removed header parsing)

add grid actions

show unnamed tabs as "<unnamed>" in the tab list

Fix performance issues in Model::find

Render vertices as spheres

add missing file

Added a toggle for setting whether axes are drawn

Added the delete action

Draw tool now renders the winding of the new polygon

the grid now has less lines

Fix rendering of cursor coordinates on bright background

fixed the grid not being black on startup if settings has bright background color

Render draw tool preview as a line when we only have 2 points

Add icons for tools

only render svg to png if the png does not exist

Icons update

Add document closing

fix crash when loading a file

Add icons from ionicons

improve grid rendering

render the grid with lines

improve rendering of the grid

add missing files

Renamed modeleditcontext.cpp -> modeleditor.cpp

Major refactoring

Clean up Model

extract polygon cache out of Model

work on edit history

reworking

update

remove outdated comment

Use QSaveFile to save the file more safely

Fix handling of "BFC INVERTNEXT" with multiple inner whitespaces

Fix memory corruption involving document tools.

Update document tab label after saving

Saving works now

work on saving

Document and refactor colors.cpp and colors.h

Document model.h

Add documentation to model.cpp

Work on edit history

Merge commit

Add remaining serialize methods

Begin work on edit history

Begin work with serialization

add missing change to document.cpp

Add missing changes to canvas.h

Add documentation

Moved automatic grid adjusting into a new action

added a simple matrix transformation tool

moved ObjectEditor under SelectTool

Move tools under Document instead of MainWindow

esc with draw mode now clears the polygon

refactor

Show concave polygons as red while drawing

added right click support for draw tool

(0) -120 +120 tip

mercurial