Sun, 29 Aug 2021 20:05:24 +0300
esc with draw mode now clears the polygon
#include "edge.h" QString ldraw::Edge::textRepresentation() const { return utility::format( "%1 %2", utility::vertexToStringParens(this->points[0]), utility::vertexToStringParens(this->points[1])); } void ldraw::Edge::getPolygons( std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const { Q_UNUSED(context) polygons.push_back(gl::edgeLine(this->points[0], this->points[1], this->colorIndex, this->id)); }