Sun, 29 Aug 2021 20:39:55 +0300
Move tools under Document instead of MainWindow
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "model.h" class Model::EditContext { public: ~EditContext(); template<typename T, typename... Args> ldraw::Id<T> append(Args&&... args); ldraw::id_t append(std::unique_ptr<ldraw::Object>&& object); template<typename T, typename... Args> ldraw::Id<T> insert(int position, Args&&... args); void remove(int position); template<ldraw::Property property> void setObjectProperty(ldraw::id_t id, const ldraw::PropertyType<property>& value); auto setObjectProperty(ldraw::id_t id, ldraw::Property property, const QVariant& value) -> ldraw::Object::SetPropertyResult; void setObjectPoint(ldraw::id_t id, int pointId, const glm::vec3& value); void invertObject(ldraw::id_t id); Model& model(); private: EditContext(Model& model); friend class Model; QSet<ldraw::id_t> modifiedObjects; Model& storedModel; }; template<ldraw::Property Property> void Model::EditContext::setObjectProperty(const ldraw::id_t id, const ldraw::PropertyType<Property>& value) { ldraw::Object* object = this->model().objectAt(id); if (object != nullptr) { object->setProperty<Property>(value); modifiedObjects.insert(id); } } template<typename T, typename... Args> ldraw::Id<T> Model::EditContext::append(Args&&... args) { return this->storedModel.append<T>(args...); } template<typename T, typename... Args> ldraw::Id<T> Model::EditContext::insert(int position, Args&&... args) { return this->storedModel.insert<T>(position, args...); } namespace ldraw { /// Determines how quadrilaterals are split into triangles enum class Diagonal { Diagonal_13, Diagonal_24 }; // Splits the specified quadrilateral into triangles. // If it is not a quadrilateral then no action is performed auto splitQuadrilateral(Model::EditContext& editor, quadrilateralid_t quadrilateral_id, Diagonal splitType = Diagonal::Diagonal_13 ) -> std::optional<std::pair<triangleid_t, triangleid_t>>; }