Wed, 25 May 2022 17:47:06 +0300
simplify further
#include "polygoncache.h" #include "documentmanager.h" static void getObjectPolygons( Model* model, const int index, std::vector<gl::Polygon>& polygons_out, ldraw::GetPolygonsContext* context); /** * @brief Gets a list of GL polygons that are used to represent this model. * @details Will build polygons if polygons are outdated. * @param documents Documents to use to resolve subfile references * @return vector of GL polygons */ const std::vector<gl::Polygon> &getCachedPolygons( PolygonCache *cache, Model *model, DocumentManager *documents) { if (cache->needRecache) { cache->cachedPolygons.clear(); const std::optional<ModelId> modelId = documents->findIdForModel(model); if (modelId.has_value()) { ldraw::GetPolygonsContext context{modelId.value(), documents}; for (int i = 0; i < model->size(); i += 1) { getObjectPolygons(model, i, cache->cachedPolygons, &context); } } cache->needRecache = false; } return cache->cachedPolygons; } /** * @brief Gets the GL polygons of the object at the specified position in the model * @param index Index of object in the model * @param polygons_out Vector to add polygons into * @param context Context to use to resolve subfile references */ static void getObjectPolygons( Model* model, const int index, std::vector<gl::Polygon>& polygons_out, ldraw::GetPolygonsContext* context) { const ldraw::Object* object = (*model)[unsigned_cast(index)]; object->getPolygons(polygons_out, context); }