Thu, 27 Feb 2020 12:23:42 +0200
use glm::project instead of figuring out the conversion manually...
#include <QMouseEvent> #include <QPainter> #include "canvas.h" Canvas::Canvas( Model* model, DocumentManager* documents, const ldraw::ColorTable& colorTable, QWidget* parent) : PartRenderer{model, documents, colorTable, parent} { this->setMouseTracking(true); } void Canvas::handleSelectionChange(const QSet<ldraw::Id>& selectedIds, const QSet<ldraw::Id>& deselectedIds) { Q_ASSERT(not selectedIds.contains(ldraw::NULL_ID)); this->selection.subtract(deselectedIds); this->selection.unite(selectedIds); this->compiler->setSelectedObjects(this->selection); this->update(); } void Canvas::mouseMoveEvent(QMouseEvent* event) { const ldraw::Id id = this->pick(event->pos()); this->highlighted = id; this->totalMouseMove += (event->pos() - this->lastMousePosition).manhattanLength(); this->lastMousePosition = event->pos(); this->worldPosition = this->screenToModelCoordinates(this->lastMousePosition, geom::XY); if (this->worldPosition.has_value()) { this->worldPosition = glm::round(*this->worldPosition); } if (this->worldPosition.has_value()) { this->newStatusText("Position: (%1, %2, %3)"_q .arg(this->worldPosition->x) .arg(this->worldPosition->y) .arg(this->worldPosition->z)); } else { this->newStatusText("Position: <none>"_q); } PartRenderer::mouseMoveEvent(event); } void Canvas::mousePressEvent(QMouseEvent* event) { this->totalMouseMove = 0; this->lastMousePosition = event->pos(); PartRenderer::mousePressEvent(event); } void Canvas::mouseReleaseEvent(QMouseEvent* event) { if (this->totalMouseMove < (2.0 / sqrt(2)) * 5.0) { if (this->highlighted == ldraw::NULL_ID) { this->selection = {}; } else { this->selection = {this->highlighted}; } this->compiler->setSelectedObjects(this->selection); emit selectionChanged(this->selection); this->update(); } PartRenderer::mouseReleaseEvent(event); } void Canvas::paintGL() { PartRenderer::paintGL(); if (this->worldPosition.has_value()) { QPainter painter{this}; painter.setRenderHint(QPainter::Antialiasing); painter.setPen(Qt::black); painter.setBrush(Qt::green); painter.drawEllipse(this->modelToScreenCoordinates(*this->worldPosition), 10, 10); } }