Wed, 17 Feb 2021 16:49:35 +0200
stuff
#pragma once #include "gl/common.h" #include "gl/abstractshaderprogram.h" class AxesProgram : public AbstractShaderProgram { Q_OBJECT public: AxesProgram(QObject* parent = nullptr); protected: const char* vertexShaderSource() const override; const char* fragmentShaderSource() const override; void setupVertexArrays() override; };