Wed, 25 Mar 2020 16:07:20 +0200
added PolygonObject and refactored away a lot of boilerplate
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "uiutilities.h" QVector<QAction*> uiutilities::collectActions(QObject* subject) { QVector<QAction*> actions; for (QAction* action : subject->findChildren<QAction*>()) { if (not action->text().isEmpty() and action->data().isNull() and not action->objectName().isEmpty()) { actions.push_back(action); } } return actions; } uiutilities::KeySequenceMap uiutilities::makeKeySequenceMap(const QVector<QAction*>& actions) { KeySequenceMap result; for (QAction* action : actions) { result[action->objectName()] = action->shortcut(); } return result; }