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added PolygonObject and refactored away a lot of boilerplate
2020-03-25
, by Teemu Piippo
PolygonObjectEditor can now modify the object properly
2020-03-19
, by Teemu Piippo
added a matrix editing widget
2020-03-18
, by Teemu Piippo
fix
2020-03-18
, by Teemu Piippo
refactor, added splitter
2020-03-18
, by Teemu Piippo
added doublespinbox
2020-03-17
, by Teemu Piippo
object editor widgets start to form up
2020-03-17
, by Teemu Piippo
simplification
2020-03-11
, by Teemu Piippo
added a render style for pick scene
2020-03-11
, by Teemu Piippo
fixed signed vs unsigned nonsense in gl::Compiler::idFromColor
2020-03-11
, by Teemu Piippo
added some meta stuff, simplified quadrilateral splitting and tested it
2020-03-09
, by Teemu Piippo
finished splitQuadrilateral theoretically (untested)
2020-03-09
, by Teemu Piippo
document AbstractBasicShaderProgram
2020-03-06
, by Teemu Piippo
negative axes are now drawn in darker color
2020-03-06
, by Teemu Piippo
ldraw::Id is now templated for extra type safety
2020-03-09
, by Teemu Piippo
stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated
2020-03-06
, by Teemu Piippo
show axis directions on the screen
2020-03-06
, by Teemu Piippo
Added axes rendering
2020-03-06
, by Teemu Piippo
begin work on axes program
2020-03-06
, by Teemu Piippo
default to XZ
2020-03-06
, by Teemu Piippo
grid autorotation
2020-03-05
, by Teemu Piippo
added a method to find out if the view is perpendicular to grid
2020-03-02
, by Teemu Piippo
document the grid snapping transformations
2020-02-29
, by Teemu Piippo
grid snapping now also works with transformed grids
2020-02-29
, by Teemu Piippo
omg functional programming
2020-02-28
, by Teemu Piippo
update locales
2020-02-27
, by Teemu Piippo
moved GridProgram to Canvas
2020-02-27
, by Teemu Piippo
fixed warning
2020-02-27
, by Teemu Piippo
fixed testing of whether screenToModelCoordinates's result value is behind the camera
2020-02-27
, by Teemu Piippo
use glm::project instead of figuring out the conversion manually...
2020-02-27
, by Teemu Piippo
use glm::unProject to implement screenToModelCoordinates
2020-02-27
, by Teemu Piippo
PartRenderer::modelToScreenCoordinates FINALLY WORKS
2020-02-26
, by Teemu Piippo
grid stuff
2020-02-26
, by Teemu Piippo
made the grid look nicer
2020-02-13
, by Teemu Piippo
added grid program
2020-02-13
, by Teemu Piippo
avoid having the null id in the selection
2020-02-07
, by Teemu Piippo
selection works now
2020-02-07
, by Teemu Piippo
fix some warnings
2020-02-07
, by Teemu Piippo
wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly
2020-02-07
, by Teemu Piippo
added selection highlighting
2020-02-06
, by Teemu Piippo
picking works now
2020-02-06
, by Teemu Piippo
added the pick scene
2020-02-06
, by Teemu Piippo
added configurable line anti-aliasing
2020-02-01
, by Teemu Piippo
added configurable line thickness
2020-02-01
, by Teemu Piippo
made edges white in dark backgrounds
2020-02-01
, by Teemu Piippo
made configurationoptions.txt visible in Qt Creator
2020-02-01
, by Teemu Piippo
added automated configuration collection
2020-02-01
, by Teemu Piippo
added configurable background color
2020-02-01
, by Teemu Piippo
Main color is now configurable
2020-02-01
, by Teemu Piippo
translations
2020-02-01
, by Teemu Piippo
wired renderstyle up
2020-02-01
, by Teemu Piippo
added render style storage
2020-01-30
, by Teemu Piippo
renamed the linetypes namespace to ldraw namespace and added more structures to it
2020-01-30
, by Teemu Piippo
added some sort of lighting
2020-01-28
, by Teemu Piippo
replaced matrix and vertex classes with glm
2020-01-26
, by Teemu Piippo
fix default angle
2020-01-25
, by Teemu Piippo
fix remaining rendering control issues
2020-01-25
, by Teemu Piippo
it works!
2020-01-22
, by Teemu Piippo
added FindGLM.cmake
2020-01-22
, by Teemu Piippo
modelview matrix set up
2020-01-22
, by Teemu Piippo
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