Tue, 27 Jul 2021 16:29:00 +0300
Add vertex rendering
#include "conditionaledge.h" QString ldraw::ConditionalEdge::textRepresentation() const { return utility::format("%1 %2 %3 %4", utility::vertexToStringParens(this->points[0]), utility::vertexToStringParens(this->points[1]), utility::vertexToStringParens(this->points[2]), utility::vertexToStringParens(this->points[3])); }